Paper Mario/Badges
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Picture | Name of Badge | BP | Location and how to obtain it | Effect |
---|---|---|---|---|
All or Nothing | 4 | Purchase at Rowf's Badge Shop (after Chapter 4) for 100 Coins. | Mario's attack power will go up by 1 if he successfully uses the action command. If not, his attack power goes down to 0. | |
Attack FX A | 0 | Trade from Merlow for 1 Star Piece. | Changes the sound effects from Mario's hammer and jump attacks. | |
Attack FX B | 0 | Halfway along Pleasant Path, you will see three Candy Canes. Go down the path to the three brick blocks near the fence. Smash the left, then the right and then the middle, making a red ? Block appear. That block contains the badge. | Changes the sound effects from Mario's hammer and jump attacks. | |
Attack FX C | 0 | It is located in Dry Dry Desert. Follow the main path until you see a stone cactus. From there move three south and two west. You will find a rock. Jump on top of it. The Badge appears out of a hidden block. | Changes the sound effects from Mario's hammer and jump attacks. | |
Attack FX D | 0 | From Pop Diva in Toad Town after giving the Lyricist the Melody | Changes the sound effects from Mario's hammer and jump attacks. | |
Attack FX E | 0 | In Shiver City, look for the house with no door. It is near Mayor Penguin's home. To enter the house, jump from the eaves of the house next door. | Changes the sound effects from Mario's hammer and jump attacks. | |
Bump Attack | 5 | Third purchase from Rip Cheato in Toad Town Tunnels. | Allows Mario to instantly defeat enemies who no longer give Star Points by walking into them. | |
Chill Out | 2 | Traded from Merlow for 3 Star Pieces | Prevents enemies from making First Strikes. | |
Close Call | 1 | Near the signboard located on the path from Goomba Village to Toad Town (Goomba Road), you see a red ? Block. When you smash it from below, the Badge appears | Enemies will occasionally miss Mario when he is in "danger" (5 or less HP). | |
D-Down Jump | 2 | Tubba Blubba's Castle | For 2 FP, you can use the "D-Down Jump" ability, a jump attack which ignores enemy defence. | |
D-Down Pound | 2 | Bought at Rowf's Badge Shop after Chapter 1 (75 Coins) | For 2 FP, you can use the "D-Down Pound" ability, a hammer attack which ignores enemy defense. | |
Damage Dodge | 3 | Mt. Rugged; Bought at Rowf's Badge Shop after Chapter 5 (150 Coins) | Increases the amount of damage blocked when Mario successfully Guards by 1. | |
Deep Focus | 1 | Princess Peach's Castle; Shy Guy's Toybox; Bowser's Castle | Increases the amount of Star Power refilled by the "Focus" command. | |
Defend Plus | 6 | Shy Guy's Toybox | Reduces the damage Mario receives per attack by 1. | |
Dizzy Attack | 2 | Pleasant Path | If you spin into an enemy before battle, that enemy will begin the battle dizzy and unable to move temporarily. | |
Dizzy Stomp | 1 | Mt. Lavalava | For 2 FP, Mario can use the "Dizzy Stomp" attack, a jump attack which can render the enemy dizzy, making them unable to act. | |
Dodge Master | 2 | Purchase at Rowf's Badge Shop for 100 coins after completing Chapter 2. | The action command will work a little more frequently. | |
Double Dip | 1 | Purchase at Rowf's Badge Shop for 100 Coins after finishing Chapter 2. | Use two items simultaneously in one turn for 3 FP. | |
Feeling Fine | 3 | Trade for five Star Pieces with Merlow at Shooting Star Summit | Renders Mario immune to Poison and Dizziness in battle. | |
Fire Shield | 2 | Mt. Lavalava | Reduces damage taken by fire attacks 1, and allows Mario to jump on fire enemies without taking damage. | |
First Attack | 1 | Purchase at Rowf's Badge Shop for 100 coins after completing Chapter 1 | Instantly defeats enemies who no longer give star points if you get a "First Strike" on them. | |
Flower Finder | 3 | Trade for it with Merlow for twelve Star Pieces | You will receive more flowers than usual upon winning battles. | |
Flower Saver | 6 | Flower Fields; Traded from Merlow for 25 Star Pieces | Reduces FP cost of all abilities by 1. | |
FP Plus | 3 | Pleasant Path; Forever Forest; Bought at Rowf's Badge Shop after Chapter 4 (150 Coins) | Causes your maximum FP to go up by 5, as long as it's equipped. | |
Group Focus | 2 | Bought at Rowf's Badge Shop after Chapter 3 (100 Coins) | Allows Mario's partners to also use the "Focus" command. | |
Hammer Throw | 2 | Goomba Road | For 2 FP, Mario can use the "Hammer Throw" ability to throw his hammer at any enemy. | |
Happy Flower | 3 | Traded from Merlow for 8 Star Pieces; Flower Fields | Mario slowly regains FP as he battles enemies. | |
Happy Heart | 3 | Traded from Merlow for 8 Star Pieces; Jade Jungle | Mario slowly regains HP as he battles enemies. | |
Heart Finder | 3 | Traded from Merlow for 12 Star Pieces | You win more hearts than usual after winning battles. | |
HP Drain | 3 | Traded from Merlow for 15 Star Pieces | Reduces Mario's attack power by 1, but he regains 1 HP per attack. | |
HP Plus | 3 | Path behind Kooper's house; Forever Forest; Bought from Rowf's Badge Shop after Chapter 4 (150 Coins) | Causes your maximum HP to go up by 5, as long as it's equipped. | |
I-Spy | 1 | Given by Rowf after returning his Calculator | A noise and a Star Piece icon will alert you when you're in an area with a hidden Star Piece. | |
Ice Power | 2 | Shy Guy's Toybox | Mario's attack power against fire enemies goes up by 2, and he is able to safely jump on fiery enemies. | |
Jump Charge | 1 | Bought from Rowf's Badge Shop after Chapter 3 (50 Coins) | For 1 FP, it lets you use "Jump Charge", which takes a turn, but raises your next jump attack's power by 2. | |
Last Stand | 1 | Princess Peach's Castle | Halves damage taken by Mario When he is in "danger" (5 or less HP) | |
Lucky Day | 7 | Received from Goompapa after the letter trading sequence | Causes enemies' attacks against Mario miss more frequently. | |
Mega Jump | 3 | Shiver Mountain | For 6 FP, it allows Mario to use "Mega Jump", an extremely powerful jump attack. | |
Mega Quake | 3 | Bought from Rowf's Badge Shop after Chapter 5 (200 Coins) | For 7 FP, Mario can use "Mega Quake", an extremely powerful hammer attack that damages all enemies on the ceiling/floor. | |
Mega Rush | 1 | Tubba Blubba's Castle | Increases Mario's attack power up by 4 when he is in "peril" (at 1 HP). | |
Mega Smash | 3 | Flower Fields | For 6 FP, it allows Mario to use "Mega Smash", an extremely powerful hammer attack. | |
Money Money | 7 | Traded from Merlow for 20 Star Pieces | Mario wins twice the amount of coins from battle as he usually does. | |
Multibounce | 1 | Bought from Rowf's Badge Shop after Chapter 1 (75 Coins) | For 2 FP, you'll be able to use "Multibounce", which lets you jump on all enemies in battle consecutively. | |
P-Down, D-Up | 2 | Crystal Palace | Your attack power goes down by 1, but your defense power goes up by 1. | |
P-Up, D-Down | 2 | Crystal Palace | Your attack power goes up by 1, but your defense power goes down by 1. | |
Pay-Off | 2 | Traded by Merlow for 1 Star Piece | The more damage Mario receives, the more coins he will receive if he wins the battle. | |
Peekaboo | 3 | Traded by Merlow for 10 Star Pieces | Allows you to see the enemies' HP without using Goombario's "Tattle" ability. | |
Power Bounce | 2 | Koopa Bros. Fortress | For 3 FP, Mario can use "Power Bounce", which lets him bounce on an enemy continuously until you miss an action command. | |
Power Jump | 1 | Goomba Village | For 2 FP, Mario can use "Power Jump", a more powerful jump attack. | |
Power Plus | 6 | Shy Guy's Toybox; Traded by Merlow for 25 Star Pieces | Mario's attack power for both his hammer and his jump go up by 1. | |
Power Quake | 2 | Jade Jungle | For 4 FP, Mario can use "Power Quake", a powerful hammer attack that damages all enemies on the ceiling/floor. | |
Power Rush | 1 | Princess Peach's Castle | Increases Mario's attack power by 2 when he's in "danger" (5 or less HP). | |
Power Smash | 1 | Toad Town Tunnels | For 2 FP, Mario can use "Power Smash", a more powerful hammer attack. | |
Pretty Lucky | 3 | Traded from Merlow for 5 Star Pieces | Enemies will occasionally miss Mario when it's equipped. | |
Quake Hammer | 1 | Mt. Rugged | For 2 FP, it lets you use "Quake Hammer", an attack that damages all enemies on the ceiling/floor. | |
Quick Change | 4 | Toad Town (Merlon's place. Spin Jump twice to get badge) | Allows Mario to switch partners in the midst of battle without using up a turn. | |
Refund | 1 | Koopa Bros. Fortress | If you use an item in battle, you'll be given coins equal to 75% of the standard sale value of the item (rounded up, max 113 coins) | |
Runaway Pay | 2 | Dry Dry Desert | If you run from a battle, you'll still receive Star Points from the enemies you defeated. | |
S. Jump Chg. | 2 | Cloudy Climb | For 4 FP, it allows you to use "S. Jump Chg.", which uses up a turn, but raises your next jump attack's power by 3. | |
S. Smash Chg. | 2 | Bought from Rowf's Badge Shop after Chapter 5 (100 Coins) | For 4 FP, it allows you to use "S. Smash Chg.", which uses up a turn, but raises your next hammer attack's power by 3. | |
Shrink Stomp | 1 | Toad Town Tunnels | For 2 FP, Mario can use "Shrink Stomp", a jump attack which can shrink an enemy, halving its attack power. | |
Sleep Stomp | 1 | Bought from Rowf's Badge Shop after Chapter 2 (75 Coins) | For 2 FP, Mario can use "Sleep Stomp", a jump attack which can put an enemy to sleep. | |
Slow Go | 0 | Dry Dry Ruins | Prevents Mario from running. | |
Smash Charge | 1 | Koopa Bros. Fortress | For 1 FP, Mario can use "Smash Charge", which uses up a turn, but raises his next hammer attack's power by 2. | |
Speedy Spin | 1 | Bought from Rowf's Badge Shop after Chapter 1 (50 Coins) | When Mario uses his Spin Dash, he will go further (and faster) than normal. | |
Spike Shield | 2 | Dry Dry Ruins | Allows Mario to safely jump on spiky enemies without getting hurt. | |
Spin Attack | 3 | Dry Dry Desert | Allows Mario to defeat weak enemies (who no longer give Star Points) using his Spin Dash. | |
Spin Smash | 1 | Bought from Rowf's Badge Shop after Chapter 3 (75 Coins) | For 2 FP, Mario can use "Spin Smash", which attacks an enemy and knocks it backward, damaging the enemy behind it as well. | |
Triple Dip | 3 | Crystal Palace | For 6 FP, Mario can use 3 items in 1 round of battle if he wants to. | |
Zap Tap | 4 | Traded from Merlow for 10 Star Pieces | Electrifies Mario, causing most enemies to take damage when they physically touch him. Makes Mario damage proof when jumping on electrified enemies. |