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Space, the standard format in any case, commences with a 24 hr notice of the galaxy starting.
You should:
- queue up planet bulding on your home world,
- queue up your ships to visit nearby lit up non-colonised worlds. (Called Greys in-game)
- change research from that set as your level 5 strength (such as Oomari who have Engine tech researching) to an economic research type.
- take note of when your ships arrive at your 3 destinations
- DO NOT BUILD ANY SHIPS - it is a waste of resources at this stage.
- The goal is economic development and population growth. You have the choice of a balanced economy (equal ore/production) or to sell excess ore/prod to gain that which you lack via the Toag Market. Plan your buildings on your HW accordingly.
- if possible, be on line at the time your first ships arrive (either 3 ticks or 2 ticks from the galaxy starting) - colonise 1 or 2 of the best habitability planets. If less than 60% perhaps wait for the 4th planet to be uncovered.
- colonise and re-fresh map to see further planets revealed.
If you find a neighbour (yellow planet) select the planet, find their name/number/alliance name, and send an offer of a NAP to them. It is very helpful to join up with opposite habitability species and swap planets to every one's advantage.
Communication, economic development and population/building growth is the goal of the first stage.
Second stage is preparing a taker fleet to take out inactive planets or abandoned systems with some defences in place.
Third stage is combat with nearby alliances or solitary planets.