From StrategyWiki, the video game walkthrough and strategy guide wiki
< Sooty and Sweep
Revision as of 15:59, 24 March 2015 by Namcorules (talk | contribs) (The Commodore Amiga version has now been written for; would have done it earlier, but technical difficulties got the better of the site again.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Front Room (Right Side)[edit]

SAS Front Room Right Side (Commodore Amiga).png

Sooty (and Sweep, if it is a two-player game) will start the game in this room; it contains two bones, a trophy (2000 points), a lollipop (250 points), a key (100 points), one bee, and one ladybird. As in the Sinclair ZX Spectrum, Amstrad CPC, and Commodore 64 versions, you can each collect one bone to save time, and give them to Soo (who isn't present in every room now) - however, she will not always be on the ground, so you may have to be careful.

Front Room (Left Side)[edit]

SAS Front Room Left Side (Commodore Amiga).png

This room contains one bone, a cake (150 points), a necklace (400 points), an ice cream (200 points), a second ladybird, a centipede and a small frog.

Stairway (Right Side)[edit]

SAS Stairway Right Side (Commodore Amiga).png

This room contains two bones, a gold coin (1000 points), a silver coin (1500 points), another bee, and another centipede; again, in a two-player game, you can each collect one of the bones to save time and give them to Soo, and once you have done so you will have to go downstairs to the basement.

Games Room (Right Side)[edit]

SAS Games Room Right Side (Commodore Amiga).png

This room contains a flower (350 points), and a third centipede; this is the first room in the game to not feature any bones or Soo, as they're on its left.

Games Room (Left Side)[edit]

SAS Games Room Left Side (Commodore Amiga).png

This room contains: two bones, a fried egg (200 points), a ball (100 points), a spider, and a snail; once again, you may each collect one of the bones, then give them to Soo, and once you have done so you will have to go back to the right side of this room (then walk off that same side of the screen).

Cellar (Left Side)[edit]

SAS Cellar Left Side (Commodore Amiga).png

This room contains a necklace, a cake, a key, a lollipop, an ice cream, and a large frog; this is also the second room to not feature any bones or Soo.

Cellar (Right Side)[edit]

SAS Cellar Right Side (Commodore Amiga).png

This room contains: two bones, a gold coin, a silver coin, a third bee, and a third ladybird; yet again, you can each collect one of the bones, then give them to Soo, and once you have done so, you'll have to go back to the right side of the Games Room and upstairs then walk off the screen's left side.

Stairway (Left Side)[edit]

SAS Stairway Left Side (Commodore Amiga).png

This room contains a flower, a mug (700 points) and a fourth ladybird; the Reverend WV Awdry (1911-1997)'s Thomas the Tank Engine, who himself was the subject of an Alternative Software game in 1990 (in which most of his so-called "friends" were out to ruin his day), also makes a cameo here.

Hallway[edit]

SAS Hallway (Commodore Amiga).png

This room contains two bones, a necklace, a trophy, a lollipop, a fourth bee, and another snail; for a fifth time, you can each collect one of the bones, then give them to Soo, and once you have done so you have to go back to the right side of the Front Room and walk off the same side of the screen.

Kitchen[edit]

SAS Kitchen (Commodore Amiga).png

This room contains two bones, two mugs, a necklace, a fifth bee and another large frog; for a sixth time, you can each collect one of the bones, then give them to Soo. The next room has also been changed from a Conservatory (like it was in the ZX, CPC and Commodore 64 versions) to a Garden.

Garden[edit]

SAS Garden (Commodore Amiga).png

This room contains: two bones, an ice cream, an orange (150 points), an apple (250 points), a flower, and a fifth ladybird; Sooty has also graffiti'd his name on the fence, and played part of a game of noughts and crosses with Sweep upon it. The next room is also changed from a Garage to a Shed.

Shed[edit]

SAS Shed (Commodore Amiga).png

This room contains a key, a silver coin, two more bees, another small frog and another spider; it is also the third one to not feature any bones or Soo, and once you have collected the key and silver coin, you must retrace your steps back to the left side of the Stairway and go upstairs to the first floor.

Landing[edit]

SAS Landing (Commodore Amiga).png

This room contains a key and an eighth bee; it's also the fourth to not have any bones or Soo, and on collecting the key walk off the right screen side.

Matthew's Room[edit]

SAS Matthew's Room (Commodore Amiga).png

This room contains two bones, a cake, a sixth ladybird and a third snail; you'll also have to stun the ladybird when trying to reach Soo's position here.

Sooty and Sweep's Room[edit]

SAS Sooty and Sweep's Room (Commodore Amiga).png

This room contains two candies (650 points), an orange, a cake, a fourth snail, and a third spider; Raphael (from Teenage Mutant Ninja Turtles), who themselves were the subject of two Konami games in 1989 and 1991, also makes a cameo here, even though the show was aired on BBC in the UK.

Bathroom[edit]

SAS Bathroom (Commodore Amiga).png

This room contains three bones, a gold coin, a ninth bee and two more large frogs; this is also the only room in this version that features three bones.

Airing Cupboard[edit]

SAS Airing Cupboard (Commodore Amiga).png

This room contains two bones, an orange, a ball, a tenth bee and a fourth spider; for an eighth time, you can each collect one of the bones, then give them to Soo, and once you have done so you must retrace your steps back to the Landing and go upstairs to the second floor for the last four rooms.

Top Landing[edit]

SAS Top Landing (Commodore Amiga).png

This room contains two bones, a trophy, a candy, a ball, a seventh ladybird, an eleventh bee, and a fifth spider; for a ninth time, you can each collect one of the bones, then give them to Soo. There are only three more rooms left to go now (which is one more than in the ZX, CPC and C64 versions).

Boxroom[edit]

SAS Boxroom (Commodore Amiga).png

This room contains one bone, a silver coin, a fried egg, a fourth centipede and two more ladybirds; for the tenth time, you can each collect one of the bones, then give them to Soo. There are only two more rooms left to go now - and these ones happen to be the left and right sides of the house attic.

Attic (Left Side)[edit]

SAS Attic Left Side (Commodore Amiga).png

This room contains two bones, an ice cream, a necklace, an apple, a twelfth bee and a sixth spider; for an eleventh time, you can each collect one of those bones, then give it to Soo. The next room shall also only be the last one if you happen to be doing them in the order this page is covering them.

Attic (Right Side)[edit]

SAS Attic Right Side (Commodore Amiga).png

This room contains one bone, a gold coin, a lollipop, a flower, a necklace, a cake, an ice cream and a fifth centipede; once you have collected the last bone and given it to Soo, the text "CONGRATULATIONS! Sooty's score is XXXX0." (XXXX0 being the first player's final score) will appear on screen, with (in a two-player game) "Sweep's score is XXXX0." (XXXX0 now being the second player's final score) and "You have found all the bones." below that. The game shall now return to its title screen - and the next page is also going to cover the extra "Snap" game that's exclusive to this version of it.