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Monsters
BallAndChain | |||||
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General | |||||
Areas: |
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Attacks: | |||||
Movement: | |||||
Notes: | |||||
Chaintor | Chaintex | Chaintus | |||
Health: | 40 | 58 | 85 | ||
Damage: | 27 | 32 | 38 | ||
Xp: | 125 | 150 | 200 | ||
Speed: | 100 | 150 | 175 | ||
Jump: | 600 | 600 | 600 | ||
Cooldown: | 2 | 2 | 2 | ||
DropAmt: | 1 - 2 | 1 - 2 | 2 - 4 | ||
DropChance: | 40% | 50% | 100% | ||
TurnSpeed: | 10 | 10 | 10 | ||
ProjectileSpeed: | 1020 | 1020 | 1020 | ||
AnimationDelay: | 10 | 10 | 10 | ||
AlwaysFaceTarget: | True | True | True | ||
CanFall: | False | False | False | ||
KnockedBack: | True | True | True | ||
Weighted: | True | True | True | ||
MeleeRadius: | 225 | 225 | 225 | ||
ProjectileRadius: | 500 | 500 | 500 | ||
EngageRadius: | 800 | 800 | 800 |
Blob | |||||
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General | |||||
Areas: |
| ||||
Attacks: | Charge player, Stronger variants leave a trail of fire | ||||
Movement: | Jumping | ||||
Notes: | Split on death | ||||
Bloob | Bloobite | Bloobasaurus Rex | |||
Health: | 14 | 18 | 24 | ||
Damage: | 13 | 14 | 17 | ||
Xp: | 25 | 29 | 35 | ||
Speed: | 50 | 80 | 90 | ||
Jump: | 975 | 975 | 975 | ||
Cooldown: | 2 | 2 | 2 | ||
DropAmt: | 1 - 1 | 1 - 1 | 1 - 1 | ||
DropChance: | 23% | 20% | 10% | ||
TurnSpeed: | 10 | 10 | 10 | ||
ProjectileSpeed: | 0 | 0 | 0 | ||
AnimationDelay: | 20 | 20 | 20 | ||
AlwaysFaceTarget: | True | True | True | ||
CanFall: | True | True | True | ||
KnockedBack: | True | True | True | ||
Weighted: | True | True | True | ||
MeleeRadius: | 225 | 225 | 225 | ||
ProjectileRadius: | 500 | 500 | 500 | ||
EngageRadius: | 750 | 750 | 750 |
BouncySpike | ||||
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General | ||||
Areas: |
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Attacks: | ||||
Movement: | ||||
Notes: | ||||
Spiketor | Spiketex | Spiketus | ||
Health: | 5 | 5 | 5 | |
Damage: | 27 | 32 | 38 | |
Xp: | 25 | 25 | 25 | |
Speed: | 300 | 300 | 300 | |
Jump: | 300 | 300 | 300 | |
Cooldown: | 2 | 2 | 2 | |
DropAmt: | 1 - 1 | 1 - 1 | 1 - 1 | |
DropChance: | 40% | 50% | 100% | |
TurnSpeed: | 10 | 10 | 10 | |
ProjectileSpeed: | 650 | 650 | 650 | |
AnimationDelay: | 10 | 10 | 10 | |
AlwaysFaceTarget: | True | True | True | |
CanFall: | False | False | False | |
KnockedBack: | False | False | False | |
Weighted: | False | False | False | |
MeleeRadius: | 50 | 50 | 50 | |
ProjectileRadius: | 100 | 100 | 100 | |
EngageRadius: | 150 | 150 | 150 |
Chicken | ||||
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General | ||||
Areas: |
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Attacks: | ||||
Movement: | ||||
Notes: | ||||
Kentucky | Fried | Chicken | ||
Health: | 1 | 1 | 1 | |
Damage: | 8 | 11 | 14 | |
Xp: | 100 | 175 | 350 | |
Speed: | 350 | 375 | 400 | |
Jump: | 950 | 950 | 950 | |
Cooldown: | 2 | 2 | 2 | |
DropAmt: | 1 - 1 | 1 - 1 | 1 - 2 | |
DropChance: | 0% | 0% | 0% | |
TurnSpeed: | 10 | 10 | 10 | |
ProjectileSpeed: | 850 | 850 | 850 | |
AnimationDelay: | 30 | 30 | 30 | |
AlwaysFaceTarget: | False | False | False | |
CanFall: | True | True | True | |
KnockedBack: | True | True | True | |
Weighted: | False | False | False | |
MeleeRadius: | 10 | 10 | 10 | |
ProjectileRadius: | 20 | 20 | 20 | |
EngageRadius: | 30 | 30 | 30 |
EarthWizard | |||||
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General | |||||
Areas: |
| ||||
Attacks: | Creates a yellow seal at the player's current location which spawns a large rock which deals damage when touched | ||||
Movement: | Flying, doesn't pass through obstacles | ||||
Notes: | Stronger versions create larger rocks | ||||
Earthsor | Gravisor | Terrasor | |||
Health: | 32 | 49 | 80 | ||
Damage: | 20 | 24 | 28 | ||
Xp: | 175 | 200 | 400 | ||
Speed: | 270 | 270 | 300 | ||
Jump: | 300 | 300 | 300 | ||
Cooldown: | 1.25 | 1.25 | 2 | ||
DropAmt: | 1 - 2 | 1 - 2 | 2 - 3 | ||
DropChance: | 40% | 50% | 100% | ||
TurnSpeed: | 0.04 | 0.04 | 0.04 | ||
ProjectileSpeed: | 650 | 650 | 650 | ||
AnimationDelay: | 10 | 10 | 10 | ||
AlwaysFaceTarget: | True | True | True | ||
CanFall: | True | True | True | ||
KnockedBack: | True | True | True | ||
Weighted: | False | False | False | ||
MeleeRadius: | 225 | 225 | 225 | ||
ProjectileRadius: | 700 | 700 | 700 | ||
EngageRadius: | 900 | 900 | 900 |
Energon | ||||
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General | ||||
Areas: |
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Attacks: | ||||
Movement: | ||||
Notes: | Possibly unimplemented | |||
Energon | Mastertron | Voltron | ||
Health: | 25 | 38 | 65 | |
Damage: | 25 | 29 | 34 | |
Xp: | 150 | 250 | 375 | |
Speed: | 75 | 100 | 125 | |
Jump: | 950 | 950 | 950 | |
Cooldown: | 2 | 2 | 2 | |
DropAmt: | 1 - 2 | 1 - 2 | 2 - 4 | |
DropChance: | 40% | 50% | 100% | |
TurnSpeed: | 10 | 10 | 10 | |
ProjectileSpeed: | 300 | 300 | 300 | |
AnimationDelay: | 10 | 10 | 10 | |
AlwaysFaceTarget: | True | True | True | |
CanFall: | False | False | False | |
KnockedBack: | True | True | True | |
Weighted: | True | True | True | |
MeleeRadius: | 150 | 150 | 150 | |
ProjectileRadius: | 750 | 750 | 750 | |
EngageRadius: | 850 | 850 | 850 |
Eyeball | |||||||
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General | |||||||
Areas: |
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Attacks: | Fires projectiles. Projectiles are extra dangerous since they pass through obstacles. | ||||||
Movement: | Flying | ||||||
Notes: | |||||||
Scout | Pupil | Visionary | |||||
Health: | 12 | 25 | 59 | ||||
Damage: | 15 | 18 | 21 | ||||
Xp: | 50 | 75 | 125 | ||||
Speed: | 435 | 435 | 435 | ||||
Jump: | 950 | 950 | 950 | ||||
Cooldown: | 0 | 0 | 0 | ||||
DropAmt: | 1 - 1 | 1 - 2 | 1 - 3 | ||||
DropChance: | 40% | 50% | 100% | ||||
TurnSpeed: | 10 | 10 | 10 | ||||
ProjectileSpeed: | 435 | 435 | 435 | ||||
AnimationDelay: | 20 | 20 | 20 | ||||
AlwaysFaceTarget: | False | False | False | ||||
CanFall: | False | False | False | ||||
KnockedBack: | False | False | False | ||||
Weighted: | False | False | False | ||||
MeleeRadius: | 325 | 325 | 325 | ||||
ProjectileRadius: | 690 | 690 | 690 | ||||
EngageRadius: | 850 | 850 | 850 |
Fairy | |||||||
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General | |||||||
Areas: |
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Attacks: | Charges and fires projectiles | ||||||
Movement: | Flies and passes through obstacles. | ||||||
Notes: | Fires 1-3 energy balls in a + pattern, expert version fires in + and X pattern overlayed | ||||||
Fury | Rage | Wrath | |||||
Health: | 28 | 40 | 80 | ||||
Damage: | 18 | 22 | 25 | ||||
Xp: | 125 | 200 | 350 | ||||
Speed: | 250 | 265 | 280 | ||||
Jump: | 300 | 300 | 300 | ||||
Cooldown: | 1.75 | 1.75 | 2.5 | ||||
DropAmt: | 1 - 2 | 1 - 2 | 2 - 4 | ||||
DropChance: | 40% | 50% | 100% | ||||
TurnSpeed: | 0.0325 | 0.0325 | 0.0325 | ||||
ProjectileSpeed: | 475 | 475 | 475 | ||||
AnimationDelay: | 10 | 10 | 10 | ||||
AlwaysFaceTarget: | True | True | True | ||||
CanFall: | True | True | True | ||||
KnockedBack: | True | True | True | ||||
Weighted: | False | False | False | ||||
MeleeRadius: | 225 | 225 | 225 | ||||
ProjectileRadius: | 700 | 700 | 700 | ||||
EngageRadius: | 925 | 925 | 925 |
Fireball | ||||||
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General | ||||||
Areas: |
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Attacks: | Charges and fires a ranged projectile. | |||||
Movement: | Flies, passes through obstacles. | |||||
Notes: | ||||||
Charite | Pyrite | Infernite | ||||
Health: | 35 | 52 | 75 | |||
Damage: | 23 | 25 | 28 | |||
Xp: | 100 | 175 | 350 | |||
Speed: | 400 | 420 | 440 | |||
Jump: | 950 | 950 | 950 | |||
Cooldown: | 4 | 4 | 4 | |||
DropAmt: | 1 - 2 | 1 - 2 | 2 - 3 | |||
DropChance: | 40% | 50% | 100% | |||
TurnSpeed: | 0.0275 | 0.03 | 0.03 | |||
ProjectileSpeed: | 525 | 525 | 525 | |||
AnimationDelay: | 20 | 20 | 20 | |||
AlwaysFaceTarget: | True | True | True | |||
CanFall: | False | False | False | |||
KnockedBack: | True | True | True | |||
Weighted: | False | False | False | |||
MeleeRadius: | 500 | 500 | 500 | |||
ProjectileRadius: | 700 | 700 | 700 | |||
EngageRadius: | 1350 | 1350 | 1350 |
FireWizard | ||||||
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General | ||||||
Areas: |
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Attacks: | Shoots fireballs at the player's current location which travel in a straight line | |||||
Movement: | Flying, doesn't pass through obstacles | |||||
Notes: | Flamelock: 3 small fireballs Blazelock: 5 small fireballs (fast) Sollock: 3 very large fireballs (slow) | |||||
Flamelock | Blazelock | Sollock | ||||
Health: | 32 | 49 | 80 | |||
Damage: | 20 | 28 | 38 | |||
Xp: | 175 | 200 | 400 | |||
Speed: | 270 | 270 | 270 | |||
Jump: | 300 | 300 | 300 | |||
Cooldown: | 1.25 | 1.25 | 2 | |||
DropAmt: | 1 - 2 | 1 - 2 | 2 - 3 | |||
DropChance: | 40% | 50% | 100% | |||
TurnSpeed: | 0.04 | 0.04 | 0.04 | |||
ProjectileSpeed: | 650 | 650 | 300 | |||
AnimationDelay: | 10 | 10 | 10 | |||
AlwaysFaceTarget: | True | True | True | |||
CanFall: | True | True | True | |||
KnockedBack: | True | True | True | |||
Weighted: | False | False | False | |||
MeleeRadius: | 225 | 225 | 225 | |||
ProjectileRadius: | 700 | 700 | 700 | |||
EngageRadius: | 900 | 900 | 900 |
HomingTurret | ||||||
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General | ||||||
Areas: |
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Attacks: | Shoots missile(s) | |||||
Movement: | Stationary, Turning | |||||
Notes: | Faces in the direction of the player, but can only face left or right | |||||
GuardBox | GuardBox XL | GuardBox 2000 | ||||
Health: | 18 | 25 | 50 | |||
Damage: | 20 | 26 | 31 | |||
Xp: | 75 | 125 | 225 | |||
Speed: | 0 | 0 | 0 | |||
Jump: | 1035 | 1035 | 1035 | |||
Cooldown: | 2 | 2 | 2 | |||
DropAmt: | 1 - 1 | 1 - 2 | 1 - 3 | |||
DropChance: | 40% | 50% | 100% | |||
TurnSpeed: | 10 | 10 | 10 | |||
ProjectileSpeed: | 775 | 1100 | 925 | |||
AnimationDelay: | 10 | 10 | 10 | |||
AlwaysFaceTarget: | True | True | True | |||
CanFall: | False | False | False | |||
KnockedBack: | True | True | True | |||
Weighted: | True | True | True | |||
MeleeRadius: | 10 | 10 | 10 | |||
ProjectileRadius: | 20 | 20 | 20 | |||
EngageRadius: | 975 | 975 | 975 |
Horse | |||||
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General | |||||
Areas: |
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Attacks: | Attacks by charging and circling. Advanced versions leave a trail of fire | ||||
Movement: | Running | ||||
Notes: | |||||
Headless Horse | Dark Stallion | Night Mare | |||
Health: | 30 | 41 | 70 | ||
Damage: | 23 | 27 | 31 | ||
Xp: | 25 | 75 | 200 | ||
Speed: | 425 | 500 | 550 | ||
Jump: | 900 | 900 | 900 | ||
Cooldown: | 2 | 2 | 2 | ||
DropAmt: | 1 - 2 | 1 - 2 | 2 - 3 | ||
DropChance: | 40% | 50% | 100% | ||
TurnSpeed: | 10 | 10 | 10 | ||
ProjectileSpeed: | 0 | 0 | 0 | ||
AnimationDelay: | 15 | 15 | 15 | ||
AlwaysFaceTarget: | False | False | False | ||
CanFall: | False | False | False | ||
KnockedBack: | False | False | False | ||
Weighted: | True | True | True | ||
MeleeRadius: | 700 | 700 | 700 | ||
ProjectileRadius: | 1800 | 1800 | 1800 | ||
EngageRadius: | 2100 | 2100 | 2100 |
IceWizard | ||||||
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General | ||||||
Areas: |
| |||||
Attacks: | Shoots ice in every direction which travels in a straight line | |||||
Movement: | Flying, doesn't pass through obstacles | |||||
Notes: | larger ones shoot more and larger ice crystals | |||||
Frosten | Icen | Glacien | ||||
Health: | 32 | 49 | 80 | |||
Damage: | 20 | 28 | 35 | |||
Xp: | 175 | 200 | 400 | |||
Speed: | 270 | 270 | 300 | |||
Jump: | 300 | 300 | 300 | |||
Cooldown: | 1.25 | 1.25 | 2 | |||
DropAmt: | 1 - 2 | 1 - 2 | 2 - 3 | |||
DropChance: | 40% | 50% | 100% | |||
TurnSpeed: | 0.04 | 0.04 | 0.04 | |||
ProjectileSpeed: | 500 | 500 | 600 | |||
AnimationDelay: | 10 | 10 | 10 | |||
AlwaysFaceTarget: | True | True | True | |||
CanFall: | True | True | True | |||
KnockedBack: | True | True | True | |||
Weighted: | False | False | False | |||
MeleeRadius: | 225 | 225 | 225 | |||
ProjectileRadius: | 700 | 700 | 700 | |||
EngageRadius: | 900 | 900 | 900 |
Knight | ||||
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General | ||||
Areas: |
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Attacks: | ||||
Movement: | ||||
Notes: | ||||
Corrupt Knight | Corrupt Vanguard | Corrupt Lord | ||
Health: | 40 | 58 | 85 | |
Damage: | 27 | 32 | 38 | |
Xp: | 125 | 185 | 250 | |
Speed: | 75 | 75 | 125 | |
Jump: | 950 | 950 | 950 | |
Cooldown: | 0.75 | 0.5 | 0.5 | |
DropAmt: | 1 - 2 | 1 - 2 | 2 - 4 | |
DropChance: | 40% | 50% | 100% | |
TurnSpeed: | 10 | 10 | 10 | |
ProjectileSpeed: | 860 | 860 | 780 | |
AnimationDelay: | 10 | 10 | 10 | |
AlwaysFaceTarget: | True | True | True | |
CanFall: | False | False | False | |
KnockedBack: | True | True | True | |
Weighted: | True | True | True | |
MeleeRadius: | 325 | 325 | 325 | |
ProjectileRadius: | 690 | 690 | 690 | |
EngageRadius: | 850 | 850 | 850 |
LastBoss | ||||
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General | ||||
Areas: |
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Attacks: | ||||
Movement: | ||||
Notes: | ||||
Johannes | The Fountain | Johannes | ||
Health: | 315 | 545 | 100 | |
Damage: | 22 | 23 | 30 | |
Xp: | 1000 | 5000 | 1000 | |
Speed: | 500 | 325 | 550 | |
Jump: | 1050 | 1050 | 1050 | |
Cooldown: | 1 | 1 | 1 | |
DropAmt: | 20 - 30 | 20 - 30 | 20 - 30 | |
DropChance: | 100% | 100% | 100% | |
TurnSpeed: | 2 | 2 | 2 | |
ProjectileSpeed: | 1100 | 1000 | 1100 | |
AnimationDelay: | 10 | 10 | 10 | |
AlwaysFaceTarget: | False | True | False | |
CanFall: | False | False | False | |
KnockedBack: | True | False | True | |
Weighted: | True | True | True | |
MeleeRadius: | 300 | 300 | 300 | |
ProjectileRadius: | 650 | 675 | 650 | |
EngageRadius: | 900 | 925 | 900 |
Ninja | |||||
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General | |||||
Areas: |
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Attacks: | Throw a Ninja Star at the player | ||||
Movement: | Running, Jumping | ||||
Notes: | |||||
Ninjo | Ninpo | Ninopojo | |||
Health: | 30 | 44 | 65 | ||
Damage: | 20 | 25 | 30 | ||
Xp: | 150 | 250 | 450 | ||
Speed: | 250 | 325 | 400 | ||
Jump: | 600 | 600 | 600 | ||
Cooldown: | 1.5 | 1.5 | 1.5 | ||
DropAmt: | 1 - 2 | 1 - 2 | 2 - 4 | ||
DropChance: | 40% | 50% | 100% | ||
TurnSpeed: | 10 | 10 | 10 | ||
ProjectileSpeed: | 550 | 625 | 700 | ||
AnimationDelay: | 10 | 10 | 10 | ||
AlwaysFaceTarget: | True | True | True | ||
CanFall: | False | False | False | ||
KnockedBack: | True | True | True | ||
Weighted: | True | True | True | ||
MeleeRadius: | 225 | 225 | 225 | ||
ProjectileRadius: | 700 | 700 | 700 | ||
EngageRadius: | 1000 | 1000 | 1000 |
Plant | |||||||
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General | |||||||
Areas: |
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Attacks: | |||||||
Movement: | |||||||
Notes: | |||||||
Bud | Plantite | Flowermon | |||||
Health: | 20 | 29 | 57 | ||||
Damage: | 20 | 23 | 27 | ||||
Xp: | 25 | 50 | 175 | ||||
Speed: | 125 | 150 | 200 | ||||
Jump: | 900 | 900 | 900 | ||||
Cooldown: | 2 | 1.75 | 1.25 | ||||
DropAmt: | 1 - 2 | 1 - 2 | 2 - 4 | ||||
DropChance: | 40% | 50% | 100% | ||||
TurnSpeed: | 10 | 10 | 10 | ||||
ProjectileSpeed: | 900 | 1000 | 1000 | ||||
AnimationDelay: | 10 | 10 | 10 | ||||
AlwaysFaceTarget: | True | True | True | ||||
CanFall: | False | False | False | ||||
KnockedBack: | True | True | True | ||||
Weighted: | True | True | True | ||||
MeleeRadius: | 325 | 325 | 325 | ||||
ProjectileRadius: | 690 | 690 | 690 | ||||
EngageRadius: | 850 | 850 | 850 |
Portrait | |||||
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General | |||||
Areas: |
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Attacks: | Hits you. Doomtrait and Doomscape shoot energy balls | ||||
Movement: | Imitates a normal portrait until it comes in melee range. Then it flies in a circular pattern around the player. | ||||
Notes: | Reveals itself by shaking when the player is close. | ||||
Doomvas | Doomtrait | Doomscape | |||
Health: | 35 | 45 | 70 | ||
Damage: | 21 | 25 | 27 | ||
Xp: | 50 | 75 | 100 | ||
Speed: | 500 | 550 | 600 | ||
Jump: | 600 | 600 | 600 | ||
Cooldown: | 2 | 2 | 2 | ||
DropAmt: | 1 - 2 | 1 - 2 | 1 - 2 | ||
DropChance: | 40% | 50% | 100% | ||
TurnSpeed: | 0.03 | 0.0425 | 0.03 | ||
ProjectileSpeed: | 1020 | 400 | 400 | ||
AnimationDelay: | 60 | 60 | 60 | ||
AlwaysFaceTarget: | False | False | False | ||
CanFall: | False | False | False | ||
KnockedBack: | False | False | False | ||
Weighted: | False | False | False | ||
MeleeRadius: | 25 | 25 | 25 | ||
ProjectileRadius: | 100 | 100 | 100 | ||
EngageRadius: | 300 | 300 | 300 |
ShieldKnight | |||||
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General | |||||
Areas: |
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Attacks: | No Attacks | ||||
Movement: | Walking, slowly turns shield to face player. | ||||
Notes: | Attacking the shield knocks the player back a long distance. Attack it from behind. | ||||
Tall Guard | Hulk Guard | Tower Guard | |||
Health: | 40 | 58 | 85 | ||
Damage: | 31 | 38 | 45 | ||
Xp: | 150 | 250 | 450 | ||
Speed: | 100 | 175 | 250 | ||
Jump: | 950 | 950 | 950 | ||
Cooldown: | 2.25 | 2.25 | 2.25 | ||
DropAmt: | 1 - 2 | 1 - 2 | 2 - 4 | ||
DropChance: | 40% | 50% | 100% | ||
TurnSpeed: | 0.0175 | 0.0175 | 0.0175 | ||
ProjectileSpeed: | 650 | 650 | 650 | ||
AnimationDelay: | 7 | 7 | 11 | ||
AlwaysFaceTarget: | True | True | True | ||
CanFall: | False | False | False | ||
KnockedBack: | True | True | True | ||
Weighted: | True | True | True | ||
MeleeRadius: | 50 | 50 | 50 | ||
ProjectileRadius: | 550 | 550 | 550 | ||
EngageRadius: | 700 | 700 | 700 |
Skeleton | |||||||
---|---|---|---|---|---|---|---|
General | |||||||
Areas: |
| ||||||
Attacks: | Throws bones in an arc | ||||||
Movement: | Walking and jumping | ||||||
Notes: | Bones penetrate through ceilings and walls. | ||||||
Skeleton | Mr Bones | McRib | |||||
Health: | 27 | 36 | 75 | ||||
Damage: | 20 | 26 | 30 | ||||
Xp: | 100 | 150 | 200 | ||||
Speed: | 80 | 80 | 140 | ||||
Jump: | 925 | 925 | 925 | ||||
Cooldown: | 0.75 | 0.45 | 0.4 | ||||
DropAmt: | 1 - 2 | 1 - 2 | 2 - 3 | ||||
DropChance: | 40% | 50% | 100% | ||||
TurnSpeed: | 10 | 10 | 10 | ||||
ProjectileSpeed: | 1040 | 1040 | 1040 | ||||
AnimationDelay: | 10 | 10 | 10 | ||||
AlwaysFaceTarget: | True | True | True | ||||
CanFall: | False | False | False | ||||
KnockedBack: | True | True | True | ||||
Weighted: | True | True | True | ||||
MeleeRadius: | 225 | 225 | 225 | ||||
ProjectileRadius: | 500 | 500 | 500 | ||||
EngageRadius: | 700 | 700 | 700 |
SkeletonArcher | |||||
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General | |||||
Areas: |
| ||||
Attacks: | Shoots arrows | ||||
Movement: | Walking and jumping | ||||
Notes: | Can choose between 2 stances (high and low arc) | ||||
Archer | Ranger | Sniper | |||
Health: | 20 | 35 | 65 | ||
Damage: | 22 | 27 | 32 | ||
Xp: | 75 | 125 | 275 | ||
Speed: | 125 | 150 | 200 | ||
Jump: | 0 | 0 | 0 | ||
Cooldown: | 2 | 2 | 2 | ||
DropAmt: | 1 - 1 | 1 - 2 | 1 - 3 | ||
DropChance: | 40% | 50% | 100% | ||
TurnSpeed: | 10 | 10 | 10 | ||
ProjectileSpeed: | 1000 | 1100 | 1100 | ||
AnimationDelay: | 10 | 10 | 10 | ||
AlwaysFaceTarget: | True | True | True | ||
CanFall: | False | False | False | ||
KnockedBack: | True | True | True | ||
Weighted: | True | True | True | ||
MeleeRadius: | 325 | 325 | 325 | ||
ProjectileRadius: | 625 | 625 | 625 | ||
EngageRadius: | 850 | 850 | 850 |
Spark | ||||
---|---|---|---|---|
General | ||||
Areas: |
| |||
Attacks: | ||||
Movement: | ||||
Notes: | Possibly unimplemented | |||
Sparky | Mr. Spark | Grandpa Spark | ||
Health: | 20 | 20 | 20 | |
Damage: | 20 | 28 | 34 | |
Xp: | 100 | 175 | 350 | |
Speed: | 200 | 300 | 375 | |
Jump: | 500 | 500 | 500 | |
Cooldown: | 2 | 2 | 2 | |
DropAmt: | 1 - 2 | 1 - 2 | 2 - 3 | |
DropChance: | 40% | 50% | 100% | |
TurnSpeed: | 0.0275 | 0.03 | 0.03 | |
ProjectileSpeed: | 525 | 525 | 525 | |
AnimationDelay: | 10 | 10 | 10 | |
AlwaysFaceTarget: | False | False | False | |
CanFall: | False | False | False | |
KnockedBack: | False | False | False | |
Weighted: | False | False | False | |
MeleeRadius: | 10 | 10 | 10 | |
ProjectileRadius: | 20 | 20 | 20 | |
EngageRadius: | 30 | 30 | 30 |
SpikeTrap | ||||
---|---|---|---|---|
General | ||||
Areas: |
| |||
Attacks: | ||||
Movement: | ||||
Notes: | ||||
Spike Trap | Spike Trap | Spike Trap | ||
Health: | 1 | 1 | 1 | |
Damage: | 25 | 30 | 35 | |
Xp: | 150 | 250 | 500 | |
Speed: | 100 | 100 | 100 | |
Jump: | 600 | 600 | 600 | |
Cooldown: | 2 | 2 | 2 | |
DropAmt: | 1 - 1 | 1 - 1 | 1 - 1 | |
DropChance: | 40% | 50% | 100% | |
TurnSpeed: | 10 | 10 | 10 | |
ProjectileSpeed: | 1020 | 1020 | 1020 | |
AnimationDelay: | 10 | 10 | 10 | |
AlwaysFaceTarget: | False | False | False | |
CanFall: | False | False | False | |
KnockedBack: | False | False | False | |
Weighted: | False | False | False | |
MeleeRadius: | 225 | 225 | 225 | |
ProjectileRadius: | 500 | 500 | 500 | |
EngageRadius: | 700 | 700 | 700 |
Starburst | |||||||
---|---|---|---|---|---|---|---|
General | |||||||
Areas: |
| ||||||
Attacks: | Fires projectiles that do not penetrate walls and floors. | ||||||
Movement: | Immobile | ||||||
Notes: | |||||||
Plinky | Planky | Plonky | |||||
Health: | 18 | 25 | 50 | ||||
Damage: | 15 | 18 | 21 | ||||
Xp: | 50 | 75 | 125 | ||||
Speed: | 435 | 435 | 435 | ||||
Jump: | 950 | 950 | 950 | ||||
Cooldown: | 0 | 0 | 0 | ||||
DropAmt: | 1 - 1 | 1 - 2 | 1 - 3 | ||||
DropChance: | 40% | 50% | 100% | ||||
TurnSpeed: | 10 | 10 | 10 | ||||
ProjectileSpeed: | 435 | 435 | 435 | ||||
AnimationDelay: | 20 | 20 | 20 | ||||
AlwaysFaceTarget: | False | False | False | ||||
CanFall: | False | False | False | ||||
KnockedBack: | False | False | False | ||||
Weighted: | False | False | False | ||||
MeleeRadius: | 325 | 325 | 325 | ||||
ProjectileRadius: | 690 | 690 | 690 | ||||
EngageRadius: | 850 | 850 | 850 |
SwordKnight | ||||
---|---|---|---|---|
General | ||||
Areas: |
| |||
Attacks: | ||||
Movement: | ||||
Notes: | ||||
Gray Knight | Gray Baron | Graydiator | ||
Health: | 40 | 58 | 85 | |
Damage: | 36 | 51 | 59 | |
Xp: | 100 | 175 | 350 | |
Speed: | 75 | 75 | 85 | |
Jump: | 950 | 950 | 950 | |
Cooldown: | 0.5 | 1.25 | 1.25 | |
DropAmt: | 1 - 2 | 1 - 2 | 2 - 4 | |
DropChance: | 40% | 50% | 100% | |
TurnSpeed: | 10 | 10 | 10 | |
ProjectileSpeed: | 850 | 850 | 1350 | |
AnimationDelay: | 12 | 12 | 12 | |
AlwaysFaceTarget: | True | True | True | |
CanFall: | False | False | False | |
KnockedBack: | True | True | True | |
Weighted: | True | True | True | |
MeleeRadius: | 210 | 300 | 375 | |
ProjectileRadius: | 500 | 500 | 500 | |
EngageRadius: | 800 | 800 | 800 |
Wolf | |||||
---|---|---|---|---|---|
General | |||||
Areas: |
| ||||
Attacks: | Charges, Highly mobile. | ||||
Movement: | Running, Jumping | ||||
Notes: | |||||
Warg | Wargen | Wargenflorgen | |||
Health: | 18 | 25 | 55 | ||
Damage: | 25 | 28 | 32 | ||
Xp: | 75 | 125 | 225 | ||
Speed: | 600 | 700 | 850 | ||
Jump: | 1035 | 1035 | 1035 | ||
Cooldown: | 2 | 2 | 2 | ||
DropAmt: | 1 - 2 | 1 - 2 | 2 - 3 | ||
DropChance: | 40% | 50% | 100% | ||
TurnSpeed: | 10 | 10 | 10 | ||
ProjectileSpeed: | 650 | 650 | 650 | ||
AnimationDelay: | 30 | 30 | 30 | ||
AlwaysFaceTarget: | True | True | True | ||
CanFall: | True | True | True | ||
KnockedBack: | True | True | True | ||
Weighted: | True | True | True | ||
MeleeRadius: | 50 | 50 | 50 | ||
ProjectileRadius: | 400 | 400 | 400 | ||
EngageRadius: | 550 | 575 | 625 |
Zombie | |||||
---|---|---|---|---|---|
General | |||||
Areas: |
| ||||
Attacks: | Charges | ||||
Movement: | Walking | ||||
Notes: | Sinks into ground to hide when player isn't nearby | ||||
Zombie | Zomboner | Zombishnu | |||
Health: | 24 | 39 | 75 | ||
Damage: | 25 | 29 | 34 | ||
Xp: | 25 | 75 | 200 | ||
Speed: | 160 | 260 | 350 | ||
Jump: | 900 | 900 | 900 | ||
Cooldown: | 2 | 2 | 2 | ||
DropAmt: | 1 - 1 | 1 - 2 | 1 - 3 | ||
DropChance: | 40% | 50% | 100% | ||
TurnSpeed: | 10 | 10 | 10 | ||
ProjectileSpeed: | 650 | 650 | 650 | ||
AnimationDelay: | 12 | 14 | 16 | ||
AlwaysFaceTarget: | True | True | True | ||
CanFall: | False | False | False | ||
KnockedBack: | True | True | False | ||
Weighted: | True | True | True | ||
MeleeRadius: | 100 | 100 | 100 | ||
ProjectileRadius: | 150 | 150 | 150 | ||
EngageRadius: | 435 | 435 | 435 |
Invulnerable Objects
Spiketor | ||
---|---|---|
General | ||
Attacks | Touching Player | |
Movement | Bounces around the room | |
Notes |
Can die on their own. Can be killed using retaliation runes. | |
Spiketor | ||
Areas | Castle | |
Level | ||
Health | ||
Damage | ||
Notes | ||
Spiketex | ||
Areas | ||
Level | ||
Health | ||
Damage | ||
Notes | ||
Spiketus | ||
Areas | Dungeon | |
Level | ||
Health | ||
Damage | ||
Notes |
Spike Traps | ||
---|---|---|
General | ||
Attacks | Springs out spikes when the player steps on it | |
Movement | None | |
Notes | Not activated when heir has P.A.D | |
Spike Trap | ||
Areas | Castle, Dungeon, Forest, Maya | |
Level | ||
Health | ||
Damage | ||
Notes |
Wall Turret | ||
---|---|---|
General | ||
Attacks | Shoots fireballs into a fixed direction. RoF depends. | |
Movement | ||
Notes | ||
Wall Turret | ||
Areas | Castle, Dungeon, Forest, Maya | |
Level | ||
Health | ||
Damage | ||
Notes |
Mini Bosses
Skeleton Mini-Bosses | ||
---|---|---|
General | ||
Attacks | Throws several bones at once. | |
Movement | Walking and jumping | |
Notes | Will "enrage" and throw more bones and will throw them much faster after partner dies. | |
Berith | ||
Areas | Castle Bonus Room (2 x 1) | |
Level | ||
Health | ||
Damage | Normal: 3 Bones Damage Enraged: 5 Bones Damage | |
Notes | Weaken his buddy before killing him! | |
Halphas | ||
Areas | Castle Bonus Room (2 x 1) | |
Level | ||
Health | ||
Damage | Normal: 3 Bones Damage Enraged: 5 Bones Damage | |
Notes | Weaken his buddy before killing him! |
Flaimlock Mini-Bosses | ||
---|---|---|
General | ||
Attacks | Fireballs, ice shards, rock pillars | |
Movement | Floating | |
Notes | - | |
Amon | ||
Areas | ||
Level | ||
Health | ||
Damage | ||
Notes | ||
Barbatos | ||
Areas | ||
Level | ||
Health | ||
Damage | ||
Notes |
Corrupt Knight Mini-Bosses | ||
---|---|---|
General | ||
Attacks | Swings Spear, Charges (two or three consecutive times), Ranged Attack | |
Movement | Carging, Walking | |
Level | ||
Health | ||
Strength | ||
Notes | Easy to kill with pogo attacks |
Bud Mini-Boss | ||
---|---|---|
Both (Exact Same) | ||
Attacks | ||
Movement | ||
Notes | ||
Areas | ||
Level | 19 | |
Health | 321 | |
Strength | 40 | |
Notes |
Sallos Mini-Boss | ||
---|---|---|
General | ||
Attacks | shoot out 4 energy balls, either in all 4 diagonal directions, or the cardinal directions. | |
Movement | Flying around in a circular pattern | |
Areas | ||
Health | ||
Level | ||
Strength | ||
Notes | ||
Recognizing a Sallos | ||
To distinguish the Sallos from a regular portrait, pause the game. If it is a Sallos, it will display a box with a health amount below. | ||
Removed
The enemies were removed from the game due to bugs:
- Sparky: these are enemies that you can see in the demo. They traveled across terrain including along the walls. They kept bugging out and were eventually removed last minute.
- Reflector: an enemy you can see on the Cellar Door Games webpage. He was going to fire bullets that you had to hit back to damage. He was removed due to the projectile crashing the game, and not fitting with the random map generation.
- Mages (fire, earth, ice): they used to be able to teleport, but that functionality was removed from the game.
- Chicken Table Alektorophobia: originally there were tables with chickens on it, which acted like paintings. They were buggy (floated over the ground). It was removed and turned into the Alektorophobia trait where chicken legs became running chickens.