From StrategyWiki, the video game walkthrough and strategy guide wiki
< Puzzle Quest: Challenge of the Warlords
Revision as of 02:06, 17 February 2008 by Vizeroth (talk | contribs) (Changed Skulls to SkullSmall)
Jump to navigation Jump to search

Druid

PQ-Druid-Banner.jpg

Druids are well schooled in the magic of nature with many spells based on

and

Mana. They defeat their foes in a subtle manner, often doing such things as entangling them or changing the gems on the board.

Skill Starting Level Points/Level
Earth Mastery 2 1
Fire Mastery 1 3
Air Mastery 3 1
Water Mastery 2 2
Battle 0 3
Cunning 1 2
Morale 0 2
Spell Name Level Description Mana Cost
Gemberry 1 +5 Life Points/additional +1 per 4 Mana 4 6
Channel Air 2 +5 Mana, turn does not end 3 3 3
Entangle 3 Enemy loses 1 turn/additional turn per 20 Mana 12 12
Calm 4 Removes all status effects on both players/turn does not end if Mana is 10+ 2 3
Forest Fire 5 6 points damage to enemy/additional +1 per 4 Mana 6 8
Call Lightning 6 Destroys a selected column of gems. You get full effects for all gems destroyed. 6 9 6
Evaporate 7 Turns all Gems into Gems, after gems are transformed the turn ends. 5 3
Gust of Wind 8 Turns 5 random gems into , +1 additional gem for every 8 .
Sanctuary 10 +5 Resistance to a random Mana type, lasts until end of combat.
Wall of Thorns 12 Applies damage to instead of Life Points, lasts until is zero and reduces your by 2 per turn.
Earthpower 15 Destroys all , gain full effects for all gems destroyed.
Whirlwind 20 Destroys all , gain full effects for all gems destroyed.
Lightning Storm 25 Destroys a selected column and the two adjacent columns, gain full effects for all gems destroyed.
Reincarnation 30 Turns all , , and into random Mana Gems, you gain no effect for the gems transformed.
Cleansing 40 Causes all gems in play to be cleared and replaced, after the board is reset the turn ends.
Nature's Wrath 50 Turns all into random wildcards, after the gems are transformed the turn ends.

Knight

PQ-Knight-Banner.jpg

Knights are noble and chivalrous warriors who excel in using the

on the board to great effect, such as gaining extra XP or healing themselves. They also have a good stock of damage spells based on

and

.

Skill Starting Level Points/Level
Earth Mastery 0 3
Fire Mastery 0 2
Air Mastery 1 2
Water Mastery 2 2
Battle 2 1
Cunning 1 3
Morale 3 1
Spell Name Level Description Mana Cost
Thrust 1 Destroys the selected gem, gain full effect from the destroyed gem. 6 6
Divine Right 2 Destroys all , gain full effect from all destroyed gems. 6 6
Challenge 3 Add 50% damage for both players for 6 turns, turn doesn't end if is 15+. 6 6
Stun 4 Does 5 points of damage to enemy, and enemy loses a turn, +1 damage per 8 . 6 5
Trample 5 Does damage equal to half your , minimum 1 point damage. 7 7
Favor 7 50% chance to +1 life per experience point received for 8 turns, +1 turn per 6 . 6 8
Courage 8 Removes all status effects on you, turn does not end if is 10+.
Promotion 10 Turns all gems of the selected type into , any type can be selected, including or .
Charge! 12 Destroys selected row of gems and does 5 points of damage, gain the effects of every gem destroyed.
Vigil 15 +3 to all of your Mana Reserves whenever you match 4 or 5 gems, lasts 8 turns +1 turn per 5 .
Knight Lord 20 Doubles the number of in play, after gems are transformed the turn ends.
Sword of Sirian 30 Does damage equal to your , drops to zero.
Chivalry 40 Raises all Mana Reserves to full on both players, removes all status effects on both players.
Paladin's Aura 50 +2 to all Mana Reserves at the beginning of each turn, lasts 8 turns +1 turn per 5 .

Warrior

PQ-Warrior-Banner.jpg

Warriors are fierce and efficient fighters whose special attacks mostly deal direct damage to their foes. Although many of these damage spells are based on

, they have a wide variety of them for use in different situations.

Skill Starting Level Points/Level
Earth Mastery 1 3
Fire Mastery 2 1
Air Mastery 0 2
Water Mastery 0 3
Battle 3 1
Cunning 2 2
Morale 1 2
Spell Name Level Description Mana Cost
Battle Cry 1 Randomly creates a +5 , turn doesn't end if is 15+. 6 4
Wild Lore 2 Destroys all and gems, add +1 experience for every gem destroyed. 8 8
Spin Attack 3 Destroys gems around a selected gem, gain effect of all gems destroyed. 6 8
Cleave 5 Does 1 point of damage for every in play and destroys all gems. 9 6
Throw Axe 7 Does 4 points of damage to the enemy, +1 point per in play. 6 8
Enrage 8 Adds total to your Battle skill for 8 turns, turn does not end.
Bloodlust 10 +12 to , after receiving mana, the turn ends.
Summon Tempest 15 Destroys 2 random columns of gems, gain full effects for all gems destroyed.
Berserk Rage 20 Turns into turn doesn't end if is 15+.
Deathbringer 30 Randomly creates equal to half your , after gems are transformed the turn ends.
Singing Blades 40 Reduces enemy's Mana Reserves by 4 whenever you do damage, lasts for 5 turns, +1 turn per 2 .
Revenant 50 Doubles Battle Skill, returns to normal when combat is completed.

Wizard

PQ-Wizard-Banner.jpg

Wizards keep a good mix of different spells, based largely on

and

. They can just as easily cast damage spells like Fireball, as they can cast powerful defensive spells like Wall of Fire.

Skill Starting Level Points/Level
Earth Mastery 1 2
Fire Mastery 3 1
Air Mastery 2 1
Water Mastery 0 2
Battle 1 3
Cunning 2 2
Morale 0 3
Spell Name Level Description Mana Cost
Fire Bolt 1 Does 4 points damage to enemy, +1 for every 8 . 4 4
Channel Fire 2 Adds +5 to , turn does not end. 3 3 3
Fire Shield 3 Protects against 1 point of damage whenever you receive 2 or more damage, lasts for 8 turns, +1 turn for every 3 . 5 6
Haste 4 Does 4 points damage to enemy whenever you get an extra turn, lasts for 10 turns, +1 turn for every 5 . 6 5
Mana Burn 5 Reduces enemy's Mana Reserves by 5, turn doesn't end if is 8+. 3 4
Hand of Power 6 +2 damage for 10 turns, may be stacked twice. 5 2 5
Light 7 Causes blind on enemy for 2 turns, +1 turn per 8 . 6 10
Heat Sink 8 Reduces enemy's by 8 and gives it to you.
Fireball 10 Destroys a selected 3x3 grid of gems, gaining full effects for all gems destroyed, +8 additional damage.
Wall of Fire 12 Damage is applied to instead of Life Points, lasts until is zero and reduces your by 2 per turn.
Flaming Skulls 15 Turns into , turns into .
Cauterize 20 +1 to Life Points for every in play, are not destroyed.
Meteor Storm 25 Turns 8 random gems into , gain full effects for all gems transformed.
Finger of Death 30 Turns a selected grid into a +5 , after gem is transformed, the turn ends.
Lava Core 40 +12 to maximum , turn does not end.
Flaming Avatar 50 Adds points equal to your to a random Skill, reduces to zero.