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Seafloor Cavern is a subterranean cave deep beneath the waves of Route 128. The cavern is somewhat maze-like, and constantly requires the use of Rock Smash and Strength. In a misty cave, you'll discover TM26 (Earthquake). For more details on getting through the Seafloor Cavern check below.

Underwater Entrance

File:PRS&E Route 128 cave.png
The cave in Route 128 with the submarine.
File:PRS&E SeafloorCavern entrance.png
The entrance to Seafloor Cavern.

A cramped underwater area where you'll find the lost submarine that Team Aqua/Magma stole. Without much else to do use dive to surface.

Entrance and Floor 1

File:PRS&E SeafloorCavern 1F.png
Floor 1

Well, you made it, the Seafloor Cavern. Now all that's left is to go inside to Floor 1. Use rock smash on the left rock, then use Strength push the boulder down. You may then push the other boulder to the right. Floor 1 has two Team Aqua/Magma Grunts and three doorways leading to the Entrance, Floor 2 (southeast corner), and Floor 4 (north).

Trainers

Trainer
PRS&E Magma Grunt M.png
Team Magma Grunt
Trainer
PRS&E Magma Grunt M.png
Team Magma Grunt

Floor 2

File:PRS&E SeafloorCavern 2F.png
Floor 2

Accessed from Floor 1's Southeast exit. The south west corner leads to Floor 3's centre exit, and the south east corner leads to Floor 3's north west exit.

Before the south west corner, there will be two boulders next to each other horizontally, and two spaces below will be a Smashable rock. In order to reach the south west corner, push the right-hand boulder down two spaces, and walk through the gap between the boulders to reach the Smashable rock.

Before the south east corner, there will be another pair of boulders, sitting diagonally from each other, followed by a Smashable rock to the right of the bottom boulder. Push the top boulder two spaces to the right, and the bottom boulder one space down. Then use Rock Smash to get past the Smashable rock.

Floor 3

File:PRS&E SeafloorCavern 3F.png
Floor 3

When entering from Floor 2's Southeast corner, you will emerge in the centre of Floor 3. Head north to reach the Southwest corner of Floor 4, and head south and hop off the ledge to return to the cave entrance.

When entering from Floor 2's Southwest corner, you will emerge in the Northwest corner of Floor 3. Hop off the ledge to encounter a Team Grunt. After the battle, hop off the ledge to the right and go North to Floor 4, or South to the Floor's entrance and the cave exit.

Trainers

Trainer
PRS&E Magma Grunt M.png
Team Magma Grunt

Floor 4

File:PRS&E SeafloorCavern 4FRS.png
Floor 4 in Ruby/Sapphire
File:PRS&E SeafloorCavern 4FE.png
Floor 4 in Emerald

The gist of this room is that you can only initially cross it diagonally - meaning that the Northeast corner is inaccessible from the Southeast corner, and vice versa for the west side. However, it is possible for the player to access the Northern corners from each other, negating the need to backtrack through previous rooms to get from one corner to the other.

To get to the Northwest corner from the Southeast corner, push the first boulder North one space. Turn right and push the second boulder North two spaces. Turn left, and push the third boulder West one space. Turn right, and Smash the rock. Head North, and push the fourth boulder North one space. Turn left, and Smash the second rock. Push the final boulder West one space. The Northwest corner leads to the Southern entrance/exit of Floor 5.

To do the opposite (Southeast from Northwest), push the first boulder South one space. Turn left and keep going down the path until the T-Junction. Turn right and push the second boulder one space East. Head South and push the third boulder one space South. Head East and push the final boulder one space East. You can also access the Southwest corner this way by pushing the third boulder further South.

To get to the Northeast corner from the Southwest corner, push the first boulder one space North. Head along the West paths and turn right at the T-Junction. Push the second boulder East and turn left. Head North and push the third boulder North, and then smash the rock to your right. Head East and push the final boulder to the East. The Northeast corner leads to the Southwest entrance/exit of Floor 6.

To do the opposite (Southwest from Northeast), do essentially the same steps but in reverse. Unlike the NW to SE route, you cannot access the other Southern corner this way.

Floor 5

File:PRS&E SeafloorCavern 5F.png
Floor 5

Floor 5 is filled with currents that cannot be fought against. In order to get to the centre and North entrance/exits, use the currents to your advantage!

To start off with, use Surf and head straight North into the current. Go with the flow until it stops you to the bottom right of the centre island. Pick the current heading North to continue. It will loop you around until you are on the left side. Now, you have a choice: Head South to the beginning of the Floor, West and wrap around to the Northwest entrance/exit, or East to get to the Centre entrance/exit. The Northwest path takes you to the Southwest corner of Floor 7, and the Centre path takes you to the entrance of the cave.

Floor 6

File:PRS&E SeafloorCavern 6F.png
Floor 6

Floor 6 is similar to Floor 5 in that it has strong currents. When you emerge from Floor 4, you can only go one direction: West. Be sure to stick to the very bottom however, or you might risk getting caught in the wrong current and looping back around!

Get caught in the second current to get to a 4-way Junction. Heading East loops you around, and heading West just takes you back to the beginning of the Floor, so heading North is your only real option. From where the current spits you out, head North and get right onto the third current. This takes you to the West side of the Floor, and gives you a clear path to the Northern entrance/exit. The Northern entrance/exit leads to the Southeastern entrance/exit of Floor 7.

Floor 7

File:PRS&E SeafloorCavern 7FRS.png
Floor 7 in Ruby/Sapphire
File:PRS&E SeafloorCavern 7FE.png
Floor 7 in Emerald

Floor 7 is comprised of a boulder puzzle that looks confusing at first glance (but is actually really easy), and a battle against the Team Admin. The Southeast corner leads to Floor 6, and the Southwest corner leads to Floor 5.

The boulder puzzle is arranged in a sort of upside down pyramid, with the "base" on the North side and the "peak" at the South side. It's relatively simple when approaching from the Southeast. Begin by pushing the "peak" boulder one space two the left, and turn right into the newly created gap. Push the boulder to your left West one space, and walk into the above opening. Push the boulder to your right East one space, and walk up to the scenery rock. Then just push the final boulder to the right to encounter the Team Admin, and gain access to Floor 8.

In order to complete the puzzle from the Southwest corner, push the boulder next to the ledge North one space, and the "peak" boulder East one space. After that, just continue the puzzle using the same steps as the Southeast method.

Trainer
Magma Admin Courtney

Floor 8

File:PRS&E SeafloorCavern 8F.png
Floor 8

Floor 8 has the most complicated puzzle out of all of them. Begin by going to the first trio of boulders and pushing the side ones North, and the centre boulder to either side. Push the boulder above you one space North, and the boulders beside you West and East respectively. Now just do the same thing to the top three boulders as you did to the first three - Sides to the North, Centre to the side.

Final Room/Floor 9

File:PRS&E SeafloorCavern 9FR.png
Floor 9 in Ruby
File:PRS&E SeafloorCavern 9FSE.png
Floor 9 in Sapphire/Emerald

The final floor, Floor 9. All that's in here is TM28 (Earthquake) near the entrance, the Team Leader, and a Legendary Pokémon (Groudon for Ruby, Kyogre for Sapphire and Emerald). Pick up TM28 and head South to battle the Team Leader.

Trainer
PRS&E Magma Leader Maxie.png
Magma Leader Maxie

After the battle, the orb stolen from Mt. Pyre will begin to glow on its own, and the Legendary Pokémon will awaken! However, the legendary will simply escape from the cave, with Team Members messaging The Team Leader that the situation has become rather dire outside. Your work here is now done.

If you are playing Pokémon Ruby, the sunlight will become strong over Route 128, through Lilycove City. If you are playing Sapphire, it will begin raining. If you're playing Emerald, the Sun will become strong over land routes, and it will begin raining over Sea routes.

Pokémon Found

Pokémon found (cave)
Ruby Encounter Rate Sapphire Encounter Rate Emerald Encounter Rate
Pokemon 041Zubat.pngZubat 90% Pokemon 041Zubat.pngZubat 90% Pokemon 041Zubat.pngZubat 90%
Pokemon 042Golbat.pngGolbat 10% Pokemon 042Golbat.pngGolbat 10% Pokemon 042Golbat.pngGolbat 10%
Pokémon found (Surfing)
Ruby Encounter Rate Sapphire Encounter Rate Emerald Encounter Rate
Pokemon 072Tentacool.pngTentacool 60% Pokemon 072Tentacool.pngTentacool 60% Pokemon 072Tentacool.pngTentacool 60%
Pokemon 041Zubat.pngZubat 35% Pokemon 041Zubat.pngZubat 35% Pokemon 041Zubat.pngZubat 35%
Pokemon 042Golbat.pngGolbat 5% Pokemon 042Golbat.pngGolbat 5% Pokemon 042Golbat.pngGolbat 5%
Pokémon found (Fishing)
Ruby Encounter Rate Sapphire Encounter Rate Emerald Encounter Rate
Old Rod
Pokemon 129Magikarp.pngMagikarp 70% Pokemon 129Magikarp.pngMagikarp 70% Pokemon 129Magikarp.pngMagikarp 70%
Pokemon 072Tentacool.pngTentacool 30% Pokemon 072Tentacool.pngTentacool 30% Pokemon 072Tentacool.pngTentacool 30%
Good Rod
Pokemon 129Magikarp.pngMagikarp 60% Pokemon 129Magikarp.pngMagikarp 60% Pokemon 129Magikarp.pngMagikarp 60%
Pokemon 072Tentacool.pngTentacool 20% Pokemon 072Tentacool.pngTentacool 20% Pokemon 072Tentacool.pngTentacool 20%
Pokemon 320Wailmer.pngWailmer 20% Pokemon 320Wailmer.pngWailmer 20% Pokemon 320Wailmer.pngWailmer 20%
Super Rod
Pokemon 320Wailmer.pngWailmer 100% Pokemon 320Wailmer.pngWailmer 100% Pokemon 320Wailmer.pngWailmer 100%