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There's not a lot that you can do in this part of the game other than to execute the normal walkthrough promptly and perfectly.
There's not a lot that you can do in this part of the game other than to execute the normal walkthrough promptly and perfectly.


'''Turret ambush''' : Disposing of the turrets as their doors open is easy; have a portal on the wall near the door that opens first and put the other portal under each turret as soon as you can.  Be standing to the left of the last door as it opens so that you can move quickly in and sight up through the hole in the ceiling for the next portal.  First, move the portal from the floor to the side wall so that you don't prematurely fall through it.  From landing on the floor after the drop from [[Portal/Escape 00|Escape 00]] to the moment you portal out of the turret room should be thirty five seconds.
'''Turret ambush''' : Disposing of the turrets as their doors open is easy; have a portal on the wall near the door that opens first and put the other portal under each turret as soon as you can.  Be standing to the left of the last door as it opens so that you can move quickly in and sight up through the hole in the ceiling for the next portal.  First, move the portal from the floor to the side wall so that you don't prematurely fall through it.


'''Fling''' : When you crawl into the small passage and look down to see the live turret, the quickest way to get rid of it is again to put a portal under its feet so it falls out of the other portal (as long as you left it on a wall).  Move the portal to the wall of the tiny room before dropping down.  Crouch as the door tilts up.  As soon as you can see a decent distance along the floor of the next room, place a portal out there.  Place the other portal under your feet and you will come up facing back towards the tiny room that you just left.  Hold the move-backwards key as you do this to land clear of the portal (or see below).  Move the portal that is in the tiny room to the sloping door and jump into the portal you just popped up out of.  (If you can get the portal on the door while you are in mid-air, there is no need to move back onto the solid floor and then jump forward again and you can shave a second or so off your time.)  You will emerge from the portal in the door, but nowhere near fast enough to make it onto the catwalk.  Turn the maneuver into a double-fling by moving the portal that is on the floor to be underneath you and the second time you go around you will make it.  You should be on the catwalk at the one minute and three second mark.
'''Fling''' : When you crawl into the small passage and look down to see the live turret, the quickest way to get rid of it is again to put a portal under its feet so it falls out of the other portal (as long as you left it on a wall).  Move the portal to the wall of the tiny room before dropping down.  Crouch as the door tilts up.  As soon as you can see a decent distance along the floor of the next room, place a portal out there.  Place the other portal under your feet and you will come up facing back towards the tiny room that you just left.  Hold the move-backwards key as you do this to land clear of the portal (or see below).  Move the portal that is in the tiny room to the sloping door and jump into the portal you just popped up out of.  (If you can get the portal on the door while you are in mid-air, there is no need to move back onto the solid floor and then jump forward again and you can shave a second or so off your time.)  You will emerge from the portal in the door, but nowhere near fast enough to make it onto the catwalk.  Turn the maneuver into a double-fling by moving the portal that is on the floor to be underneath you and the second time you go around you will make it.


'''Rocket turret''' : As soon as you leave the steel catwalk, look for portalable walls and use them to move forward to the Emancipation Grid instead of walking.  Follow the above Walkthrough, executing promptly and perfectly.  When the rocket turret is seeking you, move so as to make it find you as soon as possible and duck away when it has locked onto you and is about to fire the rocket.  When using a rocket to break the tube and get a cube, you will need to entice the turret to fire the rocket with the portal at ground level and then move the portal so that the rocket hits the tube.  Putting it on the wall behind the tube is good.  If you put it on the floor under the tube, move it as soon as the rocket comes through or the cube may fall through, causing you to waste valuable seconds retrieving it.  Of course, you want the rocket to hit its target on the first try.  Once you are below the fan, portal yourself as quickly as possible into the area of the end-of-level trigger.  The total time for this level should be two minutes and fifteen seconds or less.
'''Rocket turret''' : As soon as you leave the steel catwalk, look for portalable walls and use them to move forward to the Emancipation Grid instead of walking.  Follow the above Walkthrough, executing promptly and perfectly.  When the rocket turret is seeking you, move so as to make it find you as soon as possible and duck away when it has locked onto you and is about to fire the rocket.  When using a rocket to break the tube and get a cube, you will need to entice the turret to fire the rocket with the portal at ground level and then move the portal so that the rocket hits the tube.  Putting it on the wall behind the tube is good.  If you put it on the floor under the tube, move it as soon as the rocket comes through or the cube may fall through, causing you to waste valuable seconds retrieving it.  Of course, you want the rocket to hit its target on the first try.  Once you are below the fan, portal yourself as quickly as possible into the area of the end-of-level trigger.


{{Footer Nav|game=Portal|prevpage=Escape 00|nextpage=Escape 02}}
{{Footer Nav|game=Portal|prevpage=Escape 00|nextpage=Escape 02}}
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