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< Metroid II: Return of Samus
Revision as of 19:24, 15 August 2015 by Zeldafan915 (talk | contribs) (More enemies added to the list.)
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Work in progress!

These are enemies appearing in Metroid II: Return of Samus.

Minibosses[edit]

Arachnus[edit]

File:Arachnus sprite (Return of Samus).png
File:Arachnus artwork (Return of Samus).png
Location
Phase 3
Attacks
Fireballs, rolling attack
Threat
Yes

Arachnus is a bipedal, armadillo-type miniboss. When you first encounter it, it is posed as an Item Sphere. It is immune to all your attacks except Bombs. For an advantage, trap it behind the Chozo statue and drop bombs on him. He drops the Spring Ball power-up.

Manual description
"It will roll up its body like an armadillo, then rush at Samus."

Metroids[edit]

See the Metroids page for more information.

Normal enemies[edit]

Autoad[edit]

File:Autoad sprite (Return of Samus).png
File:Autoad artwork (Return of Samus).png
Location
Phase 3, Phase 4
Attacks
Jumping
Threat
Barely

Autoads are jumping robots from an ancient civilization.

Manual description
"Another type of robot, presumably left after the demise of the ancient civilization. They now hop around out of control."

Autom[edit]

File:Autom sprite (Return of Samus).png
File:Autom artwork (Return of Samus).png
Location
Phase 4
Attacks
Flamethrower, shooting straight down
Threat
Fair

Automs are flamethrower robots that rise and shoot flames straight down to hit Samus. They're indestructible, so avoid them.

Manual description
"Watch out for this robot's severe firepower."

Autrack[edit]

File:Autrack sprite (Return of Samus).png
File:Autrack sprite (Return of Samus).png
Location
Phase 3, Phase 4
Attacks
Rises from ground and shoots laser
Threat
Minimum

Autracks are robots that shoot lasers on a track when Samus comes close. Its arm extends for shooting and retracts for reloading.

Manual description
"This robotic guardian can be found in various places. They have a long neck that is usually withdrawn, but it will extend it and attack with a laser beam."

Blob[edit]

File:Blob sprite (Return of Samus).png
Location
Phase 3
Threat
No

Blobs are thrown by Blob Throwers. They disintegrate a few seconds after launch.

Blob Thrower[edit]

File:Blob thrower sprite (Return of Samus).png
File:Blob thrower artwork (Return of Samus).png
Location
Phase 3
Threat
Minimum

Blob Throwers are flower-shaped enemies that spit out Blobs at Samus and contact or the latter will harm you. Shoot at their orifice (where the petals hang from) without their Wave Beam.

Manual description
"This plant creature spits out little blobs."

Chute Leech[edit]

File:Chute leech sprite (Return of Samus).png
File:Chute leech artwork (Return of Samus).png
Location
Phase 3
Threat
Minimum

Chute Leeches are pancake shaped enemies. When Samus gets close, it jumps into the air and glides down to harm her. Kill as normally.

Drivel[edit]

File:Drivel sprite (Return of Samus).png
File:Drivel artwork (Return of Samus).png
Location
Phase 7
Threat
Fair

Drivels are airborne enemies that shoot acid when Samus gets close. The acid causes an explosion. Shoot the acid for an Energy Capsule.

Manual description
"They move back and forth in the air. When Samus approaches, they will spit a strong liquid acid."

Gawron[edit]

File:Gawron sprite (Return of Samus).png
File:Gawron artwork (Return of Samus).png
Location
Phase 1, Phase 2
Threat
Possible

Gawrons are odd creatures. They come out of holes to ram you. This becomes predictable after a few times.

Manual description
"This enemy lives in a nest with many of its kind. When Samus approaches, they will start attacking, one after another."

Other[edit]

Flitt[edit]

File:Flitt artwork (Return of Samus).png
Location
Phase 6
Threat
Fair

A Flitt is a amoeba-like organism. They do not harm you but instead disappear from you, which makes it difficult to use them as obstacles.

Manual description
"Samus will not receive any damage even if she touches them. Look closely for them, as they have a tendency to conceal themselves."