Table of Contents
- The Crater
- Future Utopia Island
- Get to Know Alterna, Your Only Choice
- Octopods at Rest Tend to FLIP OUT!
- Splat You on the Flip Side
- Doors, Doors, Doors! And More! (Doors)
- Relic Restoration
- Zip, Splat, and Jump
- Become One with Your Smallfry
- What Caused the Big Bang? YOU!
- The String's the Thing
- Deadly Dance Hall - Jump, Jump!
- After Alterna
- Cozy & Safe Factory
- Landfill Dreamland
- Propellered to Greatness
- Octohoppers Don't Have a Sense of Humor (and They Hate Puns)!
- Let's Put a Pin in That
- Splash the Block Party
- Amusing a Bemused Muse
- Those Aren't Birds
- Charge Now, Splat Later
- Easy Ride, Tricky Targets
- Flying Worst Class
- Ink Fast, Hotshot
- Stamp 'Em Out
- The Path to Perfect Penmanship
- The Pursuit of the Precious
- Eco-Forest Treehills
- Trouble Round Every Corner
- The Upside to Enemy Backsides
- Uh-Oh! Too Many Snipers!
- Barriers! They've Got You Covered
- A Compulsive Collector's Paradise
- Zipping over the Neighborhood
- One-Way Ride through Target Town
- Making Waves with Splashdowns
- Low Viz, High Risk
- Shooter on Rails
- Simply Zipcastic!
- You'll Go Far If You Shoot Far
- Learn to Reflect, and This One Is in the Bank
- Happiness Research Lab
- 1F First.Floor
- 2F Home-Turf.Floor
- 3F Special-Surprise.Floor
- 4F Gliding.Floor
- 5F Springing.Floor
- 6F Double-Zoned.Floor
- 7F Rolling.Floor
- 8F Escape-Artist.Floor
- 9F Whirling-Shell.Floor
- 10F Control Room
- Easy
- Normal
- Easy
- Normal
- Danger-Magnet_Uneven.Floor
- Rolling_Double-Hill.Floor
- Field-Day_Fortress.Floor
- Open-Season_Fortress.Floor
- Danger-Magnet_Crisscross.Floor
- Springing_Double-Hill.Floor
- Springing_Uneven.Floor
- Open-Season_Switchback.Floor
- Open-Season_Crisscross.Floor
- Reckless_Switchback.Floor
- Exposed_Switchback.Floor
- Danger-Magnet_Switchback.Floor
- Carefully-Aimed-Reversal.Floor
- Hard
- Outstretched-Neck_Uneven.Floor
- Bombarded(Constant)_Exposed.Floor
- Ceaseless_Open-Season_Uneven.Floor
- Onrushing_Shelterless_Fortress.Floor
- Projectile-Spam(High)_Uneven.Floor
- Springing(Swarmed)_Double-Hill.Floor
- Ping-Ponging_Double-Hill.Floor
- Springing_Jamboree.Floor
- Frantic_Double-Decker_Crisscross.Floor
- Rigorous
- Easy
- Normal
- Hard
- Targeted(Giants)_Open-Season_Gateway.Floor
- Scampering(Between-Crosshairs)_Covered.Floor
- Intense_Homing(Swarm)_Gateway.Floor
- Shelterless_Swarmed_Two-Bridge.Floor
- Threatened(All-Sides)_Two-Bridge.Floor
- Extensively-Circuitous_Covered.Floor
- Springing_Open-Season_Divided.Floor
- All-the-Way-Down(Then-Up-Again).Floor
- Dizzying_Unstable-Footing(Bounce-Pad).Floor
- Eternally-Vigilant_Soaker-Blockade.Floor
- Powerful_Danger-Magnet_Divided.Floor
Controls in Splatoon 3 are separated into different categories. Those being joystick, motion, and universal controls.
Joystick controls[edit]
Joystick controls utilise both joysticks on the joy-cons (or Pro controller depending on what you are using). The layout for these controllers are the left stick to move and right stick to aim. Up/down and left/right can be inverted if need be.
Motion controls[edit]
Motion controls are almost the same as joystick controls.
Left stick to move but right stick will only control left and right aiming. To aim up and down you need to tilt the controller up or down. Tilting the controller up will move the camera up and tilting down will turn the camera down. apart from aiming, the rest of the controls are the exact same.
If the camera drifts too far and you want to re-centre the player to the controller, all you have to do is press the Y button and it will centre. This works almost everywhere in game. Some places being in battles and in the main city area of the game.
Universal controls[edit]
Universal controls will refer to controls that both Motion controls and Joystick controls will use.
Switch | Action |
---|---|
Move | |
/ Tilt controls | Move camera / Aim |
Swim | |
+ | Squid roll |
+ hold | Squid surge |
Use Main weapon | |
Use Sub weapon | |
Use Special weapon | |
Select | |
Jump (or back if in menus) | |
Open Map screen / Menu | |
Reset camera postion | |
Open Equip screen |
Table of Contents
- The Crater
- Future Utopia Island
- Get to Know Alterna, Your Only Choice
- Octopods at Rest Tend to FLIP OUT!
- Splat You on the Flip Side
- Doors, Doors, Doors! And More! (Doors)
- Relic Restoration
- Zip, Splat, and Jump
- Become One with Your Smallfry
- What Caused the Big Bang? YOU!
- The String's the Thing
- Deadly Dance Hall - Jump, Jump!
- After Alterna
- Cozy & Safe Factory
- Landfill Dreamland
- Propellered to Greatness
- Octohoppers Don't Have a Sense of Humor (and They Hate Puns)!
- Let's Put a Pin in That
- Splash the Block Party
- Amusing a Bemused Muse
- Those Aren't Birds
- Charge Now, Splat Later
- Easy Ride, Tricky Targets
- Flying Worst Class
- Ink Fast, Hotshot
- Stamp 'Em Out
- The Path to Perfect Penmanship
- The Pursuit of the Precious
- Eco-Forest Treehills
- Trouble Round Every Corner
- The Upside to Enemy Backsides
- Uh-Oh! Too Many Snipers!
- Barriers! They've Got You Covered
- A Compulsive Collector's Paradise
- Zipping over the Neighborhood
- One-Way Ride through Target Town
- Making Waves with Splashdowns
- Low Viz, High Risk
- Shooter on Rails
- Simply Zipcastic!
- You'll Go Far If You Shoot Far
- Learn to Reflect, and This One Is in the Bank
- Happiness Research Lab
- 1F First.Floor
- 2F Home-Turf.Floor
- 3F Special-Surprise.Floor
- 4F Gliding.Floor
- 5F Springing.Floor
- 6F Double-Zoned.Floor
- 7F Rolling.Floor
- 8F Escape-Artist.Floor
- 9F Whirling-Shell.Floor
- 10F Control Room
- Easy
- Normal
- Easy
- Normal
- Danger-Magnet_Uneven.Floor
- Rolling_Double-Hill.Floor
- Field-Day_Fortress.Floor
- Open-Season_Fortress.Floor
- Danger-Magnet_Crisscross.Floor
- Springing_Double-Hill.Floor
- Springing_Uneven.Floor
- Open-Season_Switchback.Floor
- Open-Season_Crisscross.Floor
- Reckless_Switchback.Floor
- Exposed_Switchback.Floor
- Danger-Magnet_Switchback.Floor
- Carefully-Aimed-Reversal.Floor
- Hard
- Outstretched-Neck_Uneven.Floor
- Bombarded(Constant)_Exposed.Floor
- Ceaseless_Open-Season_Uneven.Floor
- Onrushing_Shelterless_Fortress.Floor
- Projectile-Spam(High)_Uneven.Floor
- Springing(Swarmed)_Double-Hill.Floor
- Ping-Ponging_Double-Hill.Floor
- Springing_Jamboree.Floor
- Frantic_Double-Decker_Crisscross.Floor
- Rigorous
- Easy
- Normal
- Hard
- Targeted(Giants)_Open-Season_Gateway.Floor
- Scampering(Between-Crosshairs)_Covered.Floor
- Intense_Homing(Swarm)_Gateway.Floor
- Shelterless_Swarmed_Two-Bridge.Floor
- Threatened(All-Sides)_Two-Bridge.Floor
- Extensively-Circuitous_Covered.Floor
- Springing_Open-Season_Divided.Floor
- All-the-Way-Down(Then-Up-Again).Floor
- Dizzying_Unstable-Footing(Bounce-Pad).Floor
- Eternally-Vigilant_Soaker-Blockade.Floor
- Powerful_Danger-Magnet_Divided.Floor