Sid Meier's Colonization/Advanced buildings

From StrategyWiki, the video game walkthrough and strategy guide wiki
cleanup
cleanup

This article could use a cleanup in order to be more legible and/or presentable. Please help improve this article in any way possible. Remember to follow our editing guidelines when improving existing articles. If you can improve this page, please edit it, or help by discussing possible changes on the talk page.

If you need help with wiki markup, see the wiki markup page. If you want to try out wiki markup without damaging a page, why not use the sandbox?

drivel
drivel

This page contains unnecessary drivel. As our aim is to present helpful and complete guides for games, pages do not need to contain unnecessary information, such as the names of contributors, or mini guides for editing. If you are qualified, please edit it to remove the drivel, and then remove this template from the page.

If you need help with wiki markup, see the wiki markup page. If you want to try out wiki markup without damaging a page, why not use the sandbox?

Cost of buildings + their dependencies.

Fort 184 hammers, 100 tools (with normal Stockade)
Fort 120 hammers, 100 tools (with free Stockade, that's 35% fewer hammers)
Fortress 504 hammers, 300 tools (with normal Stockade)
Fortress 440 hammers, 300 tools (with free Stockade, that's 13% fewer hammers)
Magazine 172 hammers, 50 tools
Arsenal 412 hammers, 150 tools
Drydock 132 hammers, 50 tools
Shipyard 240 hammers, 100 tools
College 224 hammers, 50 tools
University 424 hammers, 150 tools
Warehouse Expansion 160 hammers, 20 tools
Newspaper 172 hammers, 70 tools
Textile Mill 224 hammers, 120 tools
Cigar Factory 224 hammers, 120 tools
Rum Factory 224 hammers, 120 tools
Fur Factory 216 hammers, 120 tools
Cathedral 240 hammers, 100 tools
Iron Works 304 hammers, 120 tools

Here's a total cost of an example industrial base for 5 coastal and 5 inland colonies, without free Stockades. Only final buildings are listed (but with the full cost of course). I'm not suggesting this is optimal (or even reasonable) set of buildings, but it should give you a general idea what costs to expect.

  • 5x Fort (for inland colonies) 920 hammers, 500 tools
  • 5x Fortress (for coastal colonies) 2520 hammers, 1500 tools
  • 2x Arsenal 824 hammers, 300 tools
  • 4x Docks 208 hammers
  • 1x Shipyard 240 hammers, 100 tools
  • 5x Warehouse 400 hammers
  • 5x Warehouse Expansion 800 hammers, 100 tools
  • 5x Stable 320 hammers
  • 2x Custom House 320 hammers, 100 tools
  • 10x Newspaper 1720 hammers, 700 tools
  • 1x Textile Mill 224 hammers, 120 tools
  • 1x Fur Factory 216 hammers, 120 tools
  • 10x Lumber Mill 520 hammers
  • 1x Church 64 hammers
  • 3x Iron Works 912 hammers, 360 tools

And some units (I assume you got 5 Artillery and most of the ships in Europe):

  • 20x Artillery (5 in each coastal colony) 3840 hammers, 800 tools
  • 50x Guns for Dragoons 2500 tools
  • 2x Privateer 512 hammers, 240 tools
  • 2x Galleon 640 hammers, 200 tools
  • 20x Wagon Train 780 hammers

Add to that about 200 tools per colony - 40 tools in the center for cutting forest and plowing, on average 1 enhancement (20 tools) per used square (0 on ocean, but often you need 2 and sometimes even 3 - woodcut + plowing + road) and about 400 for extra roads between colonies. That's additional 2400 tools.

  • Subtotal for buildings: 10208 hammers, 3900 tools
  • Subtotal for units: 5772 hammers, 3740 tools
  • Subtotal for terrain enhancement: 2400 tools
  • Total: 15980 hammers, 10040 tools

That means you need hammer production of 160 and tools production of 100 if you want to get that in 100 turns (50 years). That requires lumber production of 160 and ore production of 67. Proportionally more if you want to get that much earlier.