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For a list of all Pokémon moves, see List of Moves. Note that all moves that damage the opponent or give the opponent a status effect have a 1/256 chance of missing, except for Swift.
Move | Type | Power | Accuracy | PP | Description |
---|---|---|---|---|---|
Absorb | Grass | 20 | 100% | 20 | User recovers half of damage inflicted on opponent. |
Acid | Poison | 40 | 100% | 20 | 10% chance of lowering opponent's defense by 1. |
Acid Armor | Poison | 0 | 100% | 40 | Raises user's defense by 2. |
Agility | Psychic | 0 | 100% | 30 | Raises user's speed by 2. |
Amnesia | Psychic | 0 | 100% | 20 | Raises user's special by 2. |
Aurora Beam | Ice | 65 | 100% | 20 | 10% chance of lowering opponent's attack by 1. |
Barrage | Normal | 15 | 85% | 20 | Attacks opponent repeatedly. |
Barrier | Psychic | 0 | 100% | 30 | Raises user's defense by 2. |
Bide | Normal | 0 | 100% | 10 | User doesn't attack for 2-3 turns, then attacks with double the damage received from the opponent. |
Bind | Normal | 15 | 75% | 10 | Attacks for 2-5 turns; opponent cannot attack until Bind finishes. |
Bite | Normal | 60 | 100% | 25 | 30% chance the opponent flinches afterward. |
Blizzard | Ice | 120 | 90% | 5 | 10% chance of freezing the opponent. |
Body Slam | Normal | 85 | 100% | 15 | 30% chance of paralyzing the opponent. |
Bone Club | Ground | 65 | 85% | 20 | 10% chance the opponent flinches afterward. |
Bonemerang | Ground | 50 | 90% | 10 | Attacks opponent twice in succession. |
Bubble | Water | 20 | 100% | 30 | 10% chance of lowering opponent's speed by 1. |
Bubblebeam | Water | 60 | 100% | 20 | 10% chance of lowering opponent's speed by 1. |
Clamp | Water | 35 | 75% | 10 | Attacks for 2-5 turns; opponent cannot attack until Clamp finishes. |
Comet Punch | Normal | 18 | 85% | 15 | Attacks opponent 2-5 times in succession. |
Confuse Ray | Ghost | 0 | 100% | 10 | Confuses the opponent. |
Confusion | Psychic | 50 | 100% | 25 | 10% chance of confusing the opponent. |
Constrict | Normal | 10 | 100% | 35 | 10% chance of lowering opponent's speed by 1. |
Conversion | Normal | 0 | 100% | 30 | User's type changes into opponent's type. |
Counter | Fighting | 0 | 100% | 20 | Attacks second, inflicting double the damage of opponent's attack when hit with a Normal or Fighting move. |
Crabhammer | Water | 90 | 85% | 10 | Critical hit chance multiplied by 8. |
Cut | Normal | 50 | 95% | 30 | Attacks the opponent. |
Defense Curl | Normal | 0 | 100% | 40 | Raises user's defense by 1. |
Dig | Ground | 100 | 100% | 10 | User goes underground for the first turn, then attacks on the second turn. |
Disable | Normal | 0 | 55% | 20 | Randomly disables one of the opponent's attacks for 2-5 turns. |
Dizzy Punch | Normal | 70 | 100% | 20 | 20% chance of confusing the opponent. |
Double-Edge | Normal | 100 | 100% | 10 | User takes 1/4th of damage inflicted on opponent. |
Double Kick | Fighting | 30 | 100% | 30 | Attacks twice in succession. |
Doubleslap | Normal | 15 | 85% | 10 | Attacks 2-5 times in succession. |
Double Team | Normal | 0 | 100% | 15 | Raises user's evasion by 1. |
Dragon Rage | Dragon | 0 | 100% | 10 | Does 40 HP of damage on opponent. |
Dream Eater | Psychic | 100 | 100% | 15 | Half of damage dealt to opponent is recovered as health; opponent must be asleep for it to work. |
Drill Peck | Flying | 80 | 100% | 20 | Attacks the opponent. |
Earthquake | Ground | 100 | 100% | 10 | Attacks the opponent. |
Egg Bomb | Normal | 100 | 75% | 10 | Attacks the opponent. |
Ember | Fire | 40 | 100% | 25 | 10% of burning the opponent. |
Explosion | Normal | 170 | 100% | 5 | User faints and opponent's defense is halved after attack. |
Fire Blast | Fire | 120 | 85% | 5 | 10% chance of burning the opponent. |
Fire Punch | Fire | 75 | 100% | 15 | 10% chance of burning the opponent. |
Fire Spin | Fire | 15 | 70% | 15 | Attacks for 2-5 turns; opponent cannot attack until Fire Spin finishes. |
Fissure | Ground | 0 | 30% | 5 | One-shots the opponent unless the attack is not first or the opponent is a Normal or Fighting type. |
Flamethrower | Fire | 95 | 100% | 15 | 10% chance of burning the opponent. |
Flash | Normal | 0 | 70% | 20 | Lowers opponent accuracy by 1. |
Fly | Flying | 70 | 95% | 15 | User goes in the air for the first turn, then attacks on the second turn. |
Focus Energy | Normal | 0 | 100% | 30 | User's critical hit chance is divided by 4. |
Fury Attack | Normal | 15 | 85% | 20 | Attacks 2-5 times in succession. |
Fury Swipes | Normal | 15 | 85% | 15 | Attacks 2-5 times in succession. |
Glare | Normal | 0 | 75% | 30 | Paralyzes the opponent. |
Growl | Normal | 0 | 100% | 40 | Lowers opponent's attack by 1. |
Growth | Normal | 0 | 100% | 40 | Raises user's special by 1. |
Guillotine | Normal | 0 | 30% | 5 | One-shots the opponent unless the attack is not first or the opponent is a Normal or Fighting type. |
Gust | Normal | 40 | 100% | 35 | Attacks the opponent. |
Harden | Normal | 0 | 100% | 40 | Raises the user's defense by 1. |
Haze | Ice | 0 | 100% | 30 | All stat boosts and reductions of both fighters are removed; the user's status infliction is removed. |
Headbutt | Normal | 70 | 100% | 15 | 30% chance the opponent flinches afterward. |
Hi Jump Kick | Fighting | 85 | 90% | 20 | If attack misses, user takes 1 HP of damage. |
Horn Attack | Normal | 65 | 100% | 35 | Attacks the opponent. |
Horn Drill | Normal | 0 | 30% | 5 | One-shots the opponent unless the attack is not first or the opponent is a Normal or Fighting type. |
Hydro Pump | Water | 120 | 80% | 5 | Attacks the opponent. |
Hyper Beam | Normal | 150 | 90% | 5 | After attacking, user must take his next turn recharging unless the opponent faints. |
Hyper Fang | Normal | 80 | 90% | 15 | 10% the opponent finches afterward. |
Hypnosis | Psychic | 0 | 60% | 20 | Opponent falls asleep. |
Ice Beam | Ice | 95 | 100% | 15 | 10% chance of freezing the opponent. |
Ice Punch | Ice | 75 | 100% | 15 | 10% chance of freezing the opponent. |
Jump Kick | Fighting | 70 | 95% | 25 | If attack misses, user takes 1/8th of the damage toward the opponent. |
Karate Chop | Normal | 50 | 100% | 25 | Critical hit chance multiplied by 8. |
Kinesis | Psychic | 0 | 80% | 15 | Lowers opponent's accuracy by 1. |
Leech Life | Bug | 20 | 100% | 15 | User recovers half of damage inflicted on opponent. |
Leech Seed | Grass | 0 | 90% | 10 | After the turn ends, 1/8th of the opponent's maximum HP is taken and added to the user's HP. |
Leer | Normal | 0 | 100% | 30 | Lowers the opponent's defense by 1. |
Lick | Ghost | 20 | 100% | 30 | 30% chance of paralyzing the opponent. |
Light Screen | Psychic | 0 | 100% | 30 | User's special stat is doubled. |
Lovely Kiss | Normal | 0 | 75% | 15 | Opponent falls asleep. |
Low Kick | Fighting | 50 | 90% | 20 | 30% chance the opponent flinches afterward. |
Meditate | Psychic | 0 | 100% | 40 | Raises user's attack by 1. |
Mega Drain | Grass | 40 | 100% | 10 | User recovers half of damage inflicted on opponent. |
Mega Kick | Normal | 120 | 75% | 5 | Attacks the opponent. |
Mega Punch | Normal | 80 | 85% | 20 | Attacks the opponent. |
Metronome | Normal | 0 | 100% | 10 | User does a random move. |
Mimic | Normal | 0 | 100% | 10 | Mimic is replaced with one of the opponent's moves at random. |
Minimize | Normal | 0 | 100% | 20 | Raises user's evasion by 1. |
Mirror Move | Flying | 0 | 100% | 20 | User attacks with the opponent's last move. |
Mist | Ice | 0 | 100% | 30 | Opponent cannot reduce user's stats. |
Night Shade | Ghost | 0 | 100% | 15 | Damages the opponent a fixed amount of HP depending on the user's level. |
Pay Day | Normal | 40 | 100% | 20 | Receive bonus money equal to the user's level multiplied by 2 after battle. |
Peck | Flying | 35 | 100% | 35 | Attacks the opponent. |
Petal Dance | Grass | 90 | 100% | 20 | Attacks for 2-3 turns; after the attack, the user becomes confused. |
Pin Missile | Bug | 14 | 85% | 20 | Attacks 2-5 times in succession. |
Poison Gas | Poison | 0 | 55% | 40 | Poisons the opponent. |
Poisonpowder | Poison | 0 | 75% | 35 | Poisons the opponent. |
Poison Sting | Poison | 15 | 100% | 35 | 30% chance of poisoning the opponent. |
Pound | Normal | 40 | 100% | 35 | Attacks the opponent. |
Psybeam | Psychic | 65 | 100% | 20 | 10% chance of confusing the opponent. |
Psychic | Psychic | 90 | 100% | 10 | 30% chance of lowering the opponent's special by 1. |
Psywave | Psychic | 0 | 80% | 15 | Randomly does damage from 1 to 1.5 times the user's level. |
Quick Attack | Normal | 40 | 100% | 30 | Always attacks the opponent first. |
Rage | Normal | 20 | 100% | 20 | User is enraged, having its attack increase by 1 from every hit. |
Razor Leaf | Grass | 55 | 95% | 25 | Critical hit chance is multiplied by 8. |
Razor Wind | Normal | 80 | 75% | 15 | User charges for the first turn, then attacks on the second turn. |
Recover | Normal | 0 | 100% | 20 | Recovers half of the user's maximum HP. |
Reflect | Psychic | 0 | 100% | 30 | User's defense stat is doubled. |
Rest | Psychic | 0 | 100% | 10 | User recovers all HP and falls asleep for 2 turns, overwriting any status effects. |
Roar | Normal | 0 | 100% | 20 | Wild Pokémon flee from battle after use. |
Rock Slide | Rock | 75 | 90% | 10 | 30% chance of opponent flinching afterward. |
Rock Throw | Rock | 50 | 65% | 15 | Attacks the opponent. |
Rolling Kick | Fighting | 60 | 85% | 15 | 30% chance of opponent flinching afterward. |
Sand-Attack | Ground | 0 | 100% | 15 | Lowers opponent's accuracy by 1. |
Scratch | Normal | 40 | 100% | 30 | Attacks the opponent. |
Screech | Normal | 0 | 85% | 40 | Lowers opponent's defense by 2. |
Seismic Toss | Fighting | 0 | 100% | 20 | Damages the opponent a fixed amount of HP depending on the user's level. |
Selfdestruct | Normal | 130 | 100% | 5 | User faints and opponent's defense is halved after attack. |
Sharpen | Normal | 0 | 100% | 30 | Raises user's attack by 1. |
Sing | Normal | 0 | 55% | 15 | Opponent falls asleep. |
Skull Bash | Normal | 100 | 100% | 15 | User lowers head for the first turn, then attacks on the second turn. |
Sky Attack | Flying | 140 | 95% | 5 | User charges for the first turn, then attacks on the second turn. |
Slam | Normal | 80 | 75% | 20 | Attacks the opponent. |
Slash | Normal | 70 | 100% | 20 | Critical hit chance multiplied by 8. |
Sleep Powder | Grass | 0 | 75% | 15 | Opponent falls asleep. |
Sludge | Poison | 65 | 100% | 20 | 30% chance of poisoning the opponent. |
Smog | Poison | 20 | 70% | 20 | 40% chance of poisoning the opponent. |
Smokescreen | Poison | 0 | 100% | 20 | Lowers opponent's accuracy by 1. |
Softboiled | Normal | 0 | 100% | 10 | Recovers half of the user's maximum HP. |
Solarbeam | Grass | 120 | 100% | 10 | User charges for the first turn, then attacks on the second turn. |
Sonicboom | Normal | 0 | 90% | 20 | Does 20 HP of damage on opponent. |
Spike Cannon | Normal | 20 | 100% | 15 | Attacks 2-5 times in succession. |
Splash | Normal | 0 | 100% | 40 | Does nothing significant. |
Spore | Grass | 0 | 100% | 15 | Opponent falls asleep. |
Stomp | Normal | 65 | 100% | 20 | 30% chance of opponent flinching afterward. |
Strength | Normal | 80 | 100% | 15 | Attacks the opponent. |
String Shot | Bug | 0 | 95% | 40 | Lowers opponent's speed by 1. |
Struggle | Normal | 50 | 100% | 0 | When user is out of PP, Struggle is used automatically; user takes 1/4th of damage inflicted on opponent. |
Stun Spore | Grass | 0 | 75% | 30 | Paralyzes the opponent. |
Submission | Fighting | 80 | 80% | 25 | User takes 1/4th of damage inflicted on opponent. |
Substitute | Normal | 0 | 100% | 10 | User takes 1/4th of its maximum HP and creates a substitute that remains in battle until the opponent defeats it. |
Super Fang | Normal | 0 | 90% | 10 | Reduces opponent's current HP by 1/2. |
Supersonic | Normal | 0 | 55% | 20 | Confuses the opponent. |
Surf | Water | 95 | 100% | 15 | Attacks the opponent. |
Swift | Normal | 60 | 100% | 20 | Attack ignores evade and accuracy boosts and can hit opponents using Fly or Dig |
Swords Dance | Normal | 0 | 100% | 30 | Raises user's attack by 2. |
Tackle | Normal | 35 | 95% | 35 | Attacks the opponent. |
Tail Whip | Normal | 0 | 100% | 40 | Lowers the opponent's defense by 1. |
Take Down | Normal | 90 | 85% | 20 | User takes 1/4th of damage inflicted on opponent. |
Teleport | Psychic | 0 | 100% | 20 | User escapes from wild battles. |
Thrash | Normal | 90 | 100% | 20 | Attacks for 2-3 turns; after the attack, the user becomes confused. |
Thunder | Electric | 120 | 70% | 10 | 10% chance of paralyzing the opponent. |
Thunderbolt | Electric | 95 | 100% | 15 | 10% chance of paralyzing the opponent. |
Thunderpunch | Electric | 75 | 100% | 15 | 10% chance of paralyzing the opponent. |
Thundershock | Electric | 40 | 100% | 40 | 10% chance of paralyzing the opponent. |
Thunder Wave | Electric | 0 | 100% | 20 | Paralyzes the opponent. |
Toxic | Poison | 0 | 85% | 10 | Poisons the opponent; damage inflicted on the opponent increases by 1/16th of the opponent's maximum HP each turn. |
Transform | Normal | 0 | 100% | 10 | User becomes the opponent's form with his stats (except HP) and moves with 5 PP for each move. |
Tri Attack | Normal | 80 | 100% | 10 | Attacks the opponent. |
Twineedle | Bug | 25 | 100% | 20 | Attacks twice in succession; 20% chance of poisoning the opponent. |
Vicegrip | Normal | 55 | 100% | 30 | Attacks the opponent. |
Vine Whip | Grass | 35 | 100% | 10 | Attacks the opponent. |
Waterfall | Water | 80 | 100% | 15 | Attacks the opponent. |
Water Gun | Water | 40 | 100% | 25 | Attacks the opponent. |
Whirlwind | Normal | 0 | 100% | 20 | Wild Pokémon flee from battle after use. |
Wing Attack | Flying | 35 | 100% | 35 | Attacks the opponent. |
Withdraw | Water | 0 | 100% | 40 | Raises the user's defense by 1. |
Wrap | Normal | 15 | 85% | 15 | Attacks for 2-5 turns; opponent cannot attack until Wrap finishes. |