Shining Force Gaiden: Final Conflict
Shining Force Gaiden: Final Conflict | |
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Developer(s) | Camelot Software Planning |
Publisher(s) | Sega |
Year released | 1995 |
System(s) | Sega Game Gear, Nintendo 3DS |
Series | Shining |
Japanese title | シャイニング・フォース外伝 ~ファイナル コンフリクト~ |
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Genre(s) | Tactical RPG |
Modes | Single player |
Rating(s) |
Shining Force Gaiden: Final Conflict (シャイニング・フォース外伝 ~ファイナル コンフリクト~?) is a 1995 tactical role-playing game for the Game Gear, taking place between the games Shining Force and Shining Force II. It was released after both games, with the intention of connecting their plots. Despite its name, it is not directly story-related to Shining Force Gaiden or Shining Force Gaiden II, also released for Game Gear. Unlike most of its predecessors, the game was never released outside Japan. English patches have been created by fans for players who cannot speak Japanese.
Gameplay[edit]
Final Conflict uses gameplay identical to the previous Gaiden games, Shining Force Gaiden and Shining Force Gaiden II. The player progresses through a series of turn-based tactical battles interspersed with short cutscenes. Between the cutscenes, the player is allowed to save the game, promote characters, resurrect fallen characters, and sometimes buy and sell weapons and healing items.
As with most strategy RPGs, each battlefield is divided up into a grid where player characters and enemies take turns moving, attacking, casting magic and using items. Player characters gain experience by battling enemies, and may choose, once they reach level 10, to upgrade their class into a more powerful one.
Table of Contents
Shining Force Gaiden: Final Conflict/Table of Contents