Ninja-kun Ashura no Shou | |
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Developer(s) | UPL |
Publisher(s) | UPL |
Year released | 1987 |
System(s) | Arcade |
Preceded by | Ninjakun |
Series | Ninja Jajamaru-kun, Arcade Archives |
Genre(s) | Action |
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Players | 1-2 |
Modes | Single player, multiplayer |
Ninja-kun Ashura no Shou | |
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Developer(s) | Opera House |
Publisher(s) | HAL Laboratory |
Year released | 1987 |
System(s) | MSX2 |
Ninja-kun Ashura no Shou | |
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Developer(s) | Micronics |
Publisher(s) | UPL |
Year released | 1988 |
System(s) | NES, Wii |
Rating(s) |
Arcade Archives Ninja-Kid II | |
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Developer(s) | UPL |
Publisher(s) | Hamster Corporation |
Year released | 2015 |
System(s) | PlayStation 4, Nintendo Switch |
Rating(s) |
Ninja-kun Ashura no Shou (忍者くん 阿修羅ノ章? lit. Little ninja: fighting demon chapter) is an action game developed by UPL and produced for arcades in 1987. It is the spritual successor to UPL's original Ninjakun. It was released around the world with the title Ninja-Kid II, and in the United States with the title Rad Action.
Ashura no Shou expands upon the basic gameplay introduced in Ninjakun, by introducing new exploration concepts and challenging the player to complete 31 stages of action, with branching levels, larger enemies, and boss battles. The game was ported to the MSX2 and published by HAL Laboratory. It was also ported to the Famicom in 1988. A US release for the NES was planned under the name Ninja Taro, but ultimately cancelled. The Famicom port was released on the Wii Virtual Console in Japan in 2009.
Table of Contents
view · editNinja Jajamaru-kun series
- Ninja Jajamaru Kun
- Jajamaru no Daibouken
- Jajamaru Ninpou Chou
- Jajamaru Gekimaden: Maboroshi no Kinmajou
- Oira Jajamaru! Sekai Daibouken
- Ninja Jajamaru: Ginga Daisakusen
- Ninja Jajamaru-kun: Onigiri Ninpouchou
- Ganso Jajamaru-kun
- Ninja Jajamaru-kun: Sakura-hime to Karyu no Himitsu
- Ninja JaJaMaru: The Great Yokai Battle + Hell