Druid
Druids are well schooled in the magic of nature with many spells based on
and
Mana. They defeat their foes in a subtle manner, often doing such things as entangling them or changing the gems on the board.
Skill | Starting Level | Points/Level |
---|---|---|
Earth Mastery | 2 | 1 |
Fire Mastery | 1 | 3 |
Air Mastery | 3 | 1 |
Water Mastery | 2 | 2 |
Battle | 0 | 3 |
Cunning | 1 | 2 |
Morale | 0 | 2 |
Spell Name | Level | Description | Mana Cost |
---|---|---|---|
Gemberry | 1 | +5 Life Points/additional +1 per 4 Mana | 4 |
Channel Air | 2 | +5 Mana, turn does not end | 3 |
Entangle | 3 | Enemy loses 1 turn/additional turn per 20 Mana | 12 |
Calm | 4 | Removes all status effects on both players/turn does not end if Mana is 10+ | 2 |
Forest Fire | 5 | 6 points damage to enemy/additional +1 per 4 Mana | 6 |
Call Lightning | 6 | Destroys a selected column of gems. You get full effects for all gems destroyed. | 6 |
Evaporate | 7 | Turns all |
5 |
Gust of Wind | 8 | Turns 5 random gems into |
|
Sanctuary | 10 | +5 Resistance to a random Mana type, lasts until end of combat. | |
Wall of Thorns | 12 | Applies damage to |
|
Earthpower | 15 | Destroys all , gain full effects for all gems destroyed. | |
Whirlwind | 20 | Destroys all , gain full effects for all gems destroyed. | |
Lightning Storm | 25 | Destroys a selected column and the two adjacent columns, gain full effects for all gems destroyed. | |
Reincarnation | 30 | Turns all |
|
Cleansing | 40 | Causes all gems in play to be cleared and replaced, after the board is reset the turn ends. | |
Nature's Wrath | 50 | Turns all into random wildcards, after the gems are transformed the turn ends. |
Knight
Knights are noble and chivalrous warriors who excel in using the
on the board to great effect, such as gaining extra XP or healing themselves. They also have a good stock of damage spells based on
and
.
Skill | Starting Level | Points/Level |
---|---|---|
Earth Mastery | 0 | 3 |
Fire Mastery | 0 | 2 |
Air Mastery | 1 | 2 |
Water Mastery | 2 | 2 |
Battle | 2 | 1 |
Cunning | 1 | 3 |
Morale | 3 | 1 |
Spell Name | Level | Description | Mana Cost |
---|---|---|---|
Thrust | 1 | Destroys the selected gem, gain full effect from the destroyed gem. | 6 |
Divine Right | 2 | Destroys all , gain full effect from all destroyed gems. | 6 |
Challenge | 3 | Add 50% damage for both players for 6 turns, turn doesn't end if is 15+. | 6 |
Stun | 4 | Does 5 points of damage to enemy, and enemy loses a turn, +1 damage per 8 . | 6 |
Trample | 5 | Does damage equal to half your , minimum 1 point damage. | 7 |
Favor | 7 | 50% chance to +1 life per experience point received for 8 turns, +1 turn per 6 . | 6 |
Courage | 8 | Removes all status effects on you, turn does not end if is 10+. | |
Promotion | 10 | Turns all gems of the selected type into |
|
Charge! | 12 | Destroys selected row of gems and does 5 points of damage, gain the effects of every gem destroyed. | |
Vigil | 15 | +3 to all of your Mana Reserves whenever you match 4 or 5 gems, lasts 8 turns +1 turn per 5 . | |
Knight Lord | 20 | Doubles the number of in play, after gems are transformed the turn ends. | |
Sword of Sirian | 30 | Does damage equal to your |
|
Chivalry | 40 | Raises all Mana Reserves to full on both players, removes all status effects on both players. | |
Paladin's Aura | 50 | +2 to all Mana Reserves at the beginning of each turn, lasts 8 turns +1 turn per 5 . |
Warrior
Warriors are fierce and efficient fighters whose special attacks mostly deal direct damage to their foes. Although many of these damage spells are based on
, they have a wide variety of them for use in different situations.
Skill | Starting Level | Points/Level |
---|---|---|
Earth Mastery | 1 | 3 |
Fire Mastery | 2 | 1 |
Air Mastery | 0 | 2 |
Water Mastery | 0 | 3 |
Battle | 3 | 1 |
Cunning | 2 | 2 |
Morale | 1 | 2 |
Spell Name | Level | Description | Mana Cost |
---|---|---|---|
Battle Cry | 1 | Randomly creates a +5 |
6 |
Wild Lore | 2 | Destroys all |
8 |
Spin Attack | 3 | Destroys gems around a selected gem, gain effect of all gems destroyed. | 6 |
Cleave | 5 | Does 1 point of damage for every |
9 |
Throw Axe | 7 | Does 4 points of damage to the enemy, +1 point per in play. | 6 |
Enrage | 8 | Adds total to your Battle skill for 8 turns, turn does not end. | |
Bloodlust | 10 | +12 to , after receiving mana, the turn ends. | |
Summon Tempest | 15 | Destroys 2 random columns of gems, gain full effects for all gems destroyed. | |
Berserk Rage | 20 | Turns |
|
Deathbringer | 30 | Randomly creates |
|
Singing Blades | 40 | Reduces enemy's Mana Reserves by 4 whenever you do damage, lasts for 5 turns, +1 turn per 2 . | |
Revenant | 50 | Doubles Battle Skill, returns to normal when combat is completed. |
Wizard
Wizards keep a good mix of different spells, based largely on
and
. They can just as easily cast damage spells like Fireball, as they can cast powerful defensive spells like Wall of Fire.
Skill | Starting Level | Points/Level |
---|---|---|
Earth Mastery | 1 | 2 |
Fire Mastery | 3 | 1 |
Air Mastery | 2 | 1 |
Water Mastery | 0 | 2 |
Battle | 1 | 3 |
Cunning | 2 | 2 |
Morale | 0 | 3 |
Spell Name | Level | Description | Mana Cost |
---|---|---|---|
Fire Bolt | 1 | Does 4 points damage to enemy, +1 for every 8 . | 4 |
Channel Fire | 2 | Adds +5 to , turn does not end. | 3 |
Fire Shield | 3 | Protects against 1 point of damage whenever you receive 2 or more damage, lasts for 8 turns, +1 turn for every 3 . | 5 |
Haste | 4 | Does 4 points damage to enemy whenever you get an extra turn, lasts for 10 turns, +1 turn for every 5 . | 6 |
Mana Burn | 5 | Reduces enemy's Mana Reserves by 5, turn doesn't end if is 8+. | 3 |
Hand of Power | 6 | +2 damage for 10 turns, may be stacked twice. | 5 |
Light | 7 | Causes blind on enemy for 2 turns, +1 turn per 8 . | 6 |
Heat Sink | 8 | Reduces enemy's by 8 and gives it to you. | |
Fireball | 10 | Destroys a selected 3x3 grid of gems, gaining full effects for all gems destroyed, +8 additional damage. | |
Wall of Fire | 12 | Damage is applied to |
|
Flaming Skulls | 15 | Turns |
|
Cauterize | 20 | +1 to Life Points for every |
|
Meteor Storm | 25 | Turns 8 random gems into , gain full effects for all gems transformed. | |
Finger of Death | 30 | Turns a selected grid into a +5 , after gem is transformed, the turn ends. | |
Lava Core | 40 | +12 to maximum , turn does not end. | |
Flaming Avatar | 50 | Adds points equal to your |