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{{Header Nav|game=Soul Blazer|num=2}}
{{Header Nav|game=Soul Blazer}}
{{Infobox
{{Game
|completion=2
|image=Soul Blazer NA box.jpg
|title=Soul Blazer
|title=Soul Blazer
|image=Soul Blazer NA box.jpg
|japanese=Soul Blader
|developer=[[Quintet]]
|developer=[[Quintet]]
|publisher=[[Enix]]
|publisher=[[Enix]]
|japanese=ソウルブレイダー
|year=1992
|released={{jp|1992|January 31}}{{na|1992|November 27}}{{eu|1994|January 27}}
|systems={{syslist|snes}}
|genre=[[Action]], [[RPG]]
|genre=[[Action RPG]]
|systems=[[SNES]]
|modes=[[Single player]]
|modes=[[Single player]]
|followed by=[[Illusion of Gaia]]
|preceded by=[[ActRaiser 2]]
|series=Gaia
|followed by=[[Solo Crisis]]
|ratings=
|series=ActRaiser
}}
}}
'''Soul Blader''' (ソウルブレイダー is just a reading help for Japanese players) was developed and released in Japan, and later localized as '''Soul Blazer'''. It is a [[SNES]] [[action RPG]] developed by [[Quintet]] and published by [[Enix]]. Soul Blazer was released on January 31, [[1992]] in Japan, on November 27, [[1992]] in North America, and on January 27, [[1994]] in Europe.


'''Soul Blazer''', known in Japan as {{nihongo|''Soul Blader''|ソウルブレイダー|Sōru Bureidā}}, is a [[SNES]] [[action]] [[RPG]] developed by [[Quintet]] and published by [[Enix]]. Soul Blazer was released on [[January 31]], [[1992]] in Japan, on [[November 27]], [[1992]] in North America, and on [[January 27]], [[1994]] in Europe.
Although it is usually considered part of the "Gaia trilogy", according to the producer of Enix USA<ref> [http://gaming.moe/?p=331 Interview to Robert Jerauld, former producer at Enix USA]</ref> ''Soul Blazer'' is the prequel of ''[[ActRaiser]]''. Similar to the company's previous game [[ActRaiser]], the player takes the role of a divine angel (or deity, or lesser-deity, or avatar) sent by a divinity, called Master, to destroy monsters and release the captured souls of a world's inhabitants.
 
Similar to the company's previous game [[ActRaiser]], the player takes the role of a divine angel, deity or lesser-deity, or avatar, sent by a divinity, called The Master, to destroy monsters and release the captured souls of a world's inhabitants. Soul Blazer was scored by Yukihide Takekawa.


{{Continue Nav}}
Soul Blazer was scored by Yukihide Takekawa.


==Box artwork==
<gallery>
<gallery>
File:Soul Blader OST cover.jpg|Japanese sound track album cover.
File:SoulBlader box.jpg|Original box artwork <br>The Japanese "subtitle" ソウルブレイダー ("souru bureida") is just a reading help for Japanese players.
File:Soul Blader OST cover.jpg|Japanese soundtrack album cover.
</gallery>
</gallery>
<references/>


{{ToC}}
{{ToC}}
{{ActRaiser}}


{{Gaia_Trilogy}}
[[Category:Quintet]]
 
[[Category:Action]]
[[Category:Enix]]
[[Category:Enix]]
[[Category:Quintet]]
[[Category:Action RPG]]
[[Category:RPG]]
[[Category:SNES]]
[[Category:Single player]]
[[Category:Single player]]

Latest revision as of 20:02, 29 March 2023

Box artwork for Soul Blazer.
Box artwork for Soul Blazer.
Soul Blazer
Developer(s)Quintet
Publisher(s)Enix
Year released1992
System(s)SNES
Preceded byActRaiser 2
Followed bySolo Crisis
SeriesActRaiser
Japanese titleSoul Blader
Genre(s)Action RPG
ModesSingle player
LinksSoul Blazer ChannelSearchSearch

Soul Blader (ソウルブレイダー is just a reading help for Japanese players) was developed and released in Japan, and later localized as Soul Blazer. It is a SNES action RPG developed by Quintet and published by Enix. Soul Blazer was released on January 31, 1992 in Japan, on November 27, 1992 in North America, and on January 27, 1994 in Europe.

Although it is usually considered part of the "Gaia trilogy", according to the producer of Enix USA[1] Soul Blazer is the prequel of ActRaiser. Similar to the company's previous game ActRaiser, the player takes the role of a divine angel (or deity, or lesser-deity, or avatar) sent by a divinity, called Master, to destroy monsters and release the captured souls of a world's inhabitants.

Soul Blazer was scored by Yukihide Takekawa.

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