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|image=Pitstop II cover.jpg | |image=Pitstop II cover.jpg | ||
|title=Pitstop II | |title=Pitstop II | ||
|developer= | |developer=Dennis Caswell, Stephen Landrum | ||
|publisher=[[Epyx]] | |publisher=[[Epyx]] | ||
|year=1984 | |year=1984 | ||
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'''Pitstop II''' is a computer race car game published in [[1984]] by [[Epyx]]. It allows players to race head to head on a split screen. Pitstop II has the technical accolade of being the first 3D [[racing]] game to implement a split-screen simultaneous two-player game mode. Players could be in completely different places on the racing track, and each split screen would show the view of the track according to the player's position. | '''Pitstop II''' is a computer race car game published in [[1984]] by [[Epyx]]. It allows players to race head to head on a split screen. Pitstop II has the technical accolade of being the first 3D [[racing]] game to implement a split-screen simultaneous two-player game mode. Players could be in completely different places on the racing track, and each split screen would show the view of the track according to the player's position. | ||
This game was re-released on the [[Wii Virtual Console]] in Europe on August 8, [[2008]] and North America on February 23, [[2009]]. | This game was re-released on the [[Wii Virtual Console]] in Europe on [[August 8]], [[2008]] and North America on [[February 23]], [[2009]]. | ||
The game allows the player to choose from six international race tracks. The game lets players not only race around the track, but requires that they keep an eye on their tires and fuel gauge also. Players are able to pull in for a pit stop to change tires as well as re-fuel. | The game allows the player to choose from six international race tracks. The game lets players not only race around the track, but requires that they keep an eye on their tires and fuel gauge also. Players are able to pull in for a pit stop to change tires as well as re-fuel. | ||