Marketplace[edit]
35
Use Neutral dpad or the buttons on the Touch Screen to move. Every time you move, the night guards will also move. Their lanterns let them see three squares ahead, and their movements follow a set pattern. Move around a little to crack their movement patterns, and use this information to sneak out of the area!
The route to the exit is:
1. right 1 space
2. down 1 space
3. right 1 space
4. down 2 spaces
5. right 2 spaces
6. down 1 space
7. up 2 spaces
8. right 1 space
9. up 2 spaces
10. right 2 spaces
11. down 2 spaces
12. right 1 space
13. down 1 space
14. left 2 spaces
15. down 2 spaces
16. right 2 spaces
17. left 2 spaces
18. right 2 spaceas
19. left 1 space
Seedy Alley[edit]
40
Tavern[edit]
30
Sculpter's Room[edit]
Examine the top bunk.
60
Tavern[edit]
Talk to Rouge.
60
Talk to Bardly.
30
Each parrot is wearing either a red or green hat. Use to draw a line between two parrots that are wearing the same color hat while making sure none of the lines intersect.
Seedy Alley[edit]
Examine the barrel.
40
Talk to the Cinderellia on the balcony.
25
Court Entrance[edit]
30
The passageway is on the floor panel that satisfies the following conditions.
- Mr. Wright and I only have to cross one or two of the stone bridges to get there.
- Its neighbouring panels don't have flags.
- The panel has a lit candle on it.
- Its sides directly touch only two other panels.
Fire Pit Mechanism[edit]
Examine the lever.
Wagon Station[edit]
Forest of Lost Way[edit]
45
Village Outskirts[edit]
Examine the entrance covered in vines.
25