S.T.A.L.K.E.R.: Shadow of Chernobyl/Yantar

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Main Mission[edit]

Head West to the mobile lab. Inside you'll find Professor Sakharov and Professor Kruglov (if you completed the Lead Kruglov to Yantar mission). If Kruglov was killed, he will be replaced by Semenov for the following mission.

Take radiation measurements[edit]

  • Escort Kruglov outside as he takes readings. He'll head towards the tunnel to the north-east, with some zombies ahead, and take the first measurement. He then travels through the tunnel where there are a few zombies roaming. ; try to stay ahead of him and deal with any nearby zombie stalkers. At the end of the tunnel, you will encounter the last group of zombies, which tend to surround the tunnel's exit. Kruglov will take a final measurement near the bus, but a blowout will at the final spot, knocking you unconscious while you have another dream sequence. Once you are back up, Kruglov is outside, wounded and needing a medikit. Patch him up and escort him back to the lab.

Reward: Stone Flower artifact, Functional psi-helmet

If Kruglov gets killed while taking measurements, you will be given a non-adjusted psi-helmet for the next phase. The estimated difference is about 30 seconds of additional protection.

Get inside X16[edit]

  • Going back to Sakharov you'll be given a psi-helmet along with a new mission: Get inside the lab. He'll tell you about an associate of his, Vasiliev, that tried to enter the X16 lab along with Ghost not long ago. You can find Vasiliev's body near the downed chopper to the west of the mobile lab and the swamp. Once you search his body, you'll receive a recording that shed a little light on what has happened. You will also complete the mission Find out what happened to Ghost. Once you've listened to the recording, head north-east to the gate leading into the X16 compound. The area is also filled with zombies and Snorks. When you've searched the entire place, or you just wish to head on, move into the building near the map marker head down and into X16.

Optional Missions[edit]

Professor Sakharov[edit]

Bring a part of the snork's body[edit]

  • Kill and search snorks until you find the "Snork Foot".

Reward: 2500 RU and a Scientific first aid kit

Bring the bloodsucker's jaw[edit]

  • Kill and search bloodsuckers until you find the "Bloodsucker Tentacles".

Reward: 6000 RU and a Scientific first aid kit

Bring the eye of a flesh[edit]

  • Kill and search fleshes until you find the "Flesh Eye".

Reward: 1000 RU and a SUSAT Scope

Bring the Fireball artifact[edit]

  • There's plenty in the fire-trap tunnel you came through in the Wild Territory to get to Yantar.

Reward: Pellicle artifact

Bring the leg of a boar[edit]

  • Kill and search boars until you find the "Boar's Hoof".

Reward: 3000 RU and a Scientific first aid kit

Bring the tail of a blind dog[edit]

  • Kill and search blind dogs until you find the "Dog Tail", there's plenty when you go back through the Wild Territory after completing the X16 mission.

Reward: 2000 RU and 30 12x76 dart rounds

Bring the unique bodysuit[edit]

  • Found on the body of "Ghost" inside X16.

Reward: SSP-99M Suit

Destroy the lair of wild dogs[edit]

  • The lair is in the Wild Territory, kill every dog on the map.

Reward: 3000 RU and two Scientific first aid kits

Find the artifact called Sea Urchin[edit]

  • A common artifact, should be easier to find in the more rural map areas.

Reward: SEVA Suit

Find the "gravi" artifact[edit]

  • A common artifact, should be easier to find in the more rural map areas.

Reward: 5000 RU and a Scientific first aid kit

Find the "Jellyfish" artifact[edit]

  • A common artifact, should be easier to find in the more rural map areas.

Reward: 2500 RU and a Scientific first aid kit

Find the "Moonlight" artifact[edit]

  • Located at the northern point of the Wild Territory, inside a train station door way.

Reward: 10000 RU and 3 Scientific first aid kits

Purge the lair of the snorks[edit]

  • The lair is in the Yantar swamp, snork in the area.

Reward: 3000 RU and two Scientific first aid kits

Items[edit]

Artifacts[edit]

  • Pellicle: Retrieve the "Fireball" artifact, bring it to "Professor Sakharov" and exchange it for the Pellicle.
  • Burnt Fuzz: Located in the south hangar.
  • Goldfish artifact: On the upper floors of the building with the entrance to X16.

Armour[edit]

  • Healing Beril: Located inside the X16 compound on the body marked on the map.
  • Stalker Suit: Located inside the small shed, just south of the entrance to X16.
  • SSP-99M Suit: Retrieve the armour from "Ghost", bring it to "Professor Sakharov" and exchange it for SSP-99M.