From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
mNo edit summary
m (Cleanup)
Line 9: Line 9:
|genre=[[Adventure]]
|genre=[[Adventure]]
|systems=[[Amiga]], [[Apple II]], [[Atari ST]], [[MS-DOS]]
|systems=[[Amiga]], [[Apple II]], [[Atari ST]], [[MS-DOS]]
|released={{rd|1987|{{icon|Apple II}}, {{icon|Atari ST}}, {{icon|MS-DOS}}}}{{rd|1988|{{icon|Amiga}}}}
|released={{sys|apple 2|atari st}}{{sys|dos}}{{rd|1987}}
{{sys|amiga}}{{rd|1988}}
|players=1
|players=1
|input=Keyboard
|input=Keyboard
|requirements={{sys|dos}}8088/8086 CPU, DOS 1.0, 256KB RAM
|requirements={{sys|dos}}8088/8086 CPU, DOS 1.0, 256KB RAM
{{sys|Apple II}}Apple IIe, 128KB RAM
{{sys|apple 2}}Apple IIe, 128KB RAM
{{sys|Atari st}}520 ST, 512KB RAM
{{sys|atari st}}520 ST, 512KB RAM
{{sys|Amiga}}Amiga 1000, Kickstart 1.2, 512KB RAM
{{sys|amiga}}Amiga 1000, Kickstart 1.2, 512KB RAM
|media={{sys|dos}}3.5" Floppy Disk, 5.25" Floppy Disk
|media={{sys|dos}}3.5" Floppy Disk, 5.25" Floppy Disk
{{sys|Apple II}}5.25" Floppy Disk
{{sys|apple 2}}5.25" Floppy Disk
{{sys|Amiga}}3.5" Floppy Disk
{{sys|amiga}}3.5" Floppy Disk
|preceded by=[[Space Quest I: The Sarien Encounter]]
|preceded by=[[Space Quest I: The Sarien Encounter]]
|followed by=[[Space Quest III: The Pirates of Pestulon]]
|followed by=[[Space Quest III: The Pirates of Pestulon]]
Line 25: Line 26:
The sophomore game in the Space Quest series followed the formula set before it by other Sierra sequels. On one hand, '''Space Quest II''' is an improvement over its predecessor. However, technical differences between Space Quest I and Space Quest II are almost unnoticeable, apart from a functional menu and improved keyboard shortcuts.
The sophomore game in the Space Quest series followed the formula set before it by other Sierra sequels. On one hand, '''Space Quest II''' is an improvement over its predecessor. However, technical differences between Space Quest I and Space Quest II are almost unnoticeable, apart from a functional menu and improved keyboard shortcuts.


{{Continue Nav|game=Space Quest II: Vohaul's Revenge}}
{{Continue Nav}}
 
The story of Space Quest II provides for fewer moments of cynical commentary that is so often associated with Space Quest titles, and instead plays like a real "space adventure," though it still has moments of pure, silly, slapstick humor. Yet most important of all, the game itself was a rather good one. At the time of its release, '''Vohaul's Revenge''' proved Space Quest to be a serious franchise of Sierra On-Line, capable of many variations on the same science-fiction theme. While the later games in the series pushed the limits of video-game satire to all new levels, '''Space Quest II''' remains an honest down-to-earth adventure.
The story of Space Quest II provides for fewer moments of cynical commentary that is so often associated with Space Quest titles, and instead plays like a real "space adventure," though it still has moments of pure, silly, slapstick humor. Yet most important of all, the game itself was a rather good one. At the time of its release, '''Vohaul's Revenge''' proved Space Quest to be a serious franchise of Sierra On-Line, capable of many variations on the same science-fiction theme. While the later games in the series pushed the limits of video-game satire to all new levels, '''Space Quest II''' remains an honest down-to-earth adventure.


'''Space Quest II''' was listed number 4 on Sierra's Best-sellers list. It has sold over 100,000 copies and was awarded the Gold Medal by the Software Publishers Association.
'''Space Quest II''' was listed number 4 on Sierra's Best-sellers list. It has sold over 100,000 copies and was awarded the Gold Medal by the Software Publishers Association.


{{-}}
{{ToC}}
==Table of Contents==
 
{{:Space Quest II: Vohaul's Revenge/Table of Contents}}
{{-}}
==Credits==
==Credits==
* Design: Scott Murphy and Mark Crowe
* Design: Scott Murphy and Mark Crowe

Revision as of 06:54, 24 October 2007

Template:Infobox

The sophomore game in the Space Quest series followed the formula set before it by other Sierra sequels. On one hand, Space Quest II is an improvement over its predecessor. However, technical differences between Space Quest I and Space Quest II are almost unnoticeable, apart from a functional menu and improved keyboard shortcuts.

Template:Continue Nav

The story of Space Quest II provides for fewer moments of cynical commentary that is so often associated with Space Quest titles, and instead plays like a real "space adventure," though it still has moments of pure, silly, slapstick humor. Yet most important of all, the game itself was a rather good one. At the time of its release, Vohaul's Revenge proved Space Quest to be a serious franchise of Sierra On-Line, capable of many variations on the same science-fiction theme. While the later games in the series pushed the limits of video-game satire to all new levels, Space Quest II remains an honest down-to-earth adventure.

Space Quest II was listed number 4 on Sierra's Best-sellers list. It has sold over 100,000 copies and was awarded the Gold Medal by the Software Publishers Association.

Table of Contents

edit

Credits

  • Design: Scott Murphy and Mark Crowe
  • Programming: Scott Murphy
  • Graphics: Mark Crowe
  • Game Development System: Jeff Stephenson, Chris Iden, Robert E. Heitman