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{{Header Nav|game=Space Quest II: Vohaul's Revenge}}
{{needinfobox}}
{{Game
{{needcat}}
|completion=3
 
|image=SQ2 BOX.jpg
{{All Game Nav|game=Space Quest II: Vohaul's Revenge|num=4}}
|title=Space Quest II: Vohaul's Revenge
{{infobox
|developer=[[Sierra On-Line]]
|title=Space Quest II: The Pirates of Pestulon
|publisher=[[Sierra On-Line]]
|boxart=[[Image:SQ2_BOX.jpg|250px]]
|year=1987
|developer=[[Sierra On-Line, Inc.]]
|systems={{syslist|amiga|a2|atarist|dos}}
|publisher=[[Sierra On-Line, Inc.]]
|designer=Scott Murphy, Mark Crowe
|designer=Scott Murphy and Mark Crowe
|genre=[[Adventure]]
|engine=AGI
|categories=[[Adventure]]
|systems=[[Amiga]], [[Apple II]], [[Atari ST]], [[MS-DOS]]
|releasedates=[[1987]] ([[Apple II]],[[Atari ST]], [[MS-DOS]])<br />[[1988]] ([[Amiga]])
|players=1
|players=1
|input=Keyboard
|modes=[[Single player]]
|requirements=[[MS-DOS]]: 8088/8086 CPU, DOS 1.0, 256 KB RAM<br />
|preceded by=[[Space Quest: The Sarien Encounter]]
[[Apple II]]: Apple IIe, 128 KB RAM<br />
[[Atari ST]]: 520 ST, 512 KB RAM<br />
[[Amiga]]: Amiga 1000, Kickstart 1.2, 512 KB RAM
|media=[[MS-DOS]]: 3.5" Floppy Disk, 5.25" Floppy Disk<br />
[[Apple II]]: 5.25" Floppy Disk<br />
[[Amiga]]: 3.5" Floppy Disk
|preceded by=[[Space Quest I: The Sarien Encounter]]
|followed by=[[Space Quest III: The Pirates of Pestulon]]
|followed by=[[Space Quest III: The Pirates of Pestulon]]
|series=Space Quest
|pcgamingwiki=Space Quest II: Chapter II - Vohaul's Revenge
}}
}}
The sophomore game in the Space Quest series followed the formula set before it by other Sierra sequels. On one hand, '''Space Quest II''' is an improvement over its predecessor. However, technical differences between Space Quest I and Space Quest II are almost unnoticeable, apart from a functional menu and improved keyboard shortcuts.


The sophomore game in the Space Quest Series followed the formula set before it by other Sierra sequels. On one hand, '''Space Quest II''' is an improvement over its predecessor. However, technical differences between Space Quest I and Space Quest II are almost unnoticeable, apart from a functional menu and improved keyboard shortcuts.
The story of Space Quest II provides for fewer moments of cynical commentary that is so often associated with Space Quest titles, and instead plays like a real "space adventure," though it still has moments of pure, silly, slapstick humor. Yet most important of all, the game itself was a rather good one. At the time of its release, '''Vohaul's Revenge''' proved Space Quest to be a serious franchise of Sierra On-Line, capable of many variations on the same science-fiction theme. While the later games in the series pushed the limits of video-game satire to all new levels, '''Space Quest II''' remains an honest, down-to-earth adventure.
 
The story of Space Quest II provides for fewer moments of cynical commentary that is so often associated with Space Quest titles, and instead plays like a real "space adventure," though it still has moments of pure, silly, slapstick humor. Yet most important of all, the game itself was a rather good one. At the time of its release, '''Vohaul's Revenge''' proved Space Quest to be a serious franchise of Sierra On-Line, capable of many variations on the same science-fiction theme. While the later games in the series pushed the limits of video-game satire to all new levels, '''Space Quest II''' remains an honest down-to-earth adventure.


'''Space Quest II''' was listed number 4 on Sierra's Best-sellers list. It has sold over 100,000 copies and was awarded the Gold Medal by the Software Publishers Association.
'''Space Quest II''' was listed number 4 on Sierra's Best-sellers list. It has sold over 100,000 copies and was awarded the Gold Medal by the Software Publishers Association.


== Credits ==
{{ToC}}
* Design: Scott Murphy and Mark Crowe
{{Space Quest}}
* Programming: Scott Murphy
* Graphics: Mark Crowe
* Game Development System: Jeff Stephenson, Chris Iden, Robert E. Heitman


<gallery>
[[Category:Sierra On-Line]]
</gallery>
[[Category:Adventure]]
{{-}}
==Table of Contents==
{{:Space Quest II: Vohaul's Revenge/Table of Contents}}
{{-}}
 
[[Category:MS-DOS]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Adventure]]
[[Category:ScummVM]]
[[Category:Commodore Amiga]]
[[Category:Atari ST]]
[[Category:MS-DOS]]
[[Category:Mac]]
[[Category:Sierra Entertainment]]
[[Category:Space Quest]]
[[Category:1989]]
 
 
==Table of Contents==
{{:Space Quest II: Vohaul's Revenge/Table of Contents}}
{{-}}

Latest revision as of 23:23, 16 March 2023

Box artwork for Space Quest II: Vohaul's Revenge.
Box artwork for Space Quest II: Vohaul's Revenge.
Space Quest II: Vohaul's Revenge
Developer(s)Sierra On-Line
Publisher(s)Sierra On-Line
Year released1987
System(s)Commodore Amiga, Apple II, Atari ST, DOS
Preceded bySpace Quest: The Sarien Encounter
Followed bySpace Quest III: The Pirates of Pestulon
SeriesSpace Quest
Designer(s)Scott Murphy, Mark Crowe
Genre(s)Adventure
Players1
ModesSingle player
LinksSpace Quest II: Vohaul's Revenge at PCGamingWikiSpace Quest II: Vohaul's Revenge ChannelSearchSearch

The sophomore game in the Space Quest series followed the formula set before it by other Sierra sequels. On one hand, Space Quest II is an improvement over its predecessor. However, technical differences between Space Quest I and Space Quest II are almost unnoticeable, apart from a functional menu and improved keyboard shortcuts.

The story of Space Quest II provides for fewer moments of cynical commentary that is so often associated with Space Quest titles, and instead plays like a real "space adventure," though it still has moments of pure, silly, slapstick humor. Yet most important of all, the game itself was a rather good one. At the time of its release, Vohaul's Revenge proved Space Quest to be a serious franchise of Sierra On-Line, capable of many variations on the same science-fiction theme. While the later games in the series pushed the limits of video-game satire to all new levels, Space Quest II remains an honest, down-to-earth adventure.

Space Quest II was listed number 4 on Sierra's Best-sellers list. It has sold over 100,000 copies and was awarded the Gold Medal by the Software Publishers Association.

Table of Contents

edit