From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

Menu items

At the beginning of every stage, Mega Man can also choose up to three different itemss from the seven that were available in the first three Mega Man video games.

Mega Man 1:

  • Magnet Beam

Mega Man 2:

  • Item-1
  • Item-2
  • Item-3

Mega Man 3:

  • Rush Coil
  • Rush Jet
  • Rush Marine

Stage items

These items are found within the stages. Most of them can be randomly dropped by defeated enemies.

  • Energy capsules: they replenish Mega Man's HP; small capsule replenishes 2 HP, a large one 10 HP
  • Weapon energy capsules: they replenish the energy of Mega Man's weapons; small capsule replenishes 2 MP, a large one 10 MP.
  • 1-Ups: Extra lives.
  • E-tanks: they are not dropped by enemies, but they can be collected and stored; Mega Man can use one to fully replenish his HP bar; Mega Man can carry up to 9 E-Tanks at the same time.
  • "?"-cans: they are not dropped by enemies; when Mega Man shoots one of such cans, a random item will pop out.

Items per stage

Stage E-cans ?-cans 1-Up E-capsules W-capsules Other Wall type
Buster Rod-G 1 - - - 3s - MM2
Mega Water-S 1 - 1 - - Water (use Rush Marine) MM3
Hyper Storm-H - - 1 1L+3s 1L - MM3
Wily Tower 1 1 - 1 1L - - MM2, MM1
Wily Tower 2 1 2 1 2L 1L+2s Water (use Rush Marine) MM2
Wily Tower 3 1 2 1 1L - - MM3
Wily Tower 4 - - - - - Protoman -