From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Box artwork for Pac-Man VR.
Box artwork for Pac-Man VR.
Pac-Man VR
Developer(s)Virtuality Group
Publisher(s)Virtuality Group
Year released1996
System(s)Arcade
Preceded byPac-Man Arrangement
Followed byPac-Man World: 20th Anniversary
SeriesPac-Man
Japanese titleパックマンVR
Genre(s)Action
Players1
ModesSingle player
LinksPac-Man VR ChannelSearchSearch
Pac-Man VR marquee

Pac-Man VR is an arcade game that was released by Virtuality Group in 1996; it was produced under license from Namco, who are the original inventors of the Pac-Man series, and was the first US-made Pac-Man game since Bally Midway's Professor Pac-Man in 1983. After getting into the game's virtual reality pod, the player will have to wear a headset called a "Visette" that has two flat-screen monitors inside it and use a handheld joystick to take control of Pac-Man from a first-person perspective - and the headset has sensors in it that can find Pac-Man's position in the game's maze (if the player looks left or right, Pac-Man will turn in that same direction, and if the player sits down, Pac-Man will crouch, but if they look up, he will peer over the maze's walls). If the player pushes the button on the joystick, Pac-Man will move forward; he is also chased around the maze by the four original ghosts, who now all have evil grins on their faces. Much like in SemiCom's unofficial 1995 sequel Hyper Pac-Man, the gameplay is timed, but unlike in that game, Pac-Man may earn extra time by eating regular pellets to fill the "extra time" meter at the top of the screen - and once he has filled it up completely, the text of "EXTRA TIME" will flash on the screen as the alarm-clock-like timer in its top-right is partially refilled.

Images