Star Sonata/DG items

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Weapons[edit]

  • Mzungu Pulse Shotgun
Damage: 100x2, Range: 150, Recoil: 1.8, Type: Energy, Electricity: 350, Size: 2, Tech 3
  • Fire Cannon
Damage: 15x3, Range: 260, Recoil: 1, Type: Heat, Electricity: 90, Size: 18, Tech 5
  • Soul Beam
Damage: 73, Range: 300, Recoil: 0.75, Type: Laser, Electricity: 219, Size: 90, Tech 8
  • Ariba Torpedo
Damage: 185, Range: 330, Recoil: 2.1, Type: Energy, Electricity: 396, Size: 28, Tech 9
  • Peace Jux
  • Banana Jux
Damage: 60 - lots, Range: 380, Recoil: 2.1, Type: Surgical, Electricity: 180, Size: 24, Tech 12
  • Liposuction
Damage: 110, Range: 310, Recoil: 0.4, Type: Surgical, Electricity: 330, Size: 56, Tech 13
  • Great Immolation
Damage: 85x3, Range: 30, Recoil: 0.5, Type: Heat, Electricity: 255, Size: 100, Tech 14
  • DeathWarmedOver
Damage: 111, Range: 350, Recoil: 0.45, Type: Heat, Electricity: 155, Size: 85, Tech 16
  • DeathHeatedOver

Shield[edit]

  • Jetstream
Protection: 300, Regen: 3/1.05, Electricity: 1, Regen Elec: 4, Vis: 10, Size: 16, Speed Mod: 1.4, Tech 2
  • Airstream
  • Biowall
  • Deadstop
  • Undeadstop
  • Lifeless Stop
  • Misdirection
Protection: 4000, Regen: 150/2.1, Electricity: 7, Regen Elec: 100, Vis: 10, Size: 80, Tech 18
  • Give and Take
Protection: 8000, Regen: 140/2.25, Electricity: 3, Regen Elec: 60, Vis: 50, Size: 100, Tech 19

Engine[edit]

  • Moral Emphasis
  • Grape Influence

Energy[edit]

  • Blue Energy
  • Bule Lightbank
  • Flapping Wings
Reservoir: 900, Regen: 10, Size: 10, Tech 6
  • Infernal Energy
Reservoir: 700, Regen: 90, Size: ?, Tech 8
  • Ion Justice
Reservoir: 1350, Regen: 135, Size: 64, Tech 15
  • Yallow
Reservoir: 1000, Regen: 225, Size: 70, Tech 17
  • Obsidian Ionizer
Reservoir: 2200, Regen: 220, Size: 30, Tech 17

Radar[edit]

  • Tibsi Radar
Vision: 300, Detection: 500, Electricity: 2, Visibility: 100, Size: 6, Tech 1
  • Zigine Radar
Vision: 850, Detection: 1400, Electricity: 5, Visibility: 150, Size: 10, Tech 7
  • Spyrite Radar
Vision: 5000, Detection: 7000, Electricity: 120, Visibility: 500, Size: 90, Tech 10
  • Angelic Vision
Vision: 500, Detection: 700, Electricity: 6, Size: 30, Tech 13
  • Tunnel Vision
Vision: 2200, Detection: 4500, Electiricity: 10, Visibility: 5, Size: 40, Tech 18

Items[edit]

  • Kudzu Electron Entomber
  • Kudzu Electron Blanket
  • Rasputin Escape Pod
Speed: 80-40, Shields: 1500, Turning: 200, Size: 1, Tech 7
  • Indira Hull Expander
Extra Space: 25, Size: 1, Tech 9
  • Gulag Pod
Speed: 119-80, Shields: 1500, Turning: 200, Size: 1, Tech 9
  • Zirconium Charger
Regen: 18/1.2, Elec: 81, Size: 18, Tech 9
  • Argonium Charger
Regen: 24/1.2, Elec: 144, Size: 24, Tech 12
  • Planetscanner Z
Range: 5000, Power: 200, Activation energy: 120, Size: 25, Tech 12
  • Cowboy Charger
Regen: 45/1.2, Elec: 225, Size: 30, Tech 15
  • Satanic Rebirth
Energy Boost: 5000, Size: 20, Tech 9
  • Station Master Pod
  • Slave Master Pod
  • Fighter Ace Pod

Base Items[edit]

  • Mzungu Transdim Expansion Blueprint
Item: Transdim Station Extension, Metal: 10000, Manhours: 40000, Size: 1, Tech 0
  • Atoms and Bits Blueprint
Item: Atoms and Bits, Metal: 0, Manhours: 1800, Maximum Workforce: 2, Initial Cost: 100000, Periodic Materials: 1000 Promethium, Periodic Cost: 2000000, Size: 1, Tech 4
  • Mini Pulse Blueprint
Item: Mini Pulse, Metal: 1000, Manhours: 2000, Maximum Workforce: 2, Initial Cost: 1000000, Periodic Materials: 1000 Promethium, Periodic Cost: 1000000, Size: 1, Tech 5
  • Cannery
Converts 1 Peasants into 1 Rations, costing 20 credits every 40 seconds, Size: 90, Tech 6
  • Incineration Blueprint
Item: Incineration, Metal: 0, Manhours: 400, Maximum Workforce: 2, Initial Cost: 100000, Periodic Materials: 20 Blue Aether, Periodic Cost: 500000, Size: 1, Tech 6
  • Luscious North Blueprint
Item: Luscious North, Metal: 10, Manhours: 10000, Initial Materials: 1 Mzungu Green Orb, 1 Bule Red Orb, 1 Vazaha Blue Orb, Size: 10, Tech 6
  • Surpresto Radar Blueprint
Tech 7
  • Adonis Charger Blueprint
Item: Adonis Charger, Metal: 1000, Manhours: 10000, Maximum Workforce: 5, Initial Cost: 10000000, Initial Materials: 1 Adonis Protector, 1 Zirconium Charger, Periodic Cost: 5000000, Size: 1, Tech 9
  • Axum Radar Blueprint
Item: Axum Radar, Metal: 0, Manhours: 2000, Maximum Workforce: 2, Initial Cost: 1000000, Periodic Materials: 5 Argonaut Radar, Periodic Cost: 500000, Size: 1, Tech 9
  • Bile Displacer Blueprint
Item: Bile Displacer, Metal: 0, Manhours: 3000, Maximum Workforce: 2, Initial Cost: 1000000, Periodic Materials: 1000 Promethium, Periodic Cost: 2000000, Size: 1, Tech 9
  • Crack Palace
Converts 1 Silicon and 1 Peasants into 1 Crack Whores every 10 seconds, costing 20 credits, Size: 15, Tech 9
  • Jade Thorax Blueprint
Item: Jade Thorax, Metal: 0, Manhours: 2000, Maximum Workforce: 2, Initial Cost: 1000000, Periodic Materials: 500 Promethium, Periodic Cost: 5000000, Size: 1, Tech 9
  • Nuclear Convo-Tronic II
Converts 1 Fermium into 1 Promethium every 7 seconds, costing 500 credits, Size: 120, Tech 9
  • Semi Big Pulse Blueprint
Item: Semi Big Pulse, Metal: 2000, Manhours: 4000, Maximum Workforce: 2, Initial Cost: 5000000, Initial Materials: 1 Adonis Pulse Gun, Periodic Materials: 2500 Promethium, Periodic Cost: 5000000, Size: 1, Tech 9
  • Quu Drone Blueprint
Item: Quu Drone, Metal: 0, Manhours: 3000, Maximum Workforce: 2, Initial Cost: 100000, Periodic Materials: 1500 Promethium, Periodic Cost: 500000, Size: 1, Tech 9
  • Zig Zag and Swirl Blueprint
Item: Zig Zag and Swirl, Metal: 0, Manhours: 3000, Maximum Workforce: 2, Initial Cost: 1000000, Periodic Materials: 1500 Promethium, Periodic Cost: 5000000, Size: 1, Tech 9
  • Mythos Energizer Blueprint
Item: Mythos Energizer, Metal: 10000, Manhours: 30000, Initial Materials: 10 Promethium, Size: 40, Tech 10
  • Shaolin Kick Torpedo Blueprint
Item: Shaolin Kick Torpedo, Metal: 0, Manhours: 2000, Initial Cost: 1000000, Periodic Materials: 900 Fermium, Periodic Cost: 3000000, Size: 1, Tech 10
  • Apollo's Collector Blueprint
Item: Apollo's Collector, Metal: 10000, Manhours: 20000, Initial Cost: 2500000, Initial Materials: 1 Sandy Solarite, Periodic Materials: 10 Solar Panel, Periodic Cost: 2500000, Size: 1, Tech 12
  • Lunar Blockade Blueprint
Item: Lunar Blockade, Metal: 0, Manhours: 6000, Maximum Workforce: 2, Initial Cost: 1000000, Periodic Materials: 5000 Promethium, Periodic Cost: 5000000, Size: 1, Tech 12
  • Non-Portable Surgeon Blueprint
Item: Non-Portable Surgeon, Metal: 5000, Manhours: 10000, Initial Cost: 10000000, Initial Materials: 10 Promethium, 1 Love Cylinder Remains, Periodic Cost: 10000000, Size: 10, Tech 12
  • Slate Thorax Blueprint
Item: Slate Thorax, Metal: 0, Manhours: 20000, Maximum Workforce: 2, Initial Cost: 100000000, Periodic Materials: 5 Jade Thorax, Periodic Cost: 500000000, Size: 1, Tech 12
  • Topaz Thorax Blueprint
Item: Topaz Thorax, Metal: 0, Manhours: 3000, Maximum Workforce: 2, Initial Cost: 2000000, Periodic Materials: 1000 Promethium, Periodic Cost: 10000000, Size: 1, Tech 12
  • Ambrosia Charger Blueprint
Item: Ambrosia Charger, Metal: 3000, Manhours: 30000, Maximum Workforce: 5, Initial Cost: 30000000, Initial Materials: 1 Ambrosia Protector, 1 Argonium Charger, Periodic Cost: 15000000, Size: 1, Tech 14
  • Fire of the Gods Blueprint
Item: Fire of the Gods, Metal: 0, Manhours: 3000, Maximum Workforce: 2, Initial Cost: 1000000, Periodic Materials: 3000 Promethium, Periodic Cost: 15000000, Size: 1, Tech 14
  • Heat Dampener Blueprint
Item: Heat Dampener, Metal: 10000, Manhours: 2000, Maximum Workforce: 2, Initial Cost: 10000000, Initial Materials: 2 Hell Fire Remains, Periodic Cost: 5000000, Size: 1, Tech 14
  • Heat Dampener + Blueprint
Item: Heat Dampener +, Metal: 100000, Manhours: 20000, Maximum Workforce: 2, Initial Cost: 100000000, Initial Materials: 2 Hell Fire Remains, 2 Heat Dampener, Periodic Cost: 50000000, Size: 1, Tech 14
  • Inverto Radar Blueprint
Item: Inverto Radar, Metal: 2500, Manhours: 4000, Maximum Workforce: 2, Initial Cost: 5000000, Initial Materials: 1 Ambrosia Radar, Periodic Materials: 2500 Promethium, Periodic Cost: 5000000, Size: 1, Tech 14
  • Surgical Dampener Blueprint
Item: Surgical Dampener, Metal: 10000, Manhours: 2000, Maximum Workforce: 2, Initial Cost: 10000000, Initial Materials: 2 Love Cylinder Remains, Periodic Cost: 5000000, Size: 1, Tech 14
  • Surgical Dampener + Blueprint
Item: Surgical Dampener +, Metal: 100000, Manhours: 20000, Maximum Workforce: 2, Initial Cost: 100000000, Initial Materials: 2 Love Cylinder Remains, 2 Surgical Dampener, Periodic Cost: 50000000, Size: 1, Tech 14
  • Avalon Laser Blueprint
Item: Avalon Laser, Metal: 50000, Manhours: 100000, Initial Cost: 1000000, Initial Materials: 2 Adonis Laser, Size: 10, Tech 16
  • Avalon Protector Blueprint
Item: Avalon Protector, Metal: 50000, Manhours: 100000, Initial Cost: 1000000, Initial Materials: 2 Adonis Protector, Size: 10, Tech 16
  • Avalon Energy Blueprint
Item: Avalon Protector, Metal: 50000, Manhours: 100000, Initial Cost: 1000000, Initial Materials: 2 Adonis Energy, Size: 10, Tech 16
  • Avalon Radar Blueprint
Item: Avalon Protector, Metal: 50000, Manhours: 100000, Initial Cost: 1000000, Initial Materials: 2 Adonis Radar, Size: 10, Tech 16
  • Andaman Radar Blueprint
  • Andaman Energy Z Blueprint
Item: Andaman Energybank Z, Metal: 1000, Manhours: 12000, Maximum Workforce: 1, Initial Cost: 1000000, Periodic Materials: 7 Andaman Energybank, Periodic Cost: 8000000, Size: 1, Tech 16
  • Andaman Protector Z Blueprint
Item: Andaman Protector Z, Metal: 1000, Manhours: 12000, Maximum Workforce: 1, Initial Cost: 1000000, Periodic Materials: 7 Andaman Protector, Periodic Cost: 8000000, Size: 1, Tech 16
  • Andaman Radar Blueprint
  • Achilles Energy Blueprint
  • Achilles Protector Blueprint
  • Achilles Radar Blueprint
  • Achilles Laser Blueprint
Item: Achilles Laser, Metal: 15000, Manhours: 50000, Maximum Workforce: 10, Initial Cost: 1000000, Initial Materials: 200 Promethium, 1 Open Heart Laser, 3 Love Cylinder Remains, Size: 10, Tech 18
  • Station Kit VIII
Size: 190, Tech 18
  • Attached Station Kit VIII
Size: 190, Tech 18