From StrategyWiki, the video game walkthrough and strategy guide wiki
< Sid Meier's Alpha Centauri
Revision as of 17:49, 23 October 2012 by 86.21.1.224 (talk) (→‎Fission Plant)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Fission Plant[edit]

  • Prerequisite Tech: N/A
  • Strength: 1

The default reactor for units. Units with Fission have the highest unit costs but the lowest minimum unit cost. Later in the game, it is ideal for worm-killing units since psi combat ignores reactor strengths, and without a strong weapon, more advanced reactors will usually make the unit more expensive.

Fusion Reactor[edit]

  • Prerequisite: Fusion
  • Strength: 2

The first more powerful reactor you can get. The decrease in build costs is noticeable, and your units will be nearly unstoppable until your opponents discover Fusion as well.

Quantum Chamber[edit]

Reactors beyond Fusion are of little use, since the game will probably be over by this point.

Singularity Engine[edit]

The hidden faction, the Firaxians, start with the ability to use the Singularity Engine, making them able to create powerful, and cheap, units from the start of the game.