Metroid II: Return of Samus/Upgrades
One of the defining elements of the Metroid series is the ability and nessessity to collect power-ups which aid exploration.
Morph Ball Upgrades[edit]
The Morph Ball is one of the most recognizable aspects of the Metroid series. Pressing twice allows you to morph into a round ball that can go through small passageways. It is also faster than walking.
In this game, you start with this upgrade.
Bomb[edit]
When in Morph Ball mode press to lay up to a maximum of three bomb at a time. Bombs can break certain blocks, hurt enemies, and propel yourself upwards indefinitely.
This upgrade can be found in the first ruins.
Spider Ball[edit]
Pressing down while in Morph Ball mode allows you to use this upgrade. It allows you to crawl on walls and ceilings. Pressing , getting damaged, or being hit by your bombs automatically disables Spider Ball mode.
This upgrade can also be found in the first ruins.
Spring Ball[edit]
Press in Morph Ball mode to jump.
This upgrade is in the second ruins.
Beam Upgrades[edit]
All beams can be fired by pressing .
You can only have one beam upgrade at a time. Fortunately, all of the beams can be found in the fourth ruins in addition to their normal hiding places.
Ice Beam[edit]
Freezes most enemies on contact. Found in the first ruins.
Wave Beam[edit]
Goes through walls and armored enemies. Travels in a wave pattern. Found in the second ruins.
Spazer[edit]
Fires three parallel beams. Found in the third ruins.
Plasma Beam[edit]
Goes through enemies. Also found in the third ruins.
Jumping Upgrades[edit]
What's a platformer without some form of vertical movement?
High Jump Boots[edit]
Increases the height of your jump. Found in the second ruins.
Space Jump[edit]
Allows you to repeatedly spin jump. Found in the third ruins.
Screw Attack[edit]
Makes the spin jump instantly kill most enemies. Found in the fourth ruins.
Varia Suit[edit]
Halves damage received and, curiously, increases your walking speed. Found in the second ruins.