Paper Mario/Bosses

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Kent C. Koopa[edit]

  • HP: 70
  • Attack: 10
  • Defense: unlimited until flipped (can be damaged by Watt though)
  • Special attack hits for 3 and disables your partner for 3 turns

(Kent C. Koopa is pronounced as: 'Can't See Koopa')

Anti-Guy[edit]

  • HP: 50
  • Attack: 10-12
  • Defense: 0

Recommended badges:

  • Damage Dodge
  • Defend Plus
  • Power Bounce
  • if you suck at Power Bouncing, Power Smash

Use Lullaby to put Anti Guy into sleep for 4 turns, and have Bow or Watt out to do severe damage. On the following turns, use Power Bounce if you're very good at Power Bouncing or Power Smash if not. Keep attacking him with Power Bounce/Power Smash until he is awake and then repeat. If you're out of FP, you should just attack him.