From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

Suggested order

X's mission Zero's mission Extreme mode
  • Neon Tiger
  • Volt Catfish (get Leg upgr.)
  • Launch Octopus (get Armor upgr.)
  • Flame Mammoth (get Sub-Tank)
    • re-visit N. Tiger stage for Head upgr.
    • re-visit F. Mammoth stage for Arms upgr.
  • Wire Sponge (get Sub-Tank)
  • Overdrive Ostrich
  • Blast Hornet
  • Tunnel Rhino (get Zero Final)
    • re-visit B. Hornet stage for Defense upgr.
  • Wire Sponge (get Sub-Tank and Leg Crush)
  • Overdrive Ostrich (get Head Crush)
  • Blast Hornet
  • Tunnel Rhino (get Zero Final)
    • re-visit B. Hornet stage for Defense upgr.
  • Neon Tiger
  • Volt Catfish (get Leg upgr.)
  • Launch Octopus (get Armor upgr.)
  • Flame Mammoth (get Sub-Tank and Arms upgr.)

Notes:

  • In Zero's Mission, the Head Crush and Leg Crush are useless.
  • In Extreme Mode, X's Arms upgr. can be obtained without getting X's Head upgr.; this way, X can keep using four parts instead of two.
  • In Extreme Mode, X's Head upgr. is only necessary to obtain the Hadouken and Shouryuken.