From StrategyWiki, the video game walkthrough and strategy guide wiki
< StarCraft II: Wings of Liberty
Revision as of 04:39, 21 May 2021 by Prod (talk | contribs) (Prod moved page StarCraft II: Wings of Liberty/Getting Started to StarCraft II: Wings of Liberty/Gameplay without leaving a redirect: Getting Started -> Gameplay)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Unless you've played the original StarCraft, it's recommended that you play that game first to get to know the histories of the three factions.

In StarCraft II, you can select as many units as you want at a time.

Terran[edit]

Many Terran buildings have the ability to "Lift Off" and fly. Players can use this to move one base to another are after resources in an area have been depleted. Additionally, it can be used to save buildings from enemies who can only attack ground. While a building is in flight, it can neither recruit units or research upgrades or technology.

Protoss[edit]

The Protoss now have the ability to warp in units anywhere that energy eminating from an owned pylon exists.

Zerg[edit]

The Zerg have several distinct abilities, including the ability to morph and burrow.