Rappelz/Skills

From StrategyWiki, the video game walkthrough and strategy guide wiki

Listed per skill

  • Requirements to learn the skill
  • Classes that can learn the skill
  • Classes that cannot learn the skill
  • Requirements to cast the skill
    • MP is the amount of magic points required per cast of the skill.
    • Cast time is the time after starting the cast of the skill before it's completed.
    • Cool time is the time after casting the skill before it can be casted again.
  • Effect of the skill

They're in ascending alphabetical order.

Armor Mastery[edit]

Armor Mastery Lv1[edit]

  • Learning requires
  • Casting requires
    • not applicable, passive skill
  • Effect
    • Increases defense power while wearing armor.

Armor Mastery Lv2[edit]

  • Learning requires
  • Casting requires
    • not applicable, passive skill
  • Effect
    • Increases defense power while wearing armor.

Armor Mastery Lv3[edit]

  • Learning requires
  • Casting requires
    • not applicable, passive skill
  • Effect
    • Increases defense power while wearing armor.

Body Training[edit]

  • Classes that can learn this skill
  • Classes that cannot learn this skill
    • None

Body Training Lv1[edit]

  • Learning requires
  • Casting requires
    • not applicable, passive skill
  • Effect
    • Max HP +30.

Creature Control[edit]

  • Classes that can learn this skill
  • Classes that cannot learn this skill
    • None

Creature Control Lv1[edit]

  • Learning requires
  • Casting requires
    • not applicable, passive skill
  • Effect
    • Increses number of creatures allowed in formation by 1.

Creature Mastery[edit]

Creature Mastery Lv1[edit]

  • Learning requires
  • Casting requires
    • not applicable, passive skill
  • Effect
    • Increases attack power of summoned creature.

Creature Mastery Lv2[edit]

Creature Mastery Lv3[edit]

Creature Taming[edit]

  • Classes that can learn this skill
  • Classes that cannot learn this skill
    • None

Creature Taming Lv1[edit]

  • Learning requires
  • Casting requires
    • MP: 100
    • Cast time: 15 seconds
    • Cool time: 2 minutes
    • Empty Card of matching type
  • Effect
    • Attempts to tame selected creature.

Deep Evasion[edit]

  • Classes that can learn this skill
  • Classes that cannot learn this skill

Deep Evasion Lv1[edit]

  • Learning requires
  • Casting requires
    • MP: 50
    • Cast time: instant
    • Cool time: 2 minutes
  • Effect
    • Evasion +18 for 30 seconds

Defense Training[edit]

  • Classes that can learn this skill
  • Classes that cannot learn this skill
    • None

Defense Training Lv1[edit]

Defensive Training Lv2[edit]

Defense Training Lv3[edit]

Dual Blade Expert[edit]

  • Classes that can learn this skill
  • Classes that cannot learn this skill

Dual Blade Expert Lv1[edit]

  • Learning requires
  • Casting requires
    • not applicable, passive skill
  • Effect
    • You can equip 2 swords or 2 daggers - one in each hand.

Dual Blade Expert Lv2[edit]

  • Learning requires
  • Casting requires
    • not applicable, passive skill
  • Effect
    • You can equip 2 swords or 2 daggers - one in each hand.

Dual Blade Expert Lv3[edit]

  • Learning requires
  • Casting requires
    • not applicable, passive skill
  • Effect
    • You can equip 2 swords or 2 daggers - one in each hand.

Mental Concentration[edit]

  • Classes that can learn this skill
  • Classes that cannot learn this skill

Mental Concentration Lv1[edit]

  • Learning requires
  • Casting requires
    • MP: 26
    • Cast time: instant
    • Cool time: 2 minutes
  • Effect
    • Crit. Ratio +12% for 25 seconds

Minor Healing[edit]

  • Classes that can learn this skill
  • Classes that cannot learn this skill

Minor Healing Lv1[edit]

  • Learning requires
  • Casting requires
    • MP: 66
    • Cast time: 1.5 seconds
    • Cool time: 15 seconds
  • Effect
    • ?

Offense Training[edit]

  • Classes that can learn this skill
  • Classes that cannot learn this skill
    • None

Offense Training Lv1[edit]

Offense Training Lv2[edit]

Offense Training Lv3[edit]

Recall Creature[edit]

  • Classes that can learn this skill
  • Classes that cannot learn this skill
    • None

Recall Creature Lv1[edit]

  • Learning requires
  • Casting requires
    • MP: 5
    • Cast time: 0.5 seconds
    • Cool time: instant
  • Effect
    • Recalls the selected summoned creature.

Smite[edit]

A basic attack skill that gathers power to inflict a heavy blow.

  • Classes that can learn this skill
  • Classes that cannot learn this skill
    • None

Smite Lv1[edit]

  • Learning requires
  • Casting requires
    • MP: 18
    • Cast time: instant
    • Cool time: 5 seconds

Smite Lv2[edit]

  • Learning requires
  • Casting requires
    • MP: 26
    • Cast time: instant
    • Cool time: 5 seconds

Smite Lv3[edit]

  • Learning requires
  • Casting requires
    • MP: 34
    • Cast time: instant
    • Cool time: 5 seconds

Stun Mace[edit]

  • Classes that can learn this skill
  • Classes that cannot learn this skill
    • ?

Stun Mace Lv1[edit]

  • Learning requires
  • Casting requires
    • MP: 30
    • Cast time: instant
    • Cool time: 15 seconds
  • Effect
    • Next blow with your character's mace deals like 20% more damage.

Stun Mace Lv2[edit]

  • Learning requires
  • Casting requires
    • MP: 44
    • Cast time: instant
    • Cool time: 15 seconds
  • Effect
    • Next blow with your character's mace deals like 30% more damage.

Stun Mace Lv3[edit]

  • Learning requires
  • Casting requires
    • MP: 58
    • Cast time: instant
    • Cool time: 15 seconds
  • Effect
    • Next blow with your character's mace deals like ?% more damage.

Summon Creature[edit]

  • Classes that can learn this skill
  • Classes that cannot learn this skill
    • None

Summon Creature Lv1[edit]

  • Learning requires
  • Casting requires
    • MP: 80
    • Cast time: 8 seconds
    • Cool time: 1 minute
  • Effect
    • Summons a creature that is in your formation.

Summoner Weapon Mastery[edit]

  • Classes that can learn this skill
  • Classes that cannot learn this skill
    • ?

Summoner Weapon Mastery Lv1[edit]

  • Learning requires
  • Casting requires
    • not applicable, passive skill
  • Effect
    • Attack power increased when a dirk or staff is equipped.

Summoner Weapon Mastery Lv2[edit]

Summoner Weapon Mastery Lv3[edit]