From StrategyWiki, the video game walkthrough and strategy guide wiki
< Sid Meier's Colonization
Revision as of 23:10, 9 June 2008 by Garrett (talk | contribs) (split from Sid Meier's Colonization)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Let's assume the same configuration as for the buildings. All colonies have 100% support. Production values are only approximates.

9 Blacksmiths 20 ore -> 30 tools each, 180 ore -> 270 tools total
13 Ore Miners 14 ore each, 182 ore total
15 Elder Statesmen 28 bells each, 420 total
3 Fur Traders 16 furs -> 24 coats each, 48 furs -> 72 coats total
3 Master Weavers 16 cotton -> 24 cloth each, 48 cotton -> 72 cloth total
6 Gunsmiths 32 tools -> 32 guns each, 192 tools -> 192 guns total
4 Cotton Planters 12 cotton each, 48 cotton total
2 Fur Trappers 24 furs each, 48 furs total
15 Carpenters 20 lumber -> 20 hammers each, 300 lumber -> 300 hammers total
14 Lumberjacks 22 lumber each, 308 lumber total
10 Farmers 10 food each, 100 food total
10 Fishermen 11 food each, 110 food total
10 colony centers 5 food + 5 something each, 50 food + 50 something total
104 people in colonies -208 food
50 Veteran Soldiers no production
2 Hardy Pioneer no production

Totals:

+52 food (for horses or new colonists)
+78 tools
+192 guns
+72 coats
+72 cloth
+300 hammers
+50 something (usually cotton, tobacco, sugar, ore, maybe fur)
+8 lumber (production within approximation error)
+2 ore (the same here)

Total population: 156