Star Wars: Knights of the Old Republic/Command Deck

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Map of the Leviathan's command deck

Elevator[edit]

The elevator is at the west end of the command deck. The elevator controls are mounted in the west wall:

Dialog
KotOR Icon Dialog.png Elevator Controls: ELEVATOR ONLINE
SELECT DESTINATION
KotOR Icon Dialog.png 3. Hangar
KotOR Icon Dialog.png Elevator Controls: [You have to get to the bridge and unlock the docking bay doors before you go down to the hangar.]
KotOR Icon Dialog.png 1. Cell Block KotOR Icon Dialog.png 2. Bridge KotOR Icon Dialog.png 4. Leave elevator

The elevator has brought you to the command deck, not the bridge, the door to which is due east from here, on the opposite side of the deck. However, since this is sealed due to an intruder lockdown, you need to retrieve space suits from the Armory to the southeast to allow you to take an alternate route through the airlock in Bridge Storage to the northeast.

Beyond the door in the east wall is a short corridor leading to the middle of the elevator corridor.

Elevator Corridor[edit]

The elevator corridor runs the length of the west perimeter of the command deck. It's patrolled to the north and south by a Sith guard:

Sith Guard
KotOR Model Sith Guard (Command Deck).png
Class Soldier
Level 12
Alignment 50 (neutral)
Attributes
Strength 10 0
Dexterity 12 +1
Constitution 10 0
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Attribute
Vitality 96
Defense 25
Fortitude 8
Reflex 5
Will 4
Skills
Awareness 8
Treat Injury0
Ranged Main Off
Attack 15 -
Damage 3-12-
Threat 20-20,x2-
Melee Main Off
Attack 8 2
Damage 2-162-16
Threat 20-20,x220-20,x2
Items and abilities Feats
Sith Energy Shield

Battle Armor Heavy Repeating Blaster +Vibro Double-Blade Plasma Grenade(6) Advanced Medpac

Armor Proficiency: Heavy

Weapon Specialization: Heavy Weapons Weapon Proficiency: Melee Weapons Master Rapid Shot

The guard patrolling the southern section has an extra Plasma Grenade.

Experience Points (XP) Received:

At the north and south ends of the elevator corridor are corridors to the east, connecting it to the Central Corridor. There's a service droid floating around at the south end of the elevator corridor:

[This simple droid is only programmed to seek out and repair minor malfunctions within the ship. It ignores you completely.]

Beyond the standard door in the east wall of the southern section is the Droid Bay, while beyond that in the east wall of the northern section is the first Barracks. A utility droid comes around the corner to the north of them:

[The droid ignores you, being programmed only for simple cleaning and maintenance procedures.]

Barracks[edit]

The utility droid's patrol takes it through the two barracks between the elevator and central corridors, opening standard doors as it does so. The first barracks to the east of the northern section of the elevator corridor contains a Sith captain and four Sith troopers:

Sith Captain
KotOR Model Sith Captain (Command Deck).png
Class Soldier
Level 14
Alignment 50 (neutral)
Attributes
Strength 14 +2
Dexterity 16 +3
Constitution 13 +1
Intelligence 12 +1
Wisdom 10 0
Charisma 12 +1
Attribute
Vitality 126
Defense 25
Fortitude 10
Reflex 7
Will 4
Skills
Awareness 8
Treat Injury0
Ranged Main Off
Attack 20 -
Damage 1-4,+2-
Threat 19-20,x2-
Melee Main Off
Attack - -
Damage --
Threat --
Items and abilities Feats
Sith Energy Shield

Battle Armor Sith Assassin Pistol On Hit: Stun10 +Advanced Medpac Plasma Grenade(3)

Armor Proficiency: Heavy

Weapon Specialization: Blaster Pistol Rapid Shot

The trooper to the southeast has three Plasma Grenades and an Advanced Medpac like the captain, while the other three have three CryoBan Grenades each:

Sith Trooper
KotOR Model Sith Trooper (Command Deck).png
Class Soldier
Level 10
Alignment 50 (neutral)
Attributes
Strength 10 0
Dexterity 12 +1
Constitution 10 0
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Attribute
Vitality 80
Defense 24
Fortitude 4
Reflex 5
Will 4
Skills
Awareness 3
Treat Injury0
Ranged Main Off
Attack 13 -
Damage 1-8,+1 +1 Physical
Threat 19-20,x2-
Melee Main Off
Attack 10 -
Damage 1-6-
Threat 20-20,x2-
Items and abilities Feats
Sith Energy Shield

Battle Armor Sith Assault Gun +Short Sword Plasma Grenade(3) Advanced Medpac

Armor Proficiency: Heavy

Weapon Specialization: Blaster Rifle Weapon Proficiency: Melee Weapons Master Rapid Shot

Sith Trooper
KotOR Model Sith Trooper (Command Deck).png
Class Soldier
Level 10
Alignment 50 (neutral)
Attributes
Strength 10 0
Dexterity 12 +1
Constitution 10 0
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Attribute
Vitality 80
Defense 24
Fortitude 4
Reflex 5
Will 4
Skills
Awareness 3
Treat Injury0
Ranged Main Off
Attack 13 -
Damage 1-8,+1 +1 Physical
Threat 19-20,x2-
Melee Main Off
Attack 10 -
Damage 1-6-
Threat 20-20,x2-
Items and abilities Feats
Sith Energy Shield

Battle Armor Sith Assault Gun +Short Sword CryoBan Grenade(3)

Armor Proficiency: Heavy

Weapon Specialization: Blaster Rifle Weapon Proficiency: Melee Weapons Master Rapid Shot

Experience Points (XP) Received: Datapad entry:

We've set up a repair station at the storage room airlock to fix the damage to the bridge hull. Get the space suits from the armory and send a team out as soon as possible.
Item(s) Received Sith Captain
  • Datapad

The two footlockers at the feet of the beds by the east wall and the three large lockers by the north wall in the northeast corner only contain random contents, with the exception of the large locker on the right:

Item(s) Received Large Locker

Beyond the standard door in the south wall of the southeast corner is the second barracks. There are three more Sith troopers at its south end, the center of whom has three Plasma Grenades and an Advanced Medpac while the other two have three CryoBan Grenades each.

Experience Points (XP) Received:

Beyond the standard door in the east wall of the southeast corner is the Central Corridor, while beyond that in the south wall is the east end of the droid bay.

Droid Bay[edit]

The droid bay is to the east of the southern section of the elevator corridor, accessed via a standard door in its west wall, or in the north wall of its northeast corner from the second barracks. It contains three war droids:

War Droid
KotOR Model War Droid (Command Deck).png
Class Jedi Guardian
Level 1
Alignment 50 (neutral)
Attributes
Strength 13 +1
Dexterity 12 +1
Constitution 10 0
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 8
Defense 13
Fortitude 2
Reflex 3
Will 3
Skills
Awareness 2
Ranged Main Off
Attack 2 -
Damage 1-8-
Threat 20-20,x2-
Melee Main Off
Attack - -
Damage --
Threat --
Items and abilities Feats
Light Repeating Blaster Jedi Sense

Weapon Proficiency: Heavy Weapons

Experience Points (XP) Received:

There's also an assault droid in the southeast corner:

[The droid does not respond to you.]

There are two footlockers by the south wall, and a droid upgrades bench in the southwest corner:

Item(s) Received Footlocker Item(s) Received Footlocker Item(s) Received Droid Upgrades

Beyond the standard door in the north wall of the northwest corner is a room with a computer panel in its northeast corner:

Dialog
KotOR Icon Dialog.png Computer Panel: SYSTEM LOADING...
COMPLETE
ENTER COMMAND
Computer Use 1. [Computer] Slice the computer. (2 spike(s))
KotOR Icon Dialog.png Computer Panel: SYSTEM OVERRIDE ACCEPTED
ENTER COMMAND
KotOR Icon Dialog.png Computer Panel: [FAILURE] ACCESS DENIED
INSUFFICIENT SPIKES
KotOR Icon Dialog.png 2. [Computer] Access system commands.
KotOR Icon Dialog.png Computer Panel: SYSTEM COMMANDS ACCESSED
ENTER COMMAND
Computer Use 1. [Computer] Open all security doors. (3 spike(s)) Computer Use 2. [Computer] Upload area schematics. (5 spike(s))
KotOR Icon Dialog.png Computer Panel: [SUCCESS] SECURITY DOOR LOCKS OVERRIDDEN
ACCESS GRANTED
KotOR Icon Dialog.png Computer Panel: [FAILURE] INSUFFICIENT SPIKES KotOR Icon Dialog.png Computer Panel: [SUCCESS] AREA SCHEMATICS UPLOADED
KotOR Icon Dialog.png 3. [Computer] Overload terminal. KotOR Icon Dialog.png 4. [Computer] Return to root menu.

Opening all security doors unlocks and opens all doors on the command deck with the sole exception of that to the Bridge, which means you cannot prepare for combat before opening a closed door yourself. As ever, accessing security cameras is an invaluable scouting tool, but accessing that for droid maintenance also gives you an opportunity to activate the assault droid:

Dialog
KotOR Icon Dialog.png 1. [Computer] Access security cameras.
KotOR Icon Dialog.png Computer Panel: SECURITY CAMERAS ACCESSED
ENTER COMMAND
KotOR Icon Dialog.png 1. [Computer] CAM-S01 Barracks 1 KotOR Icon Dialog.png 2. [Computer] CAM-S02 Barracks 2 KotOR Icon Dialog.png 3. [Computer] CAM-S03 Barracks 3
KotOR Icon Dialog.png Computer Panel: CAM-S01 SUB MENU KotOR Icon Dialog.png Computer Panel: CAM-S02 SUB MENU KotOR Icon Dialog.png Computer Panel: CAM-S03 SUB MENU
KotOR Icon Dialog.png 5. [Computer] CAM-S05 Armory KotOR Icon Dialog.png 6. [Computer] CAM-S06 Elevator Corridor 1 KotOR Icon Dialog.png 7. [Computer] CAM-S07 Elevator Corridor 2
KotOR Icon Dialog.png Computer Panel: CAM-S05 SUB MENU KotOR Icon Dialog.png Computer Panel: CAM-S06 SUB MENU KotOR Icon Dialog.png Computer Panel: CAM-S07 SUB MENU
KotOR Icon Dialog.png 8. [Computer] CAM-S08 Central Corridor 1 KotOR Icon Dialog.png 9. [Computer] CAM-S09 Central Corridor 2 KotOR Icon Dialog.png 10. [Computer] CAM-S10 Bridge Corridor
KotOR Icon Dialog.png Computer Panel: CAM-S08 SUB MENU KotOR Icon Dialog.png Computer Panel: CAM-S09 SUB MENU KotOR Icon Dialog.png Computer Panel: CAM-S10 SUB MENU
KotOR Icon Dialog.png 1. [Computer] Switch to camera. KotOR Icon Dialog.png 2. [Computer] Return to camera root menu.
KotOR Icon Dialog.png 4. [Computer] CAM-S04 Droid Maintenance
KotOR Icon Dialog.png Computer Panel: CAM-S04 SUB MENU
Computer Use 2. [Computer] DANGER! Activate experimental assault droid. (10 spike(s))
KotOR Icon Dialog.png Computer Panel: [SUCCESS] ASSAULT DROID ACTIVATED KotOR Icon Dialog.png Computer Panel: [FAILURE] INSUFFICIENT SPIKES
KotOR Icon Dialog.png 11. [Computer] Return to camera root menu.
KotOR Icon Dialog.png 2. Log out.
KotOR Icon Dialog.png Computer Panel: EXITING SYSTEM...
Experience Points (XP) Received:
  • 15 * level Opened all security doors
Experience Points (XP) Received:
  • 20 * level Activated experimental droid
Assault Droid
KotOR Model Assault Droid (Command Deck).png
Class Combat Droid
Level 12
Alignment 50 (neutral)
Attributes
Strength 24 +7
Dexterity 16 +3
Constitution 24 +7
Intelligence 6 -2
Wisdom 6 -2
Charisma 4 -3
Attribute
Vitality 204
Defense 39
Fortitude 15
Reflex 7
Will 2
Skills
Awareness 8
Ranged Main Off
Attack - -
Damage --
Threat --
Melee Main Off
Attack 19 -
Damage 8-
Threat 20-20,x2-
Items and abilities Feats
Droid Motion Sensors Type 3

Advanced Flame Thrower (2) On Hit: Horror20 Droid Heavy Plating Type 3 Energy Shield Level 3 Damage Resistance vs. Bludgeoning, Piercing, Slashing15/-

Battle Droid Logic Upgrade

Droid Upgrade Class 3 Improved Power Attack Improved Critical Strike19

The assault droid patrols clockwise through the first two barracks to the northeast and around the northern sections of the elevator and central corridors, engaging anything it encounters but retreating to droid maintenance once its Energy Shield Level 3 expires (at which point it will no longer be immune to Force Whirlwind). If the Sith guards, troopers and captain haven't already been killed then they and the droid can soften each other up, using up their grenades and Advanced Flame Throwers respectively. Although the droid has the highest defense of any enemy in the game, an energy shield and high resistance to physical damage, you or Bastila should be able to make short work of it with a Stun Droid power.

Experience Points (XP) Received:

Central Corridor[edit]

The Elevator Corridor is linked to the central corridor to the east by corridors at its north and south ends. A service droid floats around at the north end, where the alcove to the east is mined:

Awareness Deadly Gas Mine Detect 40 (20) Demolitions Disable 30 (10) Recover 40 (20)

The corridor at the south end continues to the east past a standard door, beyond which lies the computer room to the east of the Armory, to the south end of a corridor to the north, along the east side of the third barracks. Like the elevator corridor, the central corridor is patrolled to the north and south by a Sith guard, but it's the guard patrolling the northern section who has an extra Plasma Grenade this time (seven in total, not six).

Experience Points (XP) Received:

The central corridor is bisected by the Bridge Corridor to the east. Beyond the standard door in the west wall just beyond this junction to the south is the second Barracks (which may have been opened by the utility droid on its patrol), while the locked door to the armory is just beyond that in the east wall.

Armory[edit]

The armory can be accessed through the locked door in the east wall of the Central Corridor between the Bridge Corridor to the north and the south corridor. This door is in its southwest corner, and there's another in the east wall of its northeast corner, beyond which is the computer room to the south of the bridge corridor and north of the corridor along the southern perimeter of the command deck. Both are mined:

Security Armory Unlock 34 (14) Bash Resist 5 Vitality 20
Awareness Deadly Frag Mine (2) Detect 40 (20) Demolitions Disable 30 (10) Recover 40 (20)

The space suit you need is in the northwest corner, along with a footlocker containing security equipment:

Item(s) Received Space Suit
  • Space Suit
This is a standard model space suit used to protect its wearer from the cold vacuum of space.

Because of its design, anyone wearing the suit will have to unequip their weapons.
Item(s) Received Security Equipment

There are two armor lockers by the south wall in the southeast corner:

Item(s) Received Armor Locker Item(s) Received Armor Locker

There are also three gun lockers by the south wall:

Item(s) Received Gun Locker Item(s) Received Gun Locker Item(s) Received Gun Locker

In the middle of the room are six plasteel cylinders, three of which contain grenades:

Item(s) Received Grenades Item(s) Received Grenades Item(s) Received Grenades

The computer room to the east contains a computer panel at its south end opposite the standard door, which is the same as that found in the Droid Bay; beyond the standard door at its north end is the bridge corridor.

Bridge Corridor[edit]

The bridge corridor bisects the Central Corridor at its west end and the door to the Bridge is at its east end, across the east perimeter corridor alongside the third barracks to the south. Beyond the standard door midway down its south wall is the computer room to the east of the Armory, while beyond the two standard doors to either side of this in the north wall opposite is Bridge Storage.

Bridge[edit]

The door to the bridge at the east end of the bridge corridor is locked and unable to be opened at this time:

Security Bridge Unlock 100 (80) Bash Resist - Vitality -
[These security doors are sealed because of the intruder lockdown. You will have to find another way to get onto the bridge.]

Bridge Storage[edit]

Beyond the west standard door in the north wall of the bridge corridor is a medical bay. There are two storage cylinders by the north wall with random contents, and two lockers of medical supplies by the east wall in the northeast corner:

Item(s) Received Medical Supplies Item(s) Received Medical Supplies

The exit to the east is mined, as is the east standard door in the south wall of the room beyond:

Awareness Deadly Flash Mine (2) Detect 40 (20) Demolitions Disable 30 (10) Recover 40 (20)

There's a trio of Dark Jedi Masters at the east end of this room:

Dark Jedi Master
KotOR Model Dark Jedi Master (Command Deck).png
Class Jedi Guardian
Level 16
Alignment 20 (dark)
Attributes
Strength 16 +3
Dexterity 14 +2
Constitution 13 +1
Intelligence 10 0
Wisdom 14 +2
Charisma 8 -1
Attribute
Vitality 144
Force134
Defense 18
Fortitude 11
Reflex 12
Will 9
Skills
Awareness 10
Ranged Main Off
Attack - -
Damage --
Threat --
Melee Main Off
Attack 20 -
Energy 5-19-
Threat 19-20,x2-
Items and abilities Feats Force powers
Lightsaber Master Sense

Weapon Focus: Lightsaber Master Jedi Defense22 Improved Power Attack Improved Flurry Improved Critical Strike19

Choke

Drain Life Force Storm Force Whirlwind22 Plague100

Advanced Throw Lightsaber
Experience Points (XP) Received:

There are two footlockers at the feet of the two beds by the east wall, and two lockers with random contents flanking a large locker between these beds:

Item(s) Received Footlocker Item(s) Received Large Locker Item(s) Received Footlocker

The door to bridge storage is in the north wall of the northeast corner:

Security Bridge Storage Unlock 34 (14) Bash Resist 5 Vitality 20

This door can also be opened by slicing the computer panel in the Droid Bay or the room to the east of the Armory and accessing system commands to open all security doors, or the decommissioned droid standing to the left of the door can be used:

Dialog
KotOR Icon Dialog.png Decommissioned Droid: This inactive droid is in need of repairs. Though quite old it still appears fully functional.
Repair 1. Reactivate the droid. (1 repair part) KotOR Icon Dialog.png 2. Leave it alone.
KotOR Icon Dialog.png Decommissioned Droid: The droid is now active. It will attack any enemies that come in range. KotOR Icon Dialog.png Decommissioned Droid: [Failure] You don't have any repair parts. You leave the droid alone for now. KotOR Icon Dialog.png Decommissioned Droid: You leave the droid alone for now.
Decommissioned Droid
KotOR Model Decommissioned Droid (Command Deck).png
Class Jedi Guardian
Level 1
Alignment 50 (neutral)
Attributes
Strength 13 +1
Dexterity 12 +1
Constitution 10 0
Intelligence 10 0
Wisdom 15 +2
Charisma 12 +1
Attribute
Vitality 8
Defense 13
Fortitude 2
Reflex 3
Will 3
Skills
Awareness 2
Ranged Main Off
Attack - -
Damage --
Threat --
Melee Main Off
Attack 2 -
Damage 2-
Threat 20-20,x2-
Items and abilities Feats
None Jedi Sense
Dialog
Repair 1. Program droid to ram storage room doors. (6 repair part(s))
KotOR Icon Dialog.png Decommissioned Droid: [Success] The droid moves off to carry out your instructions. KotOR Icon Dialog.png Decommissioned Droid: [Failure] You do not have enough repair parts.

Otherwise:

Repair 2. Optimize droid's weaponry. (4 repair part(s))
KotOR Icon Dialog.png Decommissioned Droid: [Success] The droid is now set for maximum firepower.
Repair 3. Optimize droid's targeting systems. (4 repair part(s))
KotOR Icon Dialog.png Decommissioned Droid: [Success] The droid is now set for maximum accuracy.
Repair 4. Activate droid's shields. (5 repair part(s))
KotOR Icon Dialog.png Decommissioned Droid: [Success] The droid's shields are now active.
Repair 5. Engage droid in patrol mode. (6 repair part(s))
KotOR Icon Dialog.png Decommissioned Droid: [Success] Patrol mode engaged. Once you end this session the droid will begin patrol and destroy any enemies it encounters. WARNING: Once you end this session the droid's program will be locked in. You will not be able to modify the droid anymore.
KotOR Icon Dialog.png 6. Leave it alone.
KotOR Icon Dialog.png Decommissioned Droid: The droid engages its patrol mode and moves off to carry out your programmed instructions.
Experience Points (XP) Received:
  • 15 * level Optimized droid's weaponry
  • 15 * level Optimized droid's targeting systems
  • 15 * level Activated droid's shields
Experience Points (XP) Received:
  • 20 * level Programmed droid to ram storage room doors
  • 20 * level Engaged droid in patrol mode
The droid is busy carrying out the instructions you programmed into it earlier. It cannot be reprogrammed again. The droid is actively engaged in its patrol route. You cannot reprogram it anymore.

The droid can be programmed to ram the storage room doors, or its patrol mode can be engaged, but not both. It patrols in an anticlockwise direction through the two doorways in the south wall, but it isn't a capable combatant so if it isn't needed to unlock bridge storage then it should only be repaired for the experience received.

Once the door is open you can go through it to the Bridge, although you'll need to backtrack if you haven't retrieved a spacesuit from the northwest corner of the armory first.

Barracks[edit]

A service droid floats around outside the standard door in the west wall of the east perimeter corridor to the south of the east end of the Bridge Corridor, beyond which is the third barracks. There are six Sith troopers within, three to either side of the door on the north and south sides: that in the northeast corner has three Plasma Grenades and an Advanced Medpac, while the others all have three CryoBan Grenades.

Experience Points (XP) Received:

There are four footlockers, one each at the feet of the pairs of beds by the north and south walls, all with random contents.