Popeye 2 | |
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Developer(s) | Bizarre Developments (ZX/CPC/C64), Quex Development (Amiga) |
Publisher(s) | Alternative Software |
Year released | |
System(s) | Sinclair ZX Spectrum, Amstrad CPC, Commodore 64, Commodore Amiga |
Preceded by | Popeye (1985) |
Followed by | Popeye 3: Wrestle Crazy |
Series | Popeye |
Designer(s) | Richard Stevenson, Paul A. Bellamy, Mike J. Lister (ZX/CPC/C64), Andrew Nixon, Glyn Humphreys (Amiga) |
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Genre(s) | Platform |
Players | 1 |
Modes | Single player |
Popeye 2 is platform game that had initially been developed by Bizarre Developments for Alternative Software and released on the Sinclair ZX Spectrum, Amstrad CPC, and Commodore 64 in 1990, and was later redeveloped by Quex Development for the Commodore Amiga in 1992; despite its name, it is the third title in the Popeye series (as the original Popeye game is that 1982 Nintendo arcade title).
Story
This is from the back of the cassette's (or disk's, in the case of the Commodore Amiga version) inlay card, the front of which is shown in the image to the right (Popeye is holding a beer keg in one hand and spinach can in the other, surrounded by Olive Oyl, Brutus, Mr. Wimpy, Eugene and Swee'Pea):
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ZX Spectrum title screen.
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ZX Spectrum gameplay.
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Amstrad CPC title screen
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Amstrad CPC gameplay.
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C64 version's title screen
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C64 version's screenshot