From StrategyWiki, the video game walkthrough and strategy guide wiki
< StarCraft II: Heart of the Swarm
Revision as of 03:15, 17 May 2013 by Noryb989 (talk | contribs) (→‎Reaper)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
needimage
needimage

This article needs images! If you have any images of the things detailed in this page, please add them to this page.

If you need help with wiki markup, see the wiki markup page. If you want to try out wiki markup without damaging a page, why not use the sandbox?

cleanup
cleanup

This article could use a cleanup in order to be more legible and/or presentable. Please help improve this article in any way possible. Remember to follow our editing guidelines when improving existing articles. If you can improve this page, please edit it, or help by discussing possible changes on the talk page.

If you need help with wiki markup, see the wiki markup page. If you want to try out wiki markup without damaging a page, why not use the sandbox?

New units[edit]

Hellbat[edit]

Hellions can transform into tougher, slower and stronger walkers with shorter range but the splash damage is wider, and Hellbats require researching at the armory. Do not send these units after Marauders, Siege Tanks, Thors, Roaches, Ultralisks, Stalkers or immortals.

Widow mine[edit]

Widow mines burrow and launch missiles at enemy units and causes major damage in a radius. Has a slow rate of fire however and weak against detectors.

Campaign units[edit]

Warhound[edit]

Basically a modified Goliath but does great damage to mechanical units only.

Modified units[edit]

Reaper[edit]

It cannot be upgraded with its speed boost upgrade but can self heal itself outside of battle. Cannot throw anti structure bombs anymore.

Hellion[edit]

Can now transform into the Hellbat if it is researched at the armory.

Siege tank[edit]

Does not need upgrade to switch to siege mode and tank mode.

Thor[edit]

Can now switch between two modes, Explosive payload and the Punisher cannons. In explosive payload mode it does splash damage to multiple air units but with Punisher cannons it will do serious damage to single air units but it has a slow rate of fire.

Medivacs[edit]

Can now use a speed boost to get to places faster.

Battlecruisers[edit]

Yamato cannons take up 100 energy instead of 125.