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  • ...he left wall center inside that room, you'll notice it opens to the hidden corridor, go strait and hit and you uncovered a secret area with only one in all wiz ...
    434 bytes (72 words) - 22:19, 29 December 2013
  • == Exploring the caverns == ...a tarantula approaching. First things first: dodge the monster, then cast Light-4. ...
    2 KB (357 words) - 10:22, 14 March 2019
  • ...Turn back and you should see a door open on the left near the staircase. The exit switch is visible. Even though the Wormhole has a simple solution, the map is much more complex. ...
    4 KB (735 words) - 21:11, 16 October 2009
  • {{Header Nav|game=Zak McKracken and the Alien Mindbenders}} ...indbenders/San Francisco|SF]] and the Lighter from the [[Zak McKracken and the Alien Mindbenders/Airplane|Airplane]]. ...
    3 KB (484 words) - 19:19, 24 September 2012
  • [[File:Doom E2M6 map.png|thumb|right|Map of Halls of the Damned]] ...or kill them with your rocket launcher. Flip the switch to open a door in the starting room. ...
    5 KB (1,019 words) - 22:33, 20 May 2024
  • ...ring out the side room from the corridor. For best effect, try exploiting the friendly fire that occurs. ...window. You can't target or attack them. You can try opening the grate to the left and snipe at some monsters (but watch your back as there will be enemi ...
    4 KB (700 words) - 00:24, 21 February 2010
  • ...all, but still filled with a few traps and enemies that will teleport into the map. ...ll pass through this section a few times and may find it easy to clear out the ogres. ...
    4 KB (813 words) - 00:10, 17 February 2017
  • ...very coin in the bank, and safely exit. You must avoid contact with all of the cops. If you touch one you will lose a life. ...es and come out one at a time. You can erect up to two temporary walls, at the most recent wall junctions that you have passed. If you lock a cop up betwe ...
    2 KB (335 words) - 22:08, 24 August 2022
  • ...e north-west corner of the map, and the exit is just beside you. You need the red keycard to unlock it, and it is just out of visibility. ...room. Head to the north-easy corner of the room, and open the door using the switch. ...
    4 KB (660 words) - 05:07, 18 April 2012
  • [[File:Strife Map01.png|thumb|411px|Map of the Sanctuary. Click to enlarge.]] ...he start of the [[Strife]] walkthrough? Like the game itself, it begins in the [[../Town/]].'' ...
    3 KB (556 words) - 14:17, 18 May 2014
  • ...n, you'll hear a rattling sound and the Optic Amulet will appear in one of the two inner rooms, which you can collect. *+20% Light Radius ...
    1 KB (190 words) - 09:16, 23 May 2023
  • ...will approach you and break through the window. Run in to the room across the hallway. Here you will meet Carlos again and will find some grenade launche ...e, you'll need it later. Now head to the room you haven't been yet, beside the stairway. ...
    3 KB (689 words) - 21:10, 19 May 2009
  • {{Header Nav|game=Star Wars: Knights of the Old Republic}} ! {{s|Plating|Droid Light Plating Type 1}} ...
    8 KB (1,151 words) - 22:57, 9 January 2024
  • ...the map strikingly familiar. You face a strange skull post at the start of the map and you need to show him your powers to proceed. Just do a tornado dril ==Into the dungeon== ...
    4 KB (741 words) - 21:03, 8 July 2022
  • ...'t space out, as the lift would crush you into a bed of spikes, so get off the lift as soon as possible. ...d Gunners in the next room. Jump up the wall at the very end, and the next corridor will end up with a third lift, now with more spikes flanking it. ...
    4 KB (667 words) - 16:43, 15 July 2024
  • {{Header Nav|game=The Legend of Zelda: Spirit Tracks}} ==The Last Climb and Descent== ...
    3 KB (478 words) - 21:06, 25 February 2010
  • ...e wall opposite the blue keycard as it contains two Imps and a Demon. Grab the blue keycard. ...llow it to the end, and use the secret door to emerge back at the start of the level. ...
    6 KB (1,116 words) - 06:52, 30 December 2016
  • [[File:Doom II - MAP04.png|thumb|300px|Map of The Focus (UV)]] ...rgeants within the side room will sometimes have their shots obstructed by the rising and lowering windows. ...
    4 KB (674 words) - 06:56, 20 February 2010
  • === The Crimson Tollway === === Moxxi's Red Light === ...
    2 KB (364 words) - 01:38, 26 December 2010
  • The office is the Horzine's research offices, which are currently overrun. It is a multi-sto ...tic is risky against prolonged assaults, or when enemies start pounding on the door while you are trying to repel enemies. ...
    1 KB (248 words) - 03:21, 16 June 2009
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