Mega Man V/Items
Dr. Light's laboratory[edit]
You can access Dr. Light's laboratory by pressing the button on the stage selection screen or the button at the end of a stage. You need a total of 570 P-chips in order to purchase all of Dr. Light's exclusive items.
In the table below, prices are in P-chips (P). Items in the upper part can be found in the stages, items in the lower half can only be purchased from Dr. Light.
The most useful item, the one that should be purchased first, is probably the Magnet Hand: it allows to get items that would otherwise be hard to reach. Other very useful items are the Energy Balancer and the Power Generator.
Item | P | Description |
---|---|---|
Mini E-Tank | 20 | Collect four of these and you will earn a E-Tank. |
1-Up | 50 | Extra life. |
E-Tank | 60 | You can totally recharge your energy level with this item. |
Refill | 70 | All of your weapons will be immediately refilled. |
Dr. Light's exclusive items | ||
W-Tank | 30 | You can totally recharge one of your weapons with this item. |
Magnet Hand | 90 | This is a power-up item for the Mega Arm. Once installed, you can grab an item from far away. |
Clobber Hand | 100 | This is a power-up item for the Mega Arm. Once installed, you can grab and attack the enemy over and over. |
S-Tank | 120 | You can totally recharge your energy level and all of your weapons with this item. |
E-Balancer | 140 | With this item, the weapon with the least amount of energy will be refilled automatically when you pick up a weapon capsule. |
Power Generator | 0 | This power generator was made from the four crystals you brought back. The power generator will reduce the amount of energy your special weapons use by half. |
Items per stage[edit]
Notes about the items:
- E-capsules (energy) and W-capsules (weapons) come in two sizes: the large ones (L) replenish 10 bars, the small ones (s) just 2.
- P-chips capsules come in two sizes, too: 8 P and 2 P. The table reports the total number of P-chips instead of the capsules: this is useful for Dr. Light's laboratory.
- The E-tanks column includes the mini-tanks as "quarters" of an E-tank.
- Eddie and Protoman give you a random item. As a plus, Protoman only can gift you a S-capsule, that replenishes all life and weapons energy, and he can also open new passages.
Starting from the second stage selection screen, special weapons don't recharge automatically when you defeat the robot master, therefore the W-capsules and W-tanks become more important. Once you start the first of the final stages, you cannot visit Dr. Light's laboratory anymore, and unused P-chips become useless.
Stage | E-capsules | W-capsules | P-chips | E-tanks | 1-Ups | Eddie | Protoman | Rush |
---|---|---|---|---|---|---|---|---|
Mercury | 2L | - | 26 | 1 | 1 | - | - | - |
Neptune | 2L + 2s | - | 10 | - | 1 | - | - | - |
Mars | 1L + 5s | - | 34 | 2 | - | - | - | - |
Venus | 1L | - | 8 | 0 + 4/4 | - | 1 | - | Rush Coil |
Dark Moon | - | - | - | - | - | - | - | Rush Space |
Second selection screen | ||||||||
Pluto | 1L + 3s | 1L + 2s | 50 | - | 1 | - | 1 | - |
Uranus | 2L | 1L | 40 | 2 + 1/4 | 1 | 1 | - | - |
Jupiter | 2L | 1L + 1s | 30 | 1 + 3/4 | 1 | - | 1 | - |
Saturn | 1L | 2L + 2s | 60 | - | 1 | 1 | - | Rush Jet |
Final stages | ||||||||
Terra | - | - | - | - | - | - | - | - |
Wily Star 1 | - | - | - | - | - | - | - | Rush Space |
Wily Star 2 | 3L | 2L | - | 1 | 4 | 1 | 2 | - |
Wily Star 3 | 1L + 1s | 3L + 7s | - | 2 | - | - | 1 | - |