Sid Meier's Civilization III/Terrain

From StrategyWiki, the video game walkthrough and strategy guide wiki

Each tile produces a certain amount of Food (which feeds the citizens) and Shields (which represent the resources available for producing units and buildings). Some tiles can yield more resources by constructing improvements.

Name Food Shields Commerce Upgrades Notes
Coast 1 0 2 Can be upgraded +1 Food with Harbor Water square
Desert 0 1 0 Can be upgraded +1 Shields with Mine and +1 Food with Irrigation
Flood Plains 3 0 0 Can be upgraded +1 Shields with Mine and +1 Food with Irrigation
Forest 1 2 0 None Can be cleared to Grassland
Grasslands 2 0/1 0 Can be upgraded +1 Shields with Mine and +1 Food with Irrigation
Hills 1 1 0 Can be upgraded +2 Shields with Mine Cannot be entered by wheeled units except on road
Jungle 1 0 0 None Can be cleared to Plains
Mountains 0 1 0 Can be upgraded +2 Shields with Mine Cannot be entered by wheeled units except on road
Ocean 1 0 0 Can be upgraded +1 Food with Harbor Water square
Plains 1 1 0 Can be upgraded +1 Shields with Mine and +1 Food with Irrigation
Sea 1 0 1 Can be upgraded +1 Food with Harbor Water square
Tundra 1 0 0 Can be upgraded +1 Shields with Mine