Stats
- St - Strength - Affects the strength of physical attacks
- Vi - Vitality - Affects defensive ability and HP gains
- Dx - Dexterity - Affects hit rate of sword and gun attacks
- Ag - Agility - Affects evasion rate and turn order
- Lu - Luck - Has a slight affect on various things
Conditions
Temporary Conditions
Condition |
Description
|
Happy |
Happiness may often cause a failure to take action, and if allowed to worsen, may cause a complete inability to act, as well as decreased defense
|
Freeze |
Frozen characters are unable to act and become weak to electric attacks. Taking damage from fire attacks will speed recovery from this condition
|
Shock |
Shocked characters are unable to act or evade, and become weak to ice attacks
|
Panic |
Panic causes characters to become unpredictable and may cause them to attack allies. As the condition worsens, the character may switch positions as well
|
Charm |
Charmed characters attack their allies
|
Bind |
Bound characters cannot act
|
Sleep |
Sleeping characters cannot act or evade, and their defense suffers. Sustaining damage speeds recovery
|
Unlucky |
Decreases a character's luck stat, which may eventually cause them to be unable to evade attacks
|
Mute |
Increases the chance that SP-based attacks will fail
|
Guilt |
The character begins to lose the will to act
|
Blind |
Hit and evasion rates suffer, eventually causing an inability to perform SP-based attacks
|
Terror |
The character begins to lose the will to act, and may flee from battle
|
Severe Conditions
Condition |
Description
|
Poison |
Attack strength is halved and character takes 1/16th of their maximum HP in damage each turn. After battle, the character loses 1 HP for every 2 steps taken
|
Paralyze |
Character cannot act or evade, and loses 1/16th of their maximum SP each turn
|
Stone |
Character cannot act or evade, defense suffers, and will suffer more critical hits
|
Sick |
Character takes 1/16th of their maximum HP in damage each turn. After battle, the character loses 1/8th of their maximum HP for every 4 steps taken
|
KO |
Character is taken out of battle, and recovers with 1 HP after battle
|
Beneficial Conditions
Condition |
Description
|
Cloak |
Enemies will not target a cloaked character, but the character becomes weaker to spells and cannot invoke their persona
|
Fury |
Increases character's attack strength and hit rate, but renders them incapable of doing anything but weapon attacks
|
Puppet |
When KOd, a character may be controlled by the others as a puppet, but can not invoke their persona or be targeted by enemies
|
Berserk |
Magic attacks and hit rate are increased when the character's persona goes berserk, but the persona can not be controlled
|
Counter |
When attacked, the character will counter-attack
|
Beast |
Stats will be affected by the phase of the moon. The full moon increases stats, while the new moon decreases them
|
Spells
Spells have types and sub-types. Personas and demons have particular types and sub-types of spells that they may use, and some may use a secondary type in addition to their primary type. All combatants have strengths and weaknesses towards certain types and sub-types. Element and Force are opposing types, as are Holy and Dark. Fire and Ice, Earth and Wind, Electricity and Nuclear, and Gravity and Blast are opposing sub-types.
Type |
Sub-type
|
Normal |
Normal
|
Element |
Fire/Ice/Wind/Earth
|
Force |
Electricity/Nuclear/Gravity/Blast
|
Dark |
Death/Nerve/Occult/Curse
|
Holy |
Expel/Prayer/Bless/Miracle
|