Rogue Legacy/Enemies From StrategyWiki, the video game walkthrough and strategy guide wiki
Monsters [ edit ]
BallAndChain
File:Rogue Legacy Chaintor.png
File:Rogue Legacy Chaintex.png
File:Rogue Legacy Chaintus.png
General
Areas:
Attacks:
Movement:
Notes:
Chaintor
Chaintex
Chaintus
Health:
40
58
85
Damage:
27
32
38
Xp:
125
150
200
Speed:
100
150
175
Jump:
600
600
600
Cooldown:
2
2
2
DropAmt:
1 - 2
1 - 2
2 - 4
DropChance:
40%
50%
100%
TurnSpeed:
10
10
10
ProjectileSpeed:
1020
1020
1020
AnimationDelay:
10
10
10
AlwaysFaceTarget:
True
True
True
CanFall:
False
False
False
KnockedBack:
True
True
True
Weighted:
True
True
True
MeleeRadius:
225
225
225
ProjectileRadius:
500
500
500
EngageRadius:
800
800
800
Blob
File:Rogue Legacy Bloob.png
File:Rogue Legacy Blooite.png
File:Rogue Legacy BloobasaurusRex.png
General
Areas:
Attacks:
Charge player, Stronger variants leave a trail of fire
Movement:
Jumping
Notes:
Split on death
Bloob
Bloobite
Bloobasaurus Rex
Health:
14
18
24
Damage:
13
14
17
Xp:
25
29
35
Speed:
50
80
90
Jump:
975
975
975
Cooldown:
2
2
2
DropAmt:
1 - 1
1 - 1
1 - 1
DropChance:
23%
20%
10%
TurnSpeed:
10
10
10
ProjectileSpeed:
0
0
0
AnimationDelay:
20
20
20
AlwaysFaceTarget:
True
True
True
CanFall:
True
True
True
KnockedBack:
True
True
True
Weighted:
True
True
True
MeleeRadius:
225
225
225
ProjectileRadius:
500
500
500
EngageRadius:
750
750
750
BouncySpike
File:Rogue Legacy Spiketor.png
File:Rogue Legacy Spiketex.png
File:Rogue Legacy Spiketus.png
General
Areas:
Attacks:
Movement:
Notes:
Spiketor
Spiketex
Spiketus
Health:
5
5
5
Damage:
27
32
38
Xp:
25
25
25
Speed:
300
300
300
Jump:
300
300
300
Cooldown:
2
2
2
DropAmt:
1 - 1
1 - 1
1 - 1
DropChance:
40%
50%
100%
TurnSpeed:
10
10
10
ProjectileSpeed:
650
650
650
AnimationDelay:
10
10
10
AlwaysFaceTarget:
True
True
True
CanFall:
False
False
False
KnockedBack:
False
False
False
Weighted:
False
False
False
MeleeRadius:
50
50
50
ProjectileRadius:
100
100
100
EngageRadius:
150
150
150
Chicken
File:Rogue Legacy Kentucky.png
File:Rogue Legacy Fried.png
File:Rogue Legacy Chicken.png
General
Areas:
Attacks:
Movement:
Notes:
Kentucky
Fried
Chicken
Health:
1
1
1
Damage:
8
11
14
Xp:
100
175
350
Speed:
350
375
400
Jump:
950
950
950
Cooldown:
2
2
2
DropAmt:
1 - 1
1 - 1
1 - 2
DropChance:
0%
0%
0%
TurnSpeed:
10
10
10
ProjectileSpeed:
850
850
850
AnimationDelay:
30
30
30
AlwaysFaceTarget:
False
False
False
CanFall:
True
True
True
KnockedBack:
True
True
True
Weighted:
False
False
False
MeleeRadius:
10
10
10
ProjectileRadius:
20
20
20
EngageRadius:
30
30
30
EarthWizard
File:Rogue Legacy Earthsor.png
File:Rogue Legacy Gravisor.png
File:Rogue Legacy Terrasor.png
General
Areas:
Attacks:
Creates a yellow seal at the player's current location which spawns a large rock which deals damage when touched
Movement:
Flying, doesn't pass through obstacles
Notes:
Stronger versions create larger rocks
Earthsor
Gravisor
Terrasor
Health:
32
49
80
Damage:
20
24
28
Xp:
175
200
400
Speed:
270
270
300
Jump:
300
300
300
Cooldown:
1.25
1.25
2
DropAmt:
1 - 2
1 - 2
2 - 3
DropChance:
40%
50%
100%
TurnSpeed:
0.04
0.04
0.04
ProjectileSpeed:
650
650
650
AnimationDelay:
10
10
10
AlwaysFaceTarget:
True
True
True
CanFall:
True
True
True
KnockedBack:
True
True
True
Weighted:
False
False
False
MeleeRadius:
225
225
225
ProjectileRadius:
700
700
700
EngageRadius:
900
900
900
Energon
File:Rogue Legacy Energon.png
File:Rogue Legacy Mastertron.png
File:Rogue Legacy Voltron.png
General
Areas:
Attacks:
Movement:
Notes:
Possibly unimplemented
Energon
Mastertron
Voltron
Health:
25
38
65
Damage:
25
29
34
Xp:
150
250
375
Speed:
75
100
125
Jump:
950
950
950
Cooldown:
2
2
2
DropAmt:
1 - 2
1 - 2
2 - 4
DropChance:
40%
50%
100%
TurnSpeed:
10
10
10
ProjectileSpeed:
300
300
300
AnimationDelay:
10
10
10
AlwaysFaceTarget:
True
True
True
CanFall:
False
False
False
KnockedBack:
True
True
True
Weighted:
True
True
True
MeleeRadius:
150
150
150
ProjectileRadius:
750
750
750
EngageRadius:
850
850
850
Eyeball
File:Rogue Legacy Scout.png
File:Rogue Legacy Pupil.png
File:Rogue Legacy Visionary.png
General
Areas:
Castle
Garden
Tower
Dungon
Attacks:
Fires projectiles. Projectiles are extra dangerous since they pass through obstacles.
Movement:
Flying
Notes:
Scout
Pupil
Visionary
Health:
12
25
59
Damage:
15
18
21
Xp:
50
75
125
Speed:
435
435
435
Jump:
950
950
950
Cooldown:
0
0
0
DropAmt:
1 - 1
1 - 2
1 - 3
DropChance:
40%
50%
100%
TurnSpeed:
10
10
10
ProjectileSpeed:
435
435
435
AnimationDelay:
20
20
20
AlwaysFaceTarget:
False
False
False
CanFall:
False
False
False
KnockedBack:
False
False
False
Weighted:
False
False
False
MeleeRadius:
325
325
325
ProjectileRadius:
690
690
690
EngageRadius:
850
850
850
Fairy
File:Rogue Legacy Fury.png
File:Rogue Legacy Rage.png
File:Rogue Legacy Wrath.png
General
Areas:
Castel
Garden
Tower
Dungeon
Attacks:
Charges and fires projectiles
Movement:
Flies and passes through obstacles.
Notes:
Fires 1-3 energy balls in a + pattern, expert version fires in + and X pattern overlayed
Fury
Rage
Wrath
Health:
28
40
80
Damage:
18
22
25
Xp:
125
200
350
Speed:
250
265
280
Jump:
300
300
300
Cooldown:
1.75
1.75
2.5
DropAmt:
1 - 2
1 - 2
2 - 4
DropChance:
40%
50%
100%
TurnSpeed:
0.0325
0.0325
0.0325
ProjectileSpeed:
475
475
475
AnimationDelay:
10
10
10
AlwaysFaceTarget:
True
True
True
CanFall:
True
True
True
KnockedBack:
True
True
True
Weighted:
False
False
False
MeleeRadius:
225
225
225
ProjectileRadius:
700
700
700
EngageRadius:
925
925
925
Fireball
File:Rogue Legacy Charite.png
File:Rogue Legacy Pyrite.png
File:Rogue Legacy Infernite.png
General
Areas:
Attacks:
Charges and fires a ranged projectile.
Movement:
Flies, passes through obstacles.
Notes:
Charite
Pyrite
Infernite
Health:
35
52
75
Damage:
23
25
28
Xp:
100
175
350
Speed:
400
420
440
Jump:
950
950
950
Cooldown:
4
4
4
DropAmt:
1 - 2
1 - 2
2 - 3
DropChance:
40%
50%
100%
TurnSpeed:
0.0275
0.03
0.03
ProjectileSpeed:
525
525
525
AnimationDelay:
20
20
20
AlwaysFaceTarget:
True
True
True
CanFall:
False
False
False
KnockedBack:
True
True
True
Weighted:
False
False
False
MeleeRadius:
500
500
500
ProjectileRadius:
700
700
700
EngageRadius:
1350
1350
1350
FireWizard
File:Rogue Legacy Flamelock.png
File:Rogue Legacy Blazelock.png
File:Rogue Legacy Sollock.png
General
Areas:
Attacks:
Shoots fireballs at the player's current location which travel in a straight line
Movement:
Flying, doesn't pass through obstacles
Notes:
Flamelock: 3 small fireballs Blazelock: 5 small fireballs (fast) Sollock: 3 very large fireballs (slow)
Flamelock
Blazelock
Sollock
Health:
32
49
80
Damage:
20
28
38
Xp:
175
200
400
Speed:
270
270
270
Jump:
300
300
300
Cooldown:
1.25
1.25
2
DropAmt:
1 - 2
1 - 2
2 - 3
DropChance:
40%
50%
100%
TurnSpeed:
0.04
0.04
0.04
ProjectileSpeed:
650
650
300
AnimationDelay:
10
10
10
AlwaysFaceTarget:
True
True
True
CanFall:
True
True
True
KnockedBack:
True
True
True
Weighted:
False
False
False
MeleeRadius:
225
225
225
ProjectileRadius:
700
700
700
EngageRadius:
900
900
900
HomingTurret
File:Rogue Legacy GuardBox.png
File:Rogue Legacy GuardBoxXL.png
File:Rogue Legacy GuardBox2000.png
General
Areas:
Attacks:
Shoots missile(s)
Movement:
Stationary, Turning
Notes:
Faces in the direction of the player, but can only face left or right
GuardBox
GuardBox XL
GuardBox 2000
Health:
18
25
50
Damage:
20
26
31
Xp:
75
125
225
Speed:
0
0
0
Jump:
1035
1035
1035
Cooldown:
2
2
2
DropAmt:
1 - 1
1 - 2
1 - 3
DropChance:
40%
50%
100%
TurnSpeed:
10
10
10
ProjectileSpeed:
775
1100
925
AnimationDelay:
10
10
10
AlwaysFaceTarget:
True
True
True
CanFall:
False
False
False
KnockedBack:
True
True
True
Weighted:
True
True
True
MeleeRadius:
10
10
10
ProjectileRadius:
20
20
20
EngageRadius:
975
975
975
Horse
File:Rogue Legacy HeadlessHorse.png
File:Rogue Legacy DarkStallion.png
File:Rogue Legacy NightMare.png
General
Areas:
Attacks:
Attacks by charging and circling. Advanced versions leave a trail of fire
Movement:
Running
Notes:
Headless Horse
Dark Stallion
Night Mare
Health:
30
41
70
Damage:
23
27
31
Xp:
25
75
200
Speed:
425
500
550
Jump:
900
900
900
Cooldown:
2
2
2
DropAmt:
1 - 2
1 - 2
2 - 3
DropChance:
40%
50%
100%
TurnSpeed:
10
10
10
ProjectileSpeed:
0
0
0
AnimationDelay:
15
15
15
AlwaysFaceTarget:
False
False
False
CanFall:
False
False
False
KnockedBack:
False
False
False
Weighted:
True
True
True
MeleeRadius:
700
700
700
ProjectileRadius:
1800
1800
1800
EngageRadius:
2100
2100
2100
IceWizard
File:Rogue Legacy Frosten.png
File:Rogue Legacy Icen.png
File:Rogue Legacy Glacien.png
General
Areas:
Attacks:
Shoots ice in every direction which travels in a straight line
Movement:
Flying, doesn't pass through obstacles
Notes:
larger ones shoot more and larger ice crystals
Frosten
Icen
Glacien
Health:
32
49
80
Damage:
20
28
35
Xp:
175
200
400
Speed:
270
270
300
Jump:
300
300
300
Cooldown:
1.25
1.25
2
DropAmt:
1 - 2
1 - 2
2 - 3
DropChance:
40%
50%
100%
TurnSpeed:
0.04
0.04
0.04
ProjectileSpeed:
500
500
600
AnimationDelay:
10
10
10
AlwaysFaceTarget:
True
True
True
CanFall:
True
True
True
KnockedBack:
True
True
True
Weighted:
False
False
False
MeleeRadius:
225
225
225
ProjectileRadius:
700
700
700
EngageRadius:
900
900
900
Knight
File:Rogue Legacy CorruptKnight.png
File:Rogue Legacy CorruptVanguard.png
File:Rogue Legacy CorruptLord.png
General
Areas:
Attacks:
Movement:
Notes:
Corrupt Knight
Corrupt Vanguard
Corrupt Lord
Health:
40
58
85
Damage:
27
32
38
Xp:
125
185
250
Speed:
75
75
125
Jump:
950
950
950
Cooldown:
0.75
0.5
0.5
DropAmt:
1 - 2
1 - 2
2 - 4
DropChance:
40%
50%
100%
TurnSpeed:
10
10
10
ProjectileSpeed:
860
860
780
AnimationDelay:
10
10
10
AlwaysFaceTarget:
True
True
True
CanFall:
False
False
False
KnockedBack:
True
True
True
Weighted:
True
True
True
MeleeRadius:
325
325
325
ProjectileRadius:
690
690
690
EngageRadius:
850
850
850
LastBoss
File:Rogue Legacy Johannes.png
File:Rogue Legacy TheFountain.png
File:Rogue Legacy Johannes.png
General
Areas:
Attacks:
Movement:
Notes:
Johannes
The Fountain
Johannes
Health:
315
545
100
Damage:
22
23
30
Xp:
1000
5000
1000
Speed:
500
325
550
Jump:
1050
1050
1050
Cooldown:
1
1
1
DropAmt:
20 - 30
20 - 30
20 - 30
DropChance:
100%
100%
100%
TurnSpeed:
2
2
2
ProjectileSpeed:
1100
1000
1100
AnimationDelay:
10
10
10
AlwaysFaceTarget:
False
True
False
CanFall:
False
False
False
KnockedBack:
True
False
True
Weighted:
True
True
True
MeleeRadius:
300
300
300
ProjectileRadius:
650
675
650
EngageRadius:
900
925
900
Ninja
File:Rogue Legacy Ninjo.png
File:Rogue Legacy Ninpo.png
File:Rogue Legacy Ninpojo.png
General
Areas:
Attacks:
Throw a Ninja Star at the player
Movement:
Running, Jumping
Notes:
Ninjo
Ninpo
Ninopojo
Health:
30
44
65
Damage:
20
25
30
Xp:
150
250
450
Speed:
250
325
400
Jump:
600
600
600
Cooldown:
1.5
1.5
1.5
DropAmt:
1 - 2
1 - 2
2 - 4
DropChance:
40%
50%
100%
TurnSpeed:
10
10
10
ProjectileSpeed:
550
625
700
AnimationDelay:
10
10
10
AlwaysFaceTarget:
True
True
True
CanFall:
False
False
False
KnockedBack:
True
True
True
Weighted:
True
True
True
MeleeRadius:
225
225
225
ProjectileRadius:
700
700
700
EngageRadius:
1000
1000
1000
Plant
File:Rogue Legacy Bud.png
File:Rogue Legacy Plantite.png
File:Rogue Legacy Flowermon.png
General
Areas:
Castle
Garden
Tower
Dungeon
Attacks:
Movement:
Notes:
Bud
Plantite
Flowermon
Health:
20
29
57
Damage:
20
23
27
Xp:
25
50
175
Speed:
125
150
200
Jump:
900
900
900
Cooldown:
2
1.75
1.25
DropAmt:
1 - 2
1 - 2
2 - 4
DropChance:
40%
50%
100%
TurnSpeed:
10
10
10
ProjectileSpeed:
900
1000
1000
AnimationDelay:
10
10
10
AlwaysFaceTarget:
True
True
True
CanFall:
False
False
False
KnockedBack:
True
True
True
Weighted:
True
True
True
MeleeRadius:
325
325
325
ProjectileRadius:
690
690
690
EngageRadius:
850
850
850
Portrait
File:Rogue Legacy Doomvas.png
File:Rogue Legacy Doomtrait.png
File:Rogue Legacy Doomscape.png
General
Areas:
Attacks:
Hits you. Doomtrait and Doomscape shoot energy balls
Movement:
Imitates a normal portrait until it comes in melee range. Then it flies in a circular pattern around the player.
Notes:
Reveals itself by shaking when the player is close.
Doomvas
Doomtrait
Doomscape
Health:
35
45
70
Damage:
21
25
27
Xp:
50
75
100
Speed:
500
550
600
Jump:
600
600
600
Cooldown:
2
2
2
DropAmt:
1 - 2
1 - 2
1 - 2
DropChance:
40%
50%
100%
TurnSpeed:
0.03
0.0425
0.03
ProjectileSpeed:
1020
400
400
AnimationDelay:
60
60
60
AlwaysFaceTarget:
False
False
False
CanFall:
False
False
False
KnockedBack:
False
False
False
Weighted:
False
False
False
MeleeRadius:
25
25
25
ProjectileRadius:
100
100
100
EngageRadius:
300
300
300
ShieldKnight
File:Rogue Legacy TallGuard.png
File:Rogue Legacy HulkGuard.png
File:Rogue Legacy TowerGuard.png
General
Areas:
Attacks:
No Attacks
Movement:
Walking, slowly turns shield to face player.
Notes:
Attacking the shield knocks the player back a long distance. Attack it from behind.
Tall Guard
Hulk Guard
Tower Guard
Health:
40
58
85
Damage:
31
38
45
Xp:
150
250
450
Speed:
100
175
250
Jump:
950
950
950
Cooldown:
2.25
2.25
2.25
DropAmt:
1 - 2
1 - 2
2 - 4
DropChance:
40%
50%
100%
TurnSpeed:
0.0175
0.0175
0.0175
ProjectileSpeed:
650
650
650
AnimationDelay:
7
7
11
AlwaysFaceTarget:
True
True
True
CanFall:
False
False
False
KnockedBack:
True
True
True
Weighted:
True
True
True
MeleeRadius:
50
50
50
ProjectileRadius:
550
550
550
EngageRadius:
700
700
700
Skeleton
File:Rogue Legacy MrBones.png
File:Rogue Legacy Mcrib.png
General
Areas:
Castle
Garden
Tower
Dungeon
Attacks:
Throws bones in an arc
Movement:
Walking and jumping
Notes:
Bones penetrate through ceilings and walls.
Skeleton
Mr Bones
McRib
Health:
27
36
75
Damage:
20
26
30
Xp:
100
150
200
Speed:
80
80
140
Jump:
925
925
925
Cooldown:
0.75
0.45
0.4
DropAmt:
1 - 2
1 - 2
2 - 3
DropChance:
40%
50%
100%
TurnSpeed:
10
10
10
ProjectileSpeed:
1040
1040
1040
AnimationDelay:
10
10
10
AlwaysFaceTarget:
True
True
True
CanFall:
False
False
False
KnockedBack:
True
True
True
Weighted:
True
True
True
MeleeRadius:
225
225
225
ProjectileRadius:
500
500
500
EngageRadius:
700
700
700
SkeletonArcher
File:Rogue Legacy Archer.png
File:Rogue Legacy Ramger.png
File:Rogue Legacy Sniper.png
General
Areas:
Attacks:
Shoots arrows
Movement:
Walking and jumping
Notes:
Can choose between 2 stances (high and low arc)
Archer
Ranger
Sniper
Health:
20
35
65
Damage:
22
27
32
Xp:
75
125
275
Speed:
125
150
200
Jump:
0
0
0
Cooldown:
2
2
2
DropAmt:
1 - 1
1 - 2
1 - 3
DropChance:
40%
50%
100%
TurnSpeed:
10
10
10
ProjectileSpeed:
1000
1100
1100
AnimationDelay:
10
10
10
AlwaysFaceTarget:
True
True
True
CanFall:
False
False
False
KnockedBack:
True
True
True
Weighted:
True
True
True
MeleeRadius:
325
325
325
ProjectileRadius:
625
625
625
EngageRadius:
850
850
850
Spark
File:Rogue Legacy Sparky.png
File:Rogue Legacy Mr.Spark.png
File:Rogue Legacy GrandpaSpark.png
General
Areas:
Attacks:
Movement:
Notes:
Possibly unimplemented
Sparky
Mr. Spark
Grandpa Spark
Health:
20
20
20
Damage:
20
28
34
Xp:
100
175
350
Speed:
200
300
375
Jump:
500
500
500
Cooldown:
2
2
2
DropAmt:
1 - 2
1 - 2
2 - 3
DropChance:
40%
50%
100%
TurnSpeed:
0.0275
0.03
0.03
ProjectileSpeed:
525
525
525
AnimationDelay:
10
10
10
AlwaysFaceTarget:
False
False
False
CanFall:
False
False
False
KnockedBack:
False
False
False
Weighted:
False
False
False
MeleeRadius:
10
10
10
ProjectileRadius:
20
20
20
EngageRadius:
30
30
30
SpikeTrap
File:Rogue Legacy SpikeTrap.png
File:Rogue Legacy SpikeTrap.png
File:Rogue Legacy SpikeTrap.png
General
Areas:
Attacks:
Movement:
Notes:
Spike Trap
Spike Trap
Spike Trap
Health:
1
1
1
Damage:
25
30
35
Xp:
150
250
500
Speed:
100
100
100
Jump:
600
600
600
Cooldown:
2
2
2
DropAmt:
1 - 1
1 - 1
1 - 1
DropChance:
40%
50%
100%
TurnSpeed:
10
10
10
ProjectileSpeed:
1020
1020
1020
AnimationDelay:
10
10
10
AlwaysFaceTarget:
False
False
False
CanFall:
False
False
False
KnockedBack:
False
False
False
Weighted:
False
False
False
MeleeRadius:
225
225
225
ProjectileRadius:
500
500
500
EngageRadius:
700
700
700
Starburst
File:Rogue Legacy Plinky.png
File:Rogue Legacy Planky.png
File:Rogue Legacy Plonky.png
General
Areas:
Castle
Garden
Tower
Dungeon
Attacks:
Fires projectiles that do not penetrate walls and floors.
Movement:
Immobile
Notes:
Plinky
Planky
Plonky
Health:
18
25
50
Damage:
15
18
21
Xp:
50
75
125
Speed:
435
435
435
Jump:
950
950
950
Cooldown:
0
0
0
DropAmt:
1 - 1
1 - 2
1 - 3
DropChance:
40%
50%
100%
TurnSpeed:
10
10
10
ProjectileSpeed:
435
435
435
AnimationDelay:
20
20
20
AlwaysFaceTarget:
False
False
False
CanFall:
False
False
False
KnockedBack:
False
False
False
Weighted:
False
False
False
MeleeRadius:
325
325
325
ProjectileRadius:
690
690
690
EngageRadius:
850
850
850
SwordKnight
File:Rogue Legacy GrayKnight.png
File:Rogue Legacy GrayBaron.png
File:Rogue Legacy Graydiator.png
General
Areas:
Attacks:
Movement:
Notes:
Gray Knight
Gray Baron
Graydiator
Health:
40
58
85
Damage:
36
51
59
Xp:
100
175
350
Speed:
75
75
85
Jump:
950
950
950
Cooldown:
0.5
1.25
1.25
DropAmt:
1 - 2
1 - 2
2 - 4
DropChance:
40%
50%
100%
TurnSpeed:
10
10
10
ProjectileSpeed:
850
850
1350
AnimationDelay:
12
12
12
AlwaysFaceTarget:
True
True
True
CanFall:
False
False
False
KnockedBack:
True
True
True
Weighted:
True
True
True
MeleeRadius:
210
300
375
ProjectileRadius:
500
500
500
EngageRadius:
800
800
800
Wolf
File:Rogue Legacy Warg.png
File:Rogue Legacy Wargen.png
File:Rogue Legacy WargenFlorgen.png
General
Areas:
Attacks:
Charges, Highly mobile.
Movement:
Running, Jumping
Notes:
Warg
Wargen
Wargenflorgen
Health:
18
25
55
Damage:
25
28
32
Xp:
75
125
225
Speed:
600
700
850
Jump:
1035
1035
1035
Cooldown:
2
2
2
DropAmt:
1 - 2
1 - 2
2 - 3
DropChance:
40%
50%
100%
TurnSpeed:
10
10
10
ProjectileSpeed:
650
650
650
AnimationDelay:
30
30
30
AlwaysFaceTarget:
True
True
True
CanFall:
True
True
True
KnockedBack:
True
True
True
Weighted:
True
True
True
MeleeRadius:
50
50
50
ProjectileRadius:
400
400
400
EngageRadius:
550
575
625
Zombie
File:Rogue Legacy Zombie.png
File:Rogue Legacy Zomboner.png
File:Rogue Legacy Zombishnu.png
General
Areas:
Attacks:
Charges
Movement:
Walking
Notes:
Sinks into ground to hide when player isn't nearby
Zombie
Zomboner
Zombishnu
Health:
24
39
75
Damage:
25
29
34
Xp:
25
75
200
Speed:
160
260
350
Jump:
900
900
900
Cooldown:
2
2
2
DropAmt:
1 - 1
1 - 2
1 - 3
DropChance:
40%
50%
100%
TurnSpeed:
10
10
10
ProjectileSpeed:
650
650
650
AnimationDelay:
12
14
16
AlwaysFaceTarget:
True
True
True
CanFall:
False
False
False
KnockedBack:
True
True
False
Weighted:
True
True
True
MeleeRadius:
100
100
100
ProjectileRadius:
150
150
150
EngageRadius:
435
435
435
Invulnerable Objects [ edit ]
Spike Traps
File:Rogue Legacy SpikeTrap.png
General
Attacks
Springs out spikes when the player steps on it
Movement
None
Notes
Not activated when heir has P.A.D
Spike Trap [ edit ]
Areas
Castle, Dungeon, Forest, Maya
Level
Health
Damage
Notes
Wall Turret
File:Rogue Legacy Wallturret.png
General
Attacks
Shoots fireballs into a fixed direction. RoF depends.
Movement
Notes
Wall Turret [ edit ]
Areas
Castle, Dungeon, Forest, Maya
Level
Health
Damage
Notes
Mini Bosses [ edit ]
Skeleton Mini-Bosses
File:Rogue Legacy Berith.png
File:Rogue Legacy Halphas.png
General
Attacks
Throws several bones at once.
Movement
Walking and jumping
Notes
Will "enrage" and throw more bones and will throw them much faster after partner dies.
Areas
Castle Bonus Room (2 x 1)
Level
Health
Damage
Normal: 3 Bones Damage Enraged: 5 Bones Damage
Notes
Weaken his buddy before killing him!
Halphas [ edit ]
Areas
Castle Bonus Room (2 x 1)
Level
Health
Damage
Normal: 3 Bones Damage Enraged: 5 Bones Damage
Notes
Weaken his buddy before killing him!
Corrupt Knight Mini-Bosses
File:Rogue Legacy Botis.png
General
Attacks
Swings Spear, Charges (two or three consecutive times), Ranged Attack
Movement
Carging, Walking
Level
Health
Strength
Notes
Easy to kill with pogo attacks
Sallos Mini-Boss
File:Rogue Legacy Sallos.png
General
Attacks
shoot out 4 energy balls, either in all 4 diagonal directions, or the cardinal directions.
Movement
Flying around in a circular pattern
Areas
Health
Level
Strength
Notes
Recognizing a Sallos
Recognizing a Sallos is easy if you pause the game!
To distinguish the Sallos from a regular portrait, pause the game. If it is a Sallos, it will display a box with a health amount below.
Removed [ edit ]
The enemies were removed from the game due to bugs:
Sparky: these are enemies that you can see in the demo. They traveled across terrain including along the walls. They kept bugging out and were eventually removed last minute.
Reflector: an enemy you can see on the Cellar Door Games webpage. He was going to fire bullets that you had to hit back to damage. He was removed due to the projectile crashing the game, and not fitting with the random map generation.
Mages (fire, earth, ice): they used to be able to teleport, but that functionality was removed from the game.
Chicken Table Alektorophobia: originally there were tables with chickens on it, which acted like paintings. They were buggy (floated over the ground). It was removed and turned into the Alektorophobia trait where chicken legs became running chickens.