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< Sid Meier's Civilization V: Gods & Kings
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Being a nomadic barbarian tribe, the Hunnic civilization is a surprising addition to the game. The Huns are one of the most well-known groups of barbarians in world history. It is led by Attila the Hun, who led many battles against the Romans. The Huns are obviously a civilization focused in warring, having unique components that all benefit an aggressive playstyle.

AI Traits[edit]

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Attila[edit]

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Unique Components[edit]

Unique Ability[edit]

  • Scourge of God - Raze Cities at double speed. Borrow City names from other in-game Civs. Start with Animal Husbandry. +1 Production per Pasture.

Unique Units[edit]

Horse Archer[edit]

  • Cost: 56 Production / 112 Faith
  • Type: Archery (Ranged)
  • Combat Strength: 7
  • Ranged Combat Strength: 10
  • Range: 2
  • Movement Points: 4
  • No defensive terrain bonuses, may not melee attack
  • Prerequisites: The Wheel technology
  • Obsolete with: Chivalry technology
  • Upgrades into: Knight
  • Replaces Chariot Archer
  • +1 Combat Strength, no Rough Terrain Penalty, free Accuracy I promotion, does not require Horses

Battering Ram[edit]

  • Cost: 75 Production / 150 Faith
  • Type: Siege (Melee)
  • Combat Strength: 10
  • Movement Points: 2
  • 300% combat bonus vs cities, no defensive terrain bonuses, 33% combat penalty on defense, limited visibility, free Cover I promotion, can only attack cities
  • Prerequisites: Bronze Working technology
  • Obsolete with: Physics technology
  • Upgrades into: Trebuchet
  • Replaces Spearman
  • Acts as siege unit instead of a melee unit, higher cost.

Strategy[edit]

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Victory Conditions[edit]

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Social Policies[edit]

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Religious Beliefs[edit]

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Wonders[edit]

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Using the Huns[edit]

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