Pokémon Black and White/Moves
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Types: NRM=Normal, FIR=Fire, WTR=Water, GRS=Grass, ELC=Electric, ICE=Ice, FTG=Fighting, PSN=Poison, GRD=Ground, FLY=Fling, PSY=Psychic, BUG=Bug, RCK=Rock, GHO=Ghost, DRG=Dragon, DRK=Dark, STL=Steel.
A[edit]
Move | Type | Kind | Pow. | Acc. | PP | Range | Effect |
---|---|---|---|---|---|---|---|
Absorb | GRS | Special | 20 | 100 | 25 | Normal | Restores HP by up to half the damage dealt to the target. |
Acid | PSN | Special | 40 | 100 | 30 | Many Others | A 10% chance of lowering the targets' Sp. Defense by 1. Its power is weaker when it hits multiple Pokémon. |
Acid Armour | PSN | Status | - | - | 40 | Self | Raises the user's Defense by 2. |
Acid Spray | PSN | Special | 40 | 100 | 20 | Normal | Lowers the target's Sp. Defense by 2. |
Acrobatics | FLY | Physical | 55 | 100 | 15 | Normal | If the user isn't holding an item, this attack's power is doubled. |
Acupressure | NRM | Status | - | - | 30 | Self/Ally | Raises a random stat by 2. |
Aerial Ace | FLY | Physical | 60 | - | 20 | Normal | A sure hit |
Aeroblast | FLY | Special | 100 | 95 | 5 | Normal | Critical hits land more easily. |
After You | NRM | Status | - | - | 15 | Normal | The user helps the target and makes it use its move right after the user, regardless of its Speed. It fails if the target was going to use its move right after anyway, or if the target has already used its move this turn. |
Agility | PSY | Status | - | - | 30 | Self | Raises the user's Speed by 2. |
Air Cutter | FLY | Special | 55 | 95 | 25 | Many Others | Critical hits land more easily. Its power is weaker when it hits multiple Pokémon. |
Air Slash | FLY | Special | 75 | 95 | 20 | Normal | A 30% chance of making the target flinch [unable to use moves on that turn] |
Ally Switch | PSY | Status | - | - | 15 | Self | The user switches places with an ally. It fails if the user is in the middle [Works only when the target is on the other end] |
Amnesia | PSY | Status | - | - | 20 | Self | Raises the user's Sp. Defense by 2. |
AncientPower | RCK | Special | 60 | 100 | 5 | Normal | A 10% chance of raising the user's Attack, Defense, Speed, Sp. Attack and Sp. Defense by 1. |
Aqua Jet | WTR | Physical | 40 | 100 | 20 | Normal | Always strikes first [the user with the higher Speed goes first if similar moves are used] |
Aqua Ring | WTR | Status | - | - | 20 | Self | Restores a little HP every turn. |
Aqua Tail | WTR | Physical | 90 | 90 | 10 | Normal | A regular attack |
Arm Thrust | FTG | Physical | 15 | 100 | 20 | Normal | Attacks 2-5 times in a row. |
Aromatherapy | GRS | Status | - | - | 5 | Your Party | Heals status conditions of all your Pokémon, including those in your party. |
Assist | NRM | Status | - | - | 20 | Self | Uses a random move from one of the Pokémon in your party. |
Assurance | DRK | Physical | 50 | 100 | 10 | Normal | If the target has already taken some damage in the same turn, this attack's power is doubled. |
Astonish | GHO | Physical | 30 | 10 | 15 | Normal | A 30% chance of making the target flinch [unable to use moves on that turn] |
Attack Order | BUG | Physical | 90 | 100 | 15 | Normal | Critical hits land more easily. |
Attract | NRM | Status | - | 100 | 15 | Normal | Leaves the target unable to attack 50% of the time. Only works if the user and the target are of different genders |
Aura Sphere | FTG | Special | 90 | - | 20 | Normal | A sure hit |
Aurora Beam | ICE | Special | 65 | 100 | 20 | Normal | A 10% chance of lowering the target's Attack by1. |
Autotomize | STL | Status | - | - | 15 | Self | Raises the user's Speed by 2 and lowers its weight by 220lb. |
Avalanche | ICE | Physical | 60 | 100 | 10 | Normal | Its power is doubled if the user has taken damage from the target that turn. |
B[edit]
Move | Type | Kind | Pow. | Acc. | PP | Range | Effect |
---|---|---|---|---|---|---|---|
Barrage | NRM | Physical | 15 | 85 | 20 | Normal | Attacks 2-5 times in a row. |
Barrier | PSY | Status | - | - | 30 | Self | Raises the user's Defense by 2. |
Baton Pass | NRM | Status | - | - | 40 | Self | Swaps out with an ally Pokémon and passes along any stat changes. |
Beat Up | DRK | Physical | - | 100 | 10 | Normal | Attacks once for each Pokémon in your party, including the user. Does not count Pokémon that have fainted or have fainted or have status conditions. |
Belly Drum | NRM | Status | - | - | 10 | Self | The user loses half its max HP, but raises its Attack to the maximum. |
Bestow | NRM | Status | - | - | 15 | Normal | If the target is not holding an item and the user is, the user can give that item to the target. Fails if the user is not holding an item or the target is holding an item. |
Bide | NRM | Physical | - | - | 10 | Self | Inflicts twice the damage received in the next 2 turns. Cannot choose moves those 2 turns. |
Bind | NRM | Physical | 15 | 85 | 20 | Normal | Inflicts damage over 4-5 turns. The target cannot flee during that time. |
Bite | DRK | Physical | 60 | 100 | 25 | Normal | A 30% chance of making the target flinch [unable to use moves on that turn] |
Blast Burn | FIR | Special | 150 | 90 | 5 | Normal | The user can't move during the next turn. if the target is Frozen, it will be thawed. |
Blaze Kick | FIR | Physical | 85 | 90 | 10 | Normal | A 10% chance of inflicting the Burned condition on the target. If the target is Frozen, it will be thawed. Critical hits land more easily. |
Blizzard | ICE | Special | 120 | 70 | 5 | Many Others | A 10% chance of inflicting the Frozen status condition. Its power is weaker when it hits multiple Pokémon. |
Block | NRM | Status | - | - | 5 | Normal | The target can't escape. If used in a Trainer battle, it prevents the opposing Trainer from switching out a Pokémon. |
Blue Flare | FIR | Special | 130 | 85 | 5 | Normal | A 20% chance of inflicting the Burned status. |
Body Slam | NRM | Physical | 85 | 100 | 15 | Normal | A 30% chance of inflicting Paralysis on the target. |
Bolt Strike | ELC | Physical | 130 | 85 | 5 | Normal | A 20% chance of inflicting Paralysis on the target. |