Pac-Man 2: The New Adventures/Mission 3

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Ms. Pac-Man:
JUNIOR,
WHAT HAPPENED????

Pac-Jr.:
THOSE STUPID
GHOSTS STOLE
MY GUITAR AND
TOOK OFF INTO
THE CITY!

Pac-Man:
DON'T WORRY SON,
I'LL GET IT BACK
FOR YOU!

Ms. Pac-Man:
DON'T FORGET
YOUR TRAIN TICKET
DEAR.

Once Pac-Man has left his house, use the Y (or C) Button in conjunction with the D-Pad to try and make him look to the right; as he starts walking in that direction, you should not shoot the windmill three times in succession, as it will come off its stand and fly around the garden like a shuriken, scaring Pac-Man away. Once he has walked through that gate on the right side of the screen, it will fade out, as he proceeds to Stock Farm for what is the third time.

Once the screen has faded back in, shoot the haystack to make it land on the farmer, so that he does not wake up and scare Pac-Man away; you should now not shoot the chicken coop as the chicken will scare Pac-Man away. Once Pac-Man has walked off the right side, he will proceed to the Old Arcade.

Once the screen has faded back in for a second time, you should not shoot the cat on the wall, for he will get angry, jump down to the ground, then beat Pac-Man to death; if Pac-Man is happy, he will order a hotdog from the vendor, but the cat will jump down from the wall then come running towards him. If you can shoot him before he jumps up and steals the hotdog, he will run away (off the left side of the screen) - and when Pac-Man eats that hotdog, it will make him happier. If you shoot the first dustbin, a second cat will jump out of it and run off the left side of the screen; but if Pac-Man looks into it, the second cat will jump out and beat him to death again. If you shoot the second dustbin with eyes, it will explode, as Blinky, Pinky and Inky emerge from it and again cause Pac-Man to go into scared mode - and you will again have to shoot a power pellet at him to make him transform into "Super Pac-Man" at this point, because if you do not, he will again eventually seize to death. Once he eats them all, that last one remaining will leave the second ID Card behind; once Pac-Man returns to "normal" you must use the Y (or C) Button in conjunction with the D-Pad to try and make him walk towards it. Once he has picked it up, he will do his victory dance while holding the card in the air - and if you shoot the door of the Game Center, he will go inside. But if you do not want to play a 16-bit remake of NES Pac-Man, you can just shoot that Railway Station sign to make Pac-Man take the Railway to the Metropolis; the screen will now cut to a shot of the overworld map as he does so, like it did when he had took the Ropeway to the Mountain in the previous mission.

Once the screen has faded back in for a third time (at Station St.), use the Y (or C) Button in conjunction with the D-Pad, to try and make Pac-Man look to the right; as he starts walking in that direction he will bump into a ladder leading up to a plank on which a painter and his two paint pots are standing. No matter how many times you shoot them, they will never fall off - but Pac-Man will get angry and kick the ladder over, sending them flying up into the air before laughing uproariously. That first paint pot will land in front of him, and that second one will almost land directly on top of him; however, he will jump out of the way onto the plank just in time. When that painter lands on the other end of that plank, he will catapult Pac-Man into the air himself, and knock him out when he lands - and you will have to shoot him to make him regain his consciousness, before he dies. If you want to, you can now shoot the statue outside the hamburger shop to make its head fall off; Pac-Man will then go into "scared" mode and hide behind the statue as the shop owner (who looks exactly like the statue) comes out. If you decide to revisit this area and Pac-Man is feeling mischievous he will knock the head off the statue himself - but when the owner comes out, he will start shouting gibberish at Pac-Man, and scare him away. Pac-Man will now proceed to Fountain Way.

Once the screen has faded back in for the fourth time, you can shoot the three apples and the yellow berry in the second tree to make them fall off it; if Pac-Man eats that yellow berry, he will again get "hepped up" on it, and if you do not either shoot him or try to make him eat one of the apples, to bring him down before he reaches that balloon stand, he will stick a pin in it to make it explode (you can also shoot it yourself). If Pac-Man is in the vicinity of the now-ruined balloon seller at the time, he will fill him with helium so he can get to Pulley Area - but if you shoot the revolving door of the Department Store, Pac-Man will go inside. If you shoot the bell, bugle and triangle on the front table they will fly into the air; when they land, they will bounce off the table and onto the ground. If you shoot the piano, Pac-Man will play one of five different songs on it, which will make him happier - and if you shoot the drums, he will play them (like the upturned bucket and oil drum in his own garden). However, if he is angry, he will punch two holes in them, which will cause the cashier to start shouting gibberish at him and scare him away; it is also possible to shoot the two additional bells, two additional bugles, and second triangle on the right table to knock them over, and the guitar that is hanging from the ceiling to draw Pac-Man's attention to it. However, he will pass it up - and if Pac-Man is still angry when he comes out of that Department Store, he will kick the shopping trolley outside it down a slope before it hits the wall at the bottom, knocking a second hotdog out of the hands of the chef in the poster and onto the ground. He will then eat the hotdog which will again make him happier; he will now walk off the right side of the screen as he proceeds to Main St. where you will have to make him angry again.

Once the screen has faded back in for a fifth time, you should not shoot the leaking fire hydrant as Pac-Man will turn it off but it will just turn itself back on again, which will make him angrier; he will then kick the hydrant three times and cover it up in brown tape, and the resulting pressure will cause the manhole cover to fly into the air, which will scare him. Instead, you should shoot the "CLOSED" sign on the door of the third building between one and three times to draw Pac-Man's attention to it, then shoot the flowerpot on the first window sill at the top of the building to make it fly into the air and fall down - and if it lands on him, it will bounce off him before landing on the ground (which will make him angrier). He will then proceed to Industrial Area.

Once the screen has faded back in for a sixth time, you should not shoot the cola machine, as Pac-Man will press its buttons, but nothing will happen, which will make him angrier; he will then kick it, causing its reels to spin around. If the three symbols do not match, the machine top will open up, as a cola can flies out of it into the air before landing on Pac-Man, which will make him even angrier - but if they do match, the machine top will open up as confetti flies out of it and it dispenses not just one, but eighteen cola cans. Instead, you should shoot the gates of the factory, where this blue-skinned security guard is standing (but if Pac-Man had entered this area from the right side, or above, he will not be there); if you shoot him in the face, he will laugh sinisterly. If Pac-Man is still angry, he will try to pick a fight with him - and when he side-steps over to him, Pac-Man will run back to the left, and continue trying to pick a fight with him. He will then start shouting in gibberish at Pac-Man before sidestepping back over to him again and picking him up; once you have shot him twenty times, he will drop Pac-Man and explode as Pinky, Inky, and Clyde (the last of whom is holding the stolen guitar of Pac-Jr.) emerge from him and cause Pac-Man to go into "scared" mode. You will then once again have to shoot a power pellet to make him transform into "Super Pac-Man", because if you do not, he will once again eventually seize to death; once he eats them all, that last one remaining will not leave an ID Card behind. Once Pac-Man has returned to "normal" again you must use the Y (or C) Button in conjunction with the D-Pad to try and make him walk towards the guitar - and once he has picked it up, he will again do his "victory dance" while holding it in the air. You can now just proceed back to Station St. and shoot the Railway Station sign to make Pac-Man take the Railway back to the Village, but there is another way; for expert players only.

If you use the Y (or C) Button in conjunction with the D-Pad to try and make Pac-Man look back to the left, he will start walking in that direction back to Main St.; if you shoot the two laughing children as they run into view from the left side of the screen it will make Pac-Man angrier. You will now have to shoot the leaking fire hydrant to make Pac-Man turn it off, but it will just turn itself back on again which will make him even angrier; he will then kick the hydrant three times and cover it up in brown tape, and the resulting pressure will cause the manhole cover to fly into the air which will scare him. If you can get Pac-Man out of "scared" mode by shooting him, he will go down the manhole into Sewer - and you can also shoot him when he bends over, to make him jump into the air and fall down the manhole. However, this could KO him when he lands so you will have to shoot him to make him wake up.

Once the screen has faded back in for an eighth time you will have to make Pac-Man angry again by making him stand under the second ladder so an old tin can will land on him; you will now have to shoot the hole in the wall to make him go in it. The screen will now vibrate as he gets beaten inside by two men, who will then run out with white sacks over their shoulders - and if Pac-Man was not at his angriest, he will be knocked out, but he will regain his consciousness. But if he was at his angriest, he will run after the two men and jump onto the sack of the second one, who will drop it on top of Pac-Man and carry on running; when Pac-Man gets it off himself, a free power pellet will come out of it. He will then notice that the two men went through a revolving hole in the wall and go through it after them to the Secret Path - and you should again not shoot the mine cart, for it will go off into the Secret Way by itself, leaving Pac-Man stranded. Just wait for him to read the guide that tells him how to use it, get into it for a second time and start pumping.

Once the screen has faded back in for a tenth time, you will have to press the Y (or C) Button to speed Pac-Man's pumping up as his cart rolls down a slope, up another slope and flies over a gap in the rails; once it lands, Blinky will fly into view from the left side of the screen carrying a rock. Once you have fired a shot at him to make him retreat (if you can't do it quickly enough, he will drop the rock onto the tracks and you will have to shoot it off), the cart will roll down a third slope and you'll have to shoot Pac-Man to make him jump over a platform (before he lands back in the cart) - and the cart will then roll up a fourth slope and fly over another gap in the rails. Once it has landed, the cart will roll down a fifth slope, and you will again have to shoot Pac-Man to make him jump over another platform before he lands back in the cart; you will now come up to Inky and Clyde, who are hovering in place while extending spiked chandeliers down to the tracks. Once you have passed under them (if you fire a shot at them, to make them retreat, the spiked chandeliers will fall onto the tracks, either crushing Pac-Man beneath them or causing him to crash into them), you'll come up to Blinky and Inky again, who are again hovering in place while extending spiked chandeliers down to the tracks - and once you pass under them (for again, if you fire a shot at them to make them retreat, the spiked chandeliers will fall onto the tracks, either crushing Pac-Man under them or causing him to crash into them), the cart will roll up a sixth slope, and fly over a third gap in the rails. Once it lands, you'll once again have to shoot Pac-Man, to make him jump over a third platform with a larger rock on it before landing back in the cart; Clyde, Blinky and Inky will now again fly into view from the left side of the screen. Once you have fired a shot at each of these, to make them retreat (again, if you cannot do it quickly enough, they will hide behind three more larger rocks on three more platforms, and if you still cannot shoot them quickly enough, they will push them onto the tracks, either crushing Pac-Man or causing him to crash into them) - and the cart will then roll up a seventh slope and fly over a fourth gap in the rails. Once it has landed, it will roll down an eighth slope and you will yet again have to shoot Pac-Man to make him jump over four more platforms as he bounces off each of them in turn, before he lands back in the cart; Clyde will then once again fly into view from the left side of the screen carrying another rock. Once you have fired a shot at him to make him retreat (once again, if you cannot do this quickly enough, he will drop it onto the tracks and you will have to shoot it off) the cart will roll up a ninth slope and fly over a fifth gap in the rails - and once it has landed, it will roll down a tenth slope and you will (for the fifth time) have to shoot Pac-Man to make him jump over an eleventh platform before landing back in the cart. Inky and Clyde will now yet again fly into view from the left side of the screen; once you have fired a shot at both of these, to make them retreat, you will once again come to Blinky, who is once again hovering in place while extending a spiked chandelier down to the tracks. Once you have passed under him (once again, if you fire a shot at him to make him retreat the spiked chandelier will fall onto the tracks, either crushing Pac-Man beneath it or forcing him to crash into it), you will (for a sixth time) have to shoot Pac-Man to make him jump over a twelfth platform before he lands back in the cart - and Blinky and Inky will then fly into view from the left side of the screen for the fifth time. Once you have fired a shot at both of the ghosts, to make them retreat, you will (for the seventh time) have to shoot Pac-Man to make him jump over a thirteenth platform, before he lands back in the cart; Clyde will now fly into view from the left side of the screen, for a sixth time. Once you fire a shot at him to make him retreat, you will for an eighth time have to shoot Pac-Man to make him jump over four more platforms as he bounces off each of them in turn before landing back in the cart - and you will now yet again come up to Blinky, who will yet again be hovering in place, while extending a spiked chandelier down to the tracks. Once you have passed under him (yet again, if you fire a shot at him to make him retreat, that spiked chandelier will fall onto the tracks, either crushing Pac-Man or causing him to crash into it), the cart will roll up an eleventh slope, as Inky and Blinky fly into view from the left side of the screen for a seventh time, while carrying two more rocks; once you have fired a shot at both of these to make them retreat (yet again, if you can't do it quickly enough, they'll drop them onto the tracks and you will have to shoot them off), you will for a fifth time come to Clyde, who is for a fifth time hovering in place while extending a spiked chandelier down to the tracks. Once you pass under him (for a fifth and final time, if you fire a shot at him to make him retreat, the spiked chandelier will fall onto the tracks, either crushing Pac-Man, or causing him to crash into it), the cart will roll up a twelfth slope, and fly over a sixth gap in the rails - and once it has landed, it will pass a third Sonic the Hedgehog-style sign with the word "GOAL" on it and cause it to start spinning in a clockwise direction before the screen fades out; it is also somewhat easier to crash into those stalactites in this area.

Once the screen has faded back in for an eleventh time (at the Secret Underpass), Pac-Man will get out of the mine cart and climb up the rope, before coming out of a bush in the garden of his house; he will then crawl out of it backwards. You could now shoot that windmill three times in succession to make it fly off its stand, as it will scare Pac-Man into running off the left side of the screen faster - and once he has walked through the gate on the left side of the screen, he will proceed onto Village Way. Now that he has the first of this title's three video cartridges, he needs to locate that second one.

Once the screen has faded back in for a twelfth time, you can shoot the eight small apples in the tree to make them fall off; if Pac-Man eats them, they will make him happier, but after he has eaten three of them he will pass the rest up. You should also not shoot the sleeping bulldog as he will wake up and scare Pac-Man away back off the right side of the screen - and if you shoot the door of Lucy's pink-white house, he will go inside to Lucy's Room.

Once the screen has faded back in for a thirteenth time use the Y (or C) Button in conjunction with the D-Pad to try and make Pac-Man look at Lucy; if he is feeling mischievous, he will sit and bounce on the couch, but if you can get him out of doing it by shooting him, he will walk over to where Lucy is standing and push the couch to the left, revealing another of the three video cartridges under it. Pac-Man will then pick it up and do his "victory dance" while holding it in the air - and he will now walk back off the left side of the screen (unless, of course, you should shoot Lucy and she starts to scream).

Once the screen has faded back in (for the fourteenth time), use the Y (or C) Button in conjunction with the D-Pad to try and make Pac-Man look to the right; as he starts walking in that direction, you could shoot the sleeping bulldog to make him wake up and scare Pac-Man away, as he will run back off that right side of the screen to his house faster. Once the screen has faded back in for a fifteenth time, shoot the door of Pac-Man's house to make him go inside and clear the third mission of the game - and there is only one more left to go now, which may see Pac-Man being turned into a yellow ghost!

Pac-Jr.:
YOU'RE AWESOME
DAD. THANKS!
LET'S ROCK!

Ghost Witch of Netor:
YOU GUTLESS WIMPS!
GET OUT OF
MY SIGHT!

PASSWORD: JWG0VZ6 (SNES)/2C3MPNC (Sega Genesis)

It is also worth noting that if you have to reset the game as a result of being in a hopeless situation (such as Pac-Man getting stuck in "scared" mode on top of the building which has three dustbins on it in Pulley Area without any power pellets to hand) and use this password, it will erase your percentage.