Mega Man Xtreme 2/Equipment
Upgrades[edit]
One upgrade for either X or Zero is hidden in each of the main eight stages.
- X's upgrades:
- Body Upgrade: hidden in L. Octopus' stage; reduces damage and allows to unleash the "Giga Crush".
- Legs upgrade: hidden in V. Catfish's stage; allows X to perform mid-air dashes and to break some walls.
- Head upgrade: hidden in N. Tiger's stage; useful to obtain X's Arms Upgrade, necessary to obtain the Shotokan; X's "Fire Wave" required.
- Arms Upgrade: hidden in F. Mammoth's stage; allows to super-charge the X-Buster and to charge any special weapon; either X's or Zero's Legs & Head Upgrades required.
- Shotokan Upgrade: hidden in Berkana's stage; allows to perform Hadouken and Shouryuken; all four X's upgrades are required.
- Zero's upgrades:
- Leg Crush: hidden in W. Sponge's stage; useful in Extreme Mode only.
- Head Crush: hidden in O. Ostrich's stage; useful in Extreme Mode only.
- Zero Final: hidden in T. Rhino's stage; it allows to perform a powerful attack; W. Sponge's "Lightning" required.
- Defense Upgrade: hidden in B. Hornet's stage; it reduces suffered damage by half; T. Rhino's "Drill Crush" required.
Hearts[edit]
One Heart-tank is hidden in each of the main eight stages. The heart increases the maximum HP of the character who collects it by two units.
Sub-Tanks[edit]
Two sub-tanks are hidden in two of the eight main stages. Collect yellow DNA-souls and energy capsules to fill them up. Select a sub-tank from the menu to refill the character's energy.
- Flame Mammoth's stage (either X's Legs Upgrade or Zero's Leg Crush required)
- Wire sponge's stage
Parts[edit]
Parts can be acquired in exchange for DNA-souls, the "currency" in this video game. A part is unlocked when the characters collect a given number of DNA-souls. After beating any Maverick boss, including the intro stage boss, the characters gain 200 DNA-souls; smaller amounts of DNA-souls (4, 8 or 16) are randomly dropped by regular enemies.
In the table below, default sorting is by unlock value.
Part & Description | Price | Unlock | User | Notes |
---|---|---|---|---|
Energy Saver: use less power | 100 | 200 | comm. | Probably the most important part |
Bar. Exterder: extended barrier | 100 | 200 | comm. | |
Speed Shot: faster shot | 100 | 200 | X | |
Super Recover: recover more | 200 | 200 | comm. | Only affects regular energy capsules |
Saber Plus 1: Z-saber +1 | 200 | 200 | Zero | |
Buster Plus 1: power shot +1 | 200 | 400 | X | |
Buster Plus 2: power shot +2 | 200 | 800 | X | |
Ultimate Saber: super slash | 800 | 1000 | Zero | |
Ultimate Buster: charged shot | 500 | 1500 | X | |
Saber Plus 2: Z-saber +2 | 500 | 2000 | Zero | |
Hyper Charge: charge quickly | 1000 | 2000 | X | It affects X's buster and all X's special weapons |
Armor: create armor | 2000 | 2000 | X | Also "unlocked" by finding four Upgrade Capsules |
Hyper Dash: powerful move | 1000 | 2500 | comm. | Necessary in the battle against Sigma (Extreme Mode) |
Extreme mode | 2000 | 3000 | comm. | Also unlocked by clearing both X and Zero Mission |
Boss Attack mode | 2000 | 4000 | comm. | Also unlocked by clearing Extreme mode |
Capsules[edit]
These items are dropped randomly by destroyed enemies. Energy and weapon capsules come in two sizes: small ones restores two units, large ones restore ten units. Some 1-Ups and large capsules can be found in stages at fixed locations.
Fixed location items list:
- Wire Sponge stage: 1up
- Overdrive Ostrich stage: none
- Blast Hornet stage: none
- Tunnel Rhino stage: E-capsule
- Neon Tiger stage: E-capsule
- Volt Catfish stage: E-capsule
- Launch Octopus stage: E-capsule, W-capsule
- Flame Mammoth stage: E-capsule
Vehicles[edit]
The Ride Armors enhance attack power and endurance, but they cannot get through narrow passages. The Hover Bike areas are played as a scrolling shooter game.
- Overdrive Ostrich stage: Hover Bike
- Tunnel Rhino stage: Ride Armor
- Neon Tiger stage: Ride Armor