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[[Image:Portal_06_overview.jpg|thumb|left|An overview of the chamber.]]
[[Image:Portal_06_overview.jpg|thumb|left|An overview of the chamber.]]
{{sidebar|width=250px|title=Wall textures|contents=You'll notice that from chamber 06 onwards, the walls have differing textures; some walls are dark brown, while others are the familiar light grey panelling. The textures on the walls show you where you can create portals; if you try to create a portal on a dark brown wall, it will fail. It is in this manner you are limited from now on in what you can do, so always look around for any potentially-useful light grey walls.}}
This chamber introduces the concept of [[Portal/Getting Started#Aperture Science High-Energy Pellets|pellets]], [[Portal/Getting Started#Pellet launchers|pellet launchers]] and [[Portal/Getting Started#Pellet receivers|pellet receivers]].
This chamber introduces the concept of [[Portal/Getting Started#Aperture Science High-Energy Pellets|pellets]], [[Portal/Getting Started#Pellet launchers|pellet launchers]] and [[Portal/Getting Started#Pellet receivers|pellet receivers]].



Revision as of 00:18, 13 October 2007

An overview of the chamber.
Wall textures
You'll notice that from chamber 06 onwards, the walls have differing textures; some walls are dark brown, while others are the familiar light grey panelling. The textures on the walls show you where you can create portals; if you try to create a portal on a dark brown wall, it will fail. It is in this manner you are limited from now on in what you can do, so always look around for any potentially-useful light grey walls.

This chamber introduces the concept of pellets, pellet launchers and pellet receivers.

You must be careful around pellets though; as GLaDOS says, they're dangerous, and will instantly kill you if you touch them:

While safety is one of many Aperture Centre goals, the Aperture Science High-Energy Pellets seen to the left of the chamber can and have caused permanent disabilities, such as vapourisation. Please be careful.

GLaDOS

The portal necessary to redirect the pellet.

The objective here is to direct a pellet into the pellet receiver, which will then power the lift, enabling access to the chamberlock. Since there is a fixed orange portal end beneath the pellet launcher, it makes sense to put a portal above the pellet receiver, so that when pellets are launched, they go through the portal, and fly into the receiver. Aim the portal gun at the red lit area above the pellet receiver, and create a portal. The pellet will fly through and be captured by the pellet receiver, which will then power the lift, allowing you to proceed to the next chamber.