Slave Zero/Weapons

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Cleanup required: some text descriptions were copied from http://slavezero.planets.gamespy.com/weapons.shtml - this may or may not be permissable, in either case, they should be copied the rest of the way or replaced with custom descriptions.

There are three weapon types, each split into three categories. When you run over a weapon, you will automatically pick it up if it's a ligher level; otherwise, you will have to manually pick it up.

NOTE: The crosshair is off center if you choose a resolution other than 640x480.

Balistic weapon[edit]

The ballistic weaponry in the game use bullets as their ammunition.

AVR-9 "Avenger" Light Slug Cannon[edit]

IR-9000 "Iron Roar" Assault Cannon[edit]

CR-80 "Cyclone" Saturation Cannon[edit]

Tier 4 Siege Cannon[edit]

Fires an artillery shell in a parabolic arc, which then explodes.

Energy weapons[edit]

The energy weaponry uses cell packs.

Tier 1[edit]

Tier 2[edit]

Tier 3[edit]

Tier 4[edit]

Missile weapons[edit]

The missile launcher uses rockets that you have collected.

SBR-80 "Shrieker" Rocket Launcher[edit]

This system is an unguided missile system that fires a non-homing heavy explosive rocket.

Stone Dog Guided Missile System[edit]

Fires fire and forget missiles that home in relentlessly once a target has been locked into its seeker array. Carrying a hydrogen plasma warhead, they cause damage through explosive effect and heat.

Valhalla Class Rocket Launcher[edit]

Fires nonhoming multi-warhead missiles that separate a short distance after launch and rain down death and destruction over a wide area.

Note: If you are playing on hard difficulty, you need this weapon to complete the game.

Zulu Engagement Missile System[edit]

The Tier 4 missile launcher will automatically lock onto multiple targets, and fire up to four missiles at once.

Note: This weapon is inoperable at high screen resolutions. While you can still obtain a lock, the enemies have to be in the top-left corner of the screen.