SimCity 4/Reward Buildings

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Reward buildings are buildings which are not available by default, but which need to be earned beforehand. While there are also non-reward buildings which need to be unlocked, no reward buildings are available in the beginning of the game.

The reward buildings can be classified within two groups:

Business Deals[edit]

Business Deals will not by default appear in the list. They are only available if you're rapidly losing money and going deep into debt.

In short, it is not recommended to build them. While they do get you some money, they have adverse side effects which can ruin the city, not to mention they reduce the Mayor Rating. On top of that, they cost tons to demolish once you want them gone.

Casino[edit]

Casino
Construction Cost §0 Capacity N/A
Maintenance Cost §300 income Capacity Cost N/A
Requirements:
Residental population: 24,000
Legalize Gambling ordinance enacted

The Casino can only be built if Legalize Gambling is enacted, otherwise it won't be available. The side effect is that it acts as a huge magnet to crime, on top of the crime increase caused by the Legalize Gambling ordinance. While it does increase commercial desirability around it, the crime mostly negates the effect.

Federal Prison[edit]

Federal Prison
Construction Cost §0 Capacity 3,000 inmates
Maintenance Cost §250 income Capacity Cost N/A
Requirements:
Residental population: 5,000
Funds: lower than §30,000

The Federal Prison should be kept away from residental areas as it has a tremendous effect on residental (as well as commercial) desirability. However, it does act as a larger jail in case you need the capacity.

Missile Range[edit]

Missile Range
Construction Cost §0 Capacity N/A
Maintenance Cost §450 income Capacity Cost N/A
Requirements:
Residental population: 500
Funds: lower than §5,000

The Missile Range easily provides the most income of all the business deals. However, there's a chance of a misfire, which can hit your city and destroy several buildings if you're unlucky. This makes it a quite risky business deal to utilize.

Toxic Waste Dump[edit]

Toxic Waste Dump
Construction Cost §0 Capacity N/A
Maintenance Cost §400 income Capacity Cost N/A
Requirements:
Funds: lower than §-1,000

The Toxic Waste Dump generates huge amounts of pollution, including radiation, which means it cannot be built anywhere near civilization since Sims abhor radiation. It does provide quite some income, though.

Army Base[edit]

Army Base
Construction Cost §0 Capacity N/A
Maintenance Cost §350 income Capacity Cost N/A
Requirements:
Residental population: 2,000
Funds: lower than §30,000

The Army Base is another producer of radiation (even if not much). However it does have a slight positive effect on commercial desirability and, interestingly, increases the industrial manufacturing demand cap. It may be the most worthwhile out of all the business deals.

Rewards[edit]

These have mostly positive effects when built. While some cost a lot to maintain, others are free and therefore highly recommended to build.

Mayor's House[edit]

Mayor's House
Construction Cost §1800 Capacity N/A
Maintenance Cost §20/month Capacity Cost N/A
Requirements:
Residental population: 500
Mayor Rating: 20

The Mayor's House acts as a large park in that it tremendously increases desirability for both residental and commercial population around it. It also has a slight positive effect on the Mayor Rating.

House of Worship 1[edit]

House of Worship
Construction Cost §0 Capacity N/A
Maintenance Cost N/A Capacity Cost N/A
Requirements:
Residental population: 1400
Mayor Rating: 40

The House of Worship has a positive effect on residental population, so build it where your people live. Every single one of them also raises the middle-wealth residental demand cap.

Cemetery 1[edit]

Cemetery
Construction Cost §0 Capacity N/A
Maintenance Cost N/A Capacity Cost N/A
Requirements:
Residental population: 2500
Mayor Rating: 42
House of Worship 1 has been built

The cemetery's main purpose is removing air pollution. As it's free as well, there's no reason to not build it.

Mayor's Statue[edit]

Mayor's Statue
Construction Cost §3700 Capacity N/A
Maintenance Cost §30 Capacity Cost N/A
Requirements:
Residental population: 5000
Mayor Rating: 60

Even though this has a slight positive effect on its surroundings, the main reason for this reward is decoration.

Farmer's Market[edit]

Farmer's Market
Construction Cost §4900 Capacity N/A
Maintenance Cost §30 Capacity Cost N/A
Requirements:
Residental population: 3000
Agricultural population: 600
Mayor Rating: 34

Even if you don't plan to get farms, you should at the very least try to get this reward. It provides a nice health boost to your residents and on top of that raises the residental demand cap tremendously.

House of Worship 2[edit]

House of Worship
Construction Cost §0 Capacity N/A
Maintenance Cost N/A Capacity Cost N/A
Requirements:
Residental population: 9000
Mayor Rating: 44
House of Worship 1 has been built

Simply another House of Worship for you to build, with the same effect.

Impressive Mayor's Statue[edit]

Impressive Mayor's Statue
Construction Cost §6400 Capacity N/A
Maintenance Cost §80 Capacity Cost N/A
Requirements:
Residental population: 30000
Mayor Rating: 60

Another Mayor's Statue for you to build in your city.

Country Club[edit]

Country Club
Construction Cost §0 Capacity N/A
Maintenance Cost N/A Capacity Cost N/A
Requirements:
High-wealth residental population: 2000
Mayor Rating: 55

The Country Club, besides acting as a supersized park, raises the high-wealth residental demand cap.

State Fair[edit]

State Fair
Construction Cost §14000 Capacity N/A
Maintenance Cost N/A Capacity Cost N/A
Requirements:
Residental population: 3500
Agricultural population: 1200
Mayor Rating: 48

The State Fair doesn't have too many good things about it. It raises commercial desirability, but that's it already, because it is a huge crime magnet, which pretty much negates the aforementioned effect.

University[edit]

University
Construction Cost §82000 Capacity 10000 students
Maintenance Cost §1500 Capacity Cost §0.15 / student
Requirements:
Residental population: 15000
Mayor Rating: 42
School grade: 95

The University is a great help to any educational system, however it is extremely expensive so you will not be likely to be able to afford one until late in the game.

Major Art Museum[edit]

Major Art Museum
Construction Cost §13000 Capacity 24000 exhibit tickets
Maintenance Cost §250 Capacity Cost §0.0104167 / exhibit ticket
Requirements:
Middle and high wealth residental population: 12000
Mayor Rating: 45
Number of museums: 4
Museum grade: 85

The Major Art Museum provides a great boost to education especially for older Sims, however it is very expensive to maintain.

Radio Station[edit]

Radio Station
Construction Cost §0 Capacity N/A
Maintenance Cost N/A Capacity Cost N/A
Requirements:
Residental population: 18000
Mayor Rating: 30

The Radio Station's main purpose is to raise the demand cap. It slightly raises commercial desirability around it as well.

Cemetery 2[edit]

Cemetery
Construction Cost §0 Capacity N/A
Maintenance Cost N/A Capacity Cost N/A
Requirements:
Residental population: 15000
Mayor Rating: 46
Cemetery 1 has been built

Another cemetery for you to build.

Minor League Stadium[edit]

Minor League Stadium
Construction Cost §17000 Capacity N/A
Maintenance Cost §120 Capacity Cost N/A
Requirements:
Residental population: 22500
Mayor Rating: 20
Number of parks: 16

The Minor League Stadium is a huge relief for the demand cap. However, people don't like to live next to it, so build it in your commercial areas if possible.

Main Library[edit]

Main Library
Construction Cost §36000 Capacity 400000 books
Maintenance Cost §210 Capacity Cost §0.000525 / book
Requirements:
Residental population: 34000
Mayor Rating: 37
Number of libraries: 5
Library grade: 85

The Main Library is the average people's counterpart to the Major Art Museum. It's cheaper and probably more worthwhile to get (but still rather expensive).

House of Worship 3[edit]

House of Worship
Construction Cost §0 Capacity N/A
Maintenance Cost N/A Capacity Cost N/A
Requirements:
Residental population: 40500
Mayor Rating: 48
House of Worship 2 has been built

Another House of Worship for you to build.

Magnificent Mayor's Statue[edit]

Magnificent Mayor's Statue
Construction Cost §22000 Capacity N/A
Maintenance Cost §150 Capacity Cost N/A
Requirements:
Residental population: 60000
Mayor Rating: 60

Another Mayor's Statue for you to build.

Disease Research Center[edit]

Disease Research Center
Construction Cost §26000 Capacity 60000 patients
Maintenance Cost §180 Capacity Cost §0.003 / patient
Requirements:
Residental population: 56000
Mayor Rating: 45
Number of hospitals: 3

This building is mainly a boost to health. It will never get very many patients so the capacity cost is negligible. However, it generates radiation so watch out.


You can gain availability to this by completing the “Slipped on Llama Dung” U-Drive challenge using an ambulance. To drive an ambulance, you need a hospital in your city which is available from the beginning.

Opera House[edit]

Opera House
Construction Cost §68000 Capacity N/A
Maintenance Cost §330 Capacity Cost N/A
Requirements:
Middle and high wealth residental population: 48000
Mayor Rating: 52
Major Art Museum has been built

The Opera House is not a good building to build. Not only is its maintenance cost rather high, but due to a bug, it will actually reduce education in large cities due to overcrowding, so you should generally avoid it.

The alternate way of getting this reward is to build a small landing strip type of airport and successfully do a taxi cab u-drive it mission.

Tourist Trap[edit]

Tourist Trap
Construction Cost §0 Capacity N/A
Maintenance Cost N/A Capacity Cost N/A
Requirements:
Regional residental population: 40000
Number of neighbor cities: 4
Number of connected cities in region: 6

The Tourist Trap helps with commercial desirability and also raises the residental demand cap.

Convention Center[edit]

Convention Center
Construction Cost §42000 Capacity N/A
Maintenance Cost §220 Capacity Cost N/A
Requirements:
Commercial population: 25000
Mayor Rating: 40
Either municipal or international airport has been built

The Convention Center is great to build in commercial districts. It also helps with the commercial office demand cap.

If you're not able to reach the requirements for this reward, there is an alternate way of being rewarded by the convention center because this is one of the reward buildings that can be awarded to you if you build a bus transportation system. If you have a bus transportation system and you successfully complete the sick bus driver mission, then you get this as a gift.

Television Studio[edit]

Television Studio
Construction Cost §0 Capacity N/A
Maintenance Cost N/A Capacity Cost N/A
Requirements:
Residental population: 65000
Mayor Rating: 50
Radio Station has been built

This one's similar to the Radio Station in effect. However, do not build it in your residental areas as people do not like to live next to one.

  • Can also be unlocked with the Deluxe Police Station helicopter task to keep the spotlight on the crook using the ghetto bird

Cemetery 3[edit]

Cemetery
Construction Cost §0 Capacity N/A
Maintenance Cost N/A Capacity Cost N/A
Requirements:
Residental population: 60000
Mayor Rating: 50
Cemetery 2 has been built

Another cemetery for you to build.

City Zoo[edit]

City Zoo
Construction Cost §37000 Capacity N/A
Maintenance Cost §260 Capacity Cost N/A
Requirements:
Residental population: 80000
Mayor Rating: 68
Number of parks: 25

The City Zoo greatly raises the demand cap.

City Hall[edit]

City Hall
Construction Cost §17000 Capacity N/A
Maintenance Cost §280 Capacity Cost N/A
Requirements:
Residental population: 12500
Mayor Rating: 20

This reward will automatically dispatch fire engines if a fire occurs in a fire station's radius. It also has a slight positive effect on commercial areas.

Resort Hotel[edit]

Resort Hotel
Construction Cost §0 Capacity N/A
Maintenance Cost N/A Capacity Cost N/A
Requirements:
Middle and high wealth regional residental demand: 50000
Mayor Rating: 52
Number of neighbor cities: 2
Number of connected cities in region: 3
Air pollution: lower than 20

The Resort Hotel provides some jobs and helps with the residental demand cap.

Courthouse[edit]

Courthouse
Construction Cost §21000 Capacity N/A
Maintenance Cost §300 Capacity Cost N/A
Requirements:
Residental population: 40000
Mayor Rating: 33
City Hall has been built

The courthouse has largely a similar effect to the City Hall, except that it contributes to crime fighting.

Bureau of Bureaucracy[edit]

Bureau of Bureaucracy
Construction Cost §36000 Capacity N/A
Maintenance Cost §320 Capacity Cost N/A
Requirements:
Residental population: 39000
Mayor Rating: 30
Education funding: 101%
Health funding: 101%
Courthouse has been built

Same here. Especially the requirement of a fully funded health and education system, which creates extreme additional costs, makes this not at all worthwhile to pursue.

Major League Stadium[edit]

Major League Stadium
Construction Cost §78000 Capacity N/A
Maintenance Cost §340 Capacity Cost N/A
Requirements:
Residental population: 85000
Mayor Rating: 30
Minor League Stadium has been built

This is basically a beefed up version of the Minor League Stadium. However, it is quite expensive. Again, keep it away from residental areas.

Movie Studio[edit]

Movie Studio
Construction Cost §0 Capacity N/A
Maintenance Cost N/A Capacity Cost N/A
Requirements:
Residental population: 110000
Mayor Rating: 52
Television Studio has been built

The movie studio doesn't have much of an effect, but since it's free, there is no reason to not build it.

House of Worship 4[edit]

House of Worship
Construction Cost §0 Capacity N/A
Maintenance Cost N/A Capacity Cost N/A
Requirements:
Residental population: 96000
Mayor Rating: 52
House of Worship 3 has been built

Another House of Worship for you to build.

Colossal Mayor's Statue[edit]

Colossal Mayor's Statue
Construction Cost §59000 Capacity N/A
Maintenance Cost §300 Capacity Cost N/A
Requirements:
Residental population: 120000
Mayor Rating: 60

The last statue of yours for your city.

Stock Exchange[edit]

Stock Exchange
Construction Cost §0 Capacity N/A
Maintenance Cost N/A Capacity Cost N/A
Requirements:
Commercial office population: 25000
Mayor Rating: 45

As its name would suggest, this building is excellent for your commercial areas.

Advanced Research Center[edit]

Advanced Research Center
Construction Cost §50000 Capacity N/A
Maintenance Cost §280 Capacity Cost N/A
Requirements:
High-tech industrial population: 2000
Mayor Rating: 54
University has been built

This mostly raises the high-tech industrial demand cap. It too generates radiation, so be careful about where to place it.