From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
stub
stub

This page is a stub. Help us expand it, and you get a cookie.

Box artwork for Pinball Quest.
Box artwork for Pinball Quest.
Pinball Quest
Developer(s)TOSE
Publisher(s)Jaleco
Year released1989
System(s)NES
Genre(s)Pinball
ModesSingle player, Multiplayer
LinksPinball Quest ChannelSearchSearch

Pinball Quest (ピンボールクエスト?) is a pinball game developed by TOSE for the NES and and published in 1989 by Jaleco. It was unusual at the time of its release for its unusual mash-up of pinball and role-playing game (RPG) mechanics, and it is considered the "first ever RPG pinball game." The RPG mode is a little more elaborate and takes place across a series of smaller pinball tables with different objectives to complete before they can proceed.

The three normal tables include:

  • Pop! Pop!: A pinball table with a 1950s theme.
  • Viva Golf!: A golf themed pinball table.
  • Circus: A circus theme pinball table..

In the RPG mode, the player is tasked with saving the Pinball King's wife who is kidnapped by orange demons in the opening scene of the game. The player moves upwards through several "tables" each with its own theme and boss, and instead of dying the hero simply falls down into the previous table should the player "lose" their ball. If this happens on the first table the player is asked if they would like to try again. After each level the player can visit the store and buy upgrades, sell items, and also risk stealing.

Table of Contents

edit

Pinball Quest/Table of Contents