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{{Header Nav|game=Pitstop II | {{Header Nav|game=Pitstop II}} | ||
{{ | {{Game | ||
|completion=0 | |||
|image=Pitstop II cover.jpg | |||
|title=Pitstop II | |title=Pitstop II | ||
|developer=Dennis Caswell, Stephen Landrum | |||
|developer=Dennis Caswell, Stephen | |||
|publisher=[[Epyx]] | |publisher=[[Epyx]] | ||
| | |year=1984 | ||
| | |systems={{syslist|a2|a8bit|c64|wii}} | ||
|genre | |ratings={{ESRB|E}}{{PEGI|3}} | ||
|genre=[[Racing]] | |||
|modes=[[Single player]], [[Multiplayer]] | |modes=[[Single player]], [[Multiplayer]] | ||
|preceded by=[[Pitstop]] | |preceded by=[[Pitstop]] | ||
}} | }} | ||
'''Pitstop II''' is a computer race car game published in [[1984]] by [[Epyx]]. It allows players to race head to head on a split screen. Pitstop II has the technical accolade of being the first 3D | '''Pitstop II''' is a computer race car game published in [[1984]] by [[Epyx]]. It allows players to race head to head on a split screen. Pitstop II has the technical accolade of being the first 3D [[racing]] game to implement a split-screen simultaneous two-player game mode. Players could be in completely different places on the racing track, and each split screen would show the view of the track according to the player's position. | ||
This game was re-released on the [[Wii Virtual Console]] in Europe on [[August 8]], [[2008]] and North America on [[February 23]], [[2009]]. | This game was re-released on the [[Wii Virtual Console]] in Europe on [[August 8]], [[2008]] and North America on [[February 23]], [[2009]]. | ||
The game allows the player to choose from six international race tracks. The game lets players not only race around the track, but requires that they keep an eye on their tires and fuel gauge also. Players are able to pull in for a pit stop to change tires as well as re-fuel. | The game allows the player to choose from six international race tracks. The game lets players not only race around the track, but requires that they keep an eye on their tires and fuel gauge also. Players are able to pull in for a pit stop to change tires as well as re-fuel. | ||
{{ToC}} | {{ToC}} | ||
[[Category: | [[Category:Epyx]] | ||
[[Category: | [[Category:Racing]] | ||
[[Category:Single player]] | [[Category:Single player]] | ||
[[Category:Multiplayer]] | [[Category:Multiplayer]] | ||
Revision as of 23:42, 21 January 2022
Pitstop II | |
---|---|
Developer(s) | Dennis Caswell, Stephen Landrum |
Publisher(s) | Epyx |
Year released | 1984 |
System(s) | Apple II, Atari 8-bit, Commodore 64/128, Wii |
Preceded by | Pitstop |
Genre(s) | Racing |
---|---|
Modes | Single player, Multiplayer |
Rating(s) |
Pitstop II is a computer race car game published in 1984 by Epyx. It allows players to race head to head on a split screen. Pitstop II has the technical accolade of being the first 3D racing game to implement a split-screen simultaneous two-player game mode. Players could be in completely different places on the racing track, and each split screen would show the view of the track according to the player's position.
This game was re-released on the Wii Virtual Console in Europe on August 8, 2008 and North America on February 23, 2009.
The game allows the player to choose from six international race tracks. The game lets players not only race around the track, but requires that they keep an eye on their tires and fuel gauge also. Players are able to pull in for a pit stop to change tires as well as re-fuel.