In Pharaoh, industry is not only necessary for the production of commodities but also plays a large role in the mining of construction materials, which are used in monuments.
There is a complex agricultural system based on the annual inundation of the Nile. Some areas of the city map next to the river are designated as flood plain areas, which are covered by water once each in-game year and where only farms and roads may be built. The extent of the flood determines how fertile the farms are when they are planted after the flood, and this determines the yield of the farm at the harvest season. Farms may also be built in fertile fields away from the river, but should be irrigated with a water lift system, channelling water from the Nile to the farms in order to make them fertile. Field farms operate year round while flood plain farms are dependent on the inundation.
In some missions, a "Hunting Lodge" may be built which sends out hunters year round to kill various game animals such as ostriches, birds, and antelopes. Other animals, such as scorpions, hippopotamuses, crocodiles, and hyenas may not be hunted but will instead hunt citizens of the city who venture too near them. Other year round sources of food are the Fishing Wharf which will send out fishing boats into the Nile to catch fish, and the Cattle Farm which raises and slaughters cattle. Fishing wharves need a shipwright to build their fishing boats for them, but the shipwright constructs the small boats from scrap wood, non-papyrus-grade reed stalks and river flotsam (which is to say, without consuming in-game resources), not requiring imported or stockpiled ship-grade plank wood from a storage yard. Cattle farms need straw to feed the cattle contained within.
There are several primary industries that a city may manufacture and requirements for advancement or mission completion may have a city importing resources as well. Cities may also grow certain types of food, and often must import more food to either feed the entire population or have a city with multiple food types (required for higher level residences).
When food and industrial goods are not being used immediately, they are stored in a granary (for food) or a storage yard (for other goods). Food may also be stored in a storage yard instead of a granary if it is being imported or stockpiled. Storage yards and granaries may be ordered to hold only certain types of food/goods or empty their contents of unneeded supplies. Storage yards may also stockpile goods to build up a resource of a needed item.
Primary industry | Raw product | Secondary industry | Product | Uses |
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Wood Cutter | Wood | Chariot maker, shipwright | Chariots | Wood for Shipbuilding; scaffolding (for monument construction); Chariots as equipment for Recruiter building for training chariot-riders. In Oasis missions, Wood will not serve any particular purpose other than a source of income. Some oasis missions, such as Bahariya Oasis, may require a monument so care must be taken not to destroy the trees to risk loss of income or being unable to build the monument at all. |
Clay Pit | Clay | Potter, Artisan Guilds, and Brickworks require Clay to function | Pottery; Bricks | Pottery used as domestic product for housing evolution and for lamps, Artisans mix clay with paint for tomb murals, Bricks used in monument construction. If a city must rely on imported clay, make sure not to stretch the supply too thin. For example, don't try to make bricks and pottery at the same time from imported clay. As a result, pottery production will suffer and cause houses to devolve all the way to Ordinary Cottage due to a lack of pottery in storage yard's. |
Reed Gatherer | Reeds | Papyrus Maker | Papyrus | Library and School service buildings. Papyrus can also function as a very lucrative export in missions where Reeds can either be harvested locally or imported and made into Papyrus for export. |
Barley Farm | Barley | Brewery | Beer |
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Flax Farm | Flax | Weaver | Linen |
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Chickpea, Lettuce, Fig, Pomegranate and Grain Farms, Fishing Wharf | Chickpeas, Lettuce, Figs, Pomegranates, Grain (Straw if industry turned on), Fish | Cattle Ranch and Brickworks require Straw to function. | Meat and Bricks | Food supplies; Bricks (for monument construction). In many cases where Grain is available, Straw will probably not be needed so it is usually advised to turn off Straw making unless it's actually needed in the mission. |
Henna Farm* | Henna plant | Paint Maker* | Paint | Used in the Cleopatra Valley of the King missions to paint wall murals in burial tombs. |
Oil* | Imported only | Lamp Maker* | Lamps | Used in conjunction with pottery to create lamps to light burial tombs |
Gemstone Mine | Gemstones | Jeweler | Jewelry | Domestic product for housing evolution. In some missions, Gems may be a requested item so it is a good idea to keep a good supply of these around. They can also be sold for a small amount of cash. |
Copper Mine | Copper | Weaponsmith | Weapons | Equipment for Recruiter building for training spearmen. Both Copper and Weapons are very lucrative exports in the missions where it appears. Most of the time you will be able to export Copper. Weapons are hardly ever able to be exported. |
Gold Mine | Gold | N/A | Money | Delivered directly to city treasury to supplement funds. In some missions, gold mines may be scripted to keep collapsing (such as Saqqara) so make sure you keep an eye on them or your gold mining operations are likely to stop! |
Granite Quarry | Granite | N/A | Granite Blocks | Monument construction - Obelisks |
Limestone Quarry | Limestone | N/A | Limestone Blocks | Monument construction - Pyramids |
Plain stone Quarry | Plain stone | N/A | Plain Stone Blocks | Monument construction - Pyramids |
Sandstone Quarry | Sandstone | N/A | Sandstone Blocks | Monument construction - Sun Temples and Mausoleums |
* These are available only in the Cleopatra expansion and are mainly needed, along with an Artisan Guild, to paint the interior of Royal Burial Tombs.
Technically, a lamp maker is a tertiary industry (the only one in the game) as it requires pottery as a raw material, which itself is a product of a secondary industry.