Rogue/Monsters

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Monsters in Rogue are represented by capital letters. Each race of monsters is assigned a single letter, and there are 26 different monsters.

Legend[edit]

Stats[edit]

  • Level is the level of the monster.
  • AC is the monster's armor class. A monster with lower AC is harder to hit.
  • Treasure is the percent chance that a monster will be carrying treasure.

Flags[edit]

There are five special properties that a monster can have.

  • M for "mean". Mean monsters may attack without provocation.
  • F for "flying". Flying monsters are more difficult to hit.
  • R for "regeneration". These monsters can regenerate health.
  • G for "greedy". Greedy monsters attempt to pick up gold when you enter a room.
  • I for "invisible".


Monsters[edit]

List of Monsters (Original)
Name Treasure Flags Exp HP AC Damage Range Notes
Aquator 0 M 20 5d8 2 0d0/0d0 Rusts armor
Bat 0 F 1 1d8 3 1d2 Flies randomly
Centaur 15 17 4d8 4 1d2/1d5/1d5
Dragon 100 M 5000 10d8 -1 1d8/1d8/3d10 Ranged 6d6 flame attack
Emu 0 M 2 1d8 7 1d2
Venus Flytrap 0 M 80 8d8 3 special Traps player
Griffin 20 MFR 2000 13d8 2 4d3/3d5
Hobgoblin 0 M 3 1d8 5 1d8
Ice monster 0 5 1d8 9 0d0 Freezes player
Jabberwock 70 3000 15d8 6 2d12/2d4
Kestrel 0 MF 1 1d8 7 1d4
Leprechaun 0 10 3d8 8 1d1 Steals gold
Medusa 40 M 200 8d8 2 3d4/3d4/2d5 Confuses Hero
Nymph 100 37 3d8 9 0d0 Steals magic item
Orc 15 G 5 1d8 6 1d8 Greedy - runs toward gold
Phantom 0 I 120 8d8 3 4d4 Invisible
Quagga 0 M 15 3d8 3 1d5/1d5
Rattlesnake 0 M 9 2d8 3 1d6 Reduces Strength
Snake 0 M 2 1d8 5 1d3
Troll 50 RM 120 6d8 4 1d8/1d8/2d6
Ur-vile 0 M 190 7d8 -2 1d9/1d9/2d9
Vampire 20 RM 350 8d8 1 1d10 Drains Max HP
Wraith 0 55 5d8 4 1d6 Drains exp
Xeroc 30 100 7d8 7 4d4 Imitates an object
Yeti 30 50 4d8 6 1d6/1d6
Zombie 0 M 6 2d8 8 1d8