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Mothball Mountain
RCT MothballMountain Map.png
In the hilly forests of Mothball Mountain, build a theme park from scratch.
Objective Have 800 guests at the end of October, Year 3 with a rating of at least 600.
Size 10,840 m² / 119,240 ft²
Expansion Land ($90)
Rides None

Walkthrough[edit]

Mothball Mountain is a small, empty park resting nearby a large peak. It's too small to hold 800 guests, but the mountain and the land surrounding it are for sale. However, buying the land will be difficult as it's $90 a square and extremely unsuitable to build rides and paths on. Moreover, the entrance to your park is far from where guests enter the map, your max loan is capped at $15,000, and it rains often. Building rides in a compact space, having plenty of rides that withstand rain, and carefully managing land expansion are key to beating this scenario.

Go to research and immediately pick Thrill Rides to get the Go-Karts. Thanks to how compact they can be, you can make a small track that can still be a great draw to your guests. To have the excitement rating go up, simply add more laps. Keep in mind how long it takes for the course to finish if you add more laps to avoid guests waiting in line for too long. After getting the Go-Karts, you can switch to Roller Coasters to get the useful Steel Roller Coaster or Gentle Rides to eventually get the rainproof Observation Tower. Placing a gentle ride like the aforementioned tower or a Ferris Wheel near the small brown area with the cabin can give it a big excitement boost.

Eventually, you'll reach around 500 guests when space becomes scarce. If you have enough rides and shops that generate over a thousand in profit each month, you can sacrifice some of it to buy new land. With it being $90 a square, that means buying a mere 10 squares a land can already cost you $900; buy only as much as you need and don't edit the land unless you absolutely have to. If you notice the wall that's at the edge of your park, you can utilize that to build into the mountain underground for another coaster. However, you'll have to buy each square as you build along so make sure you have plenty of money for the task. You can also buy land west of the mountain to build rides on a less jagged landscape or use the small lake for coaster space. There's also a flat hill with some trees a bit more to the west where you can build 3x3 or even 4x4 rides with no terraforming required.

Scenery can boost excitement, allowing you to charge more per ride.

If you find yourself very low on cash, you can try building a launch coaster or a reverse-incline coaster to save money on coaster building while still having an exciting coaster to lure in guests. Build it underground so that the income never stops flowing when the weather gets back. If money is still tight, you can use a cheap trick when it rains: raise the price of umbrellas to $20. Guests will buy umbrellas at any price to avoid the rain. As long as the extra money continually goes toward land, coaster construction, and advertising, guests should still be coming at a steady rate. If you don't have at least 500 guests when you reach the beginning of Year 3, it may be wise to start over or initiate a large advertising spree to make up for the lack of attendance.

Available Items[edit]

Researchable Items[edit]