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Just as the success of a weapon attack in combat is determined by an attack roll against defense, the success or extent of various other damaging, debilitating and status-altering effects is determined by a saving throw against the Difficulty Class (DC) of those effects: the defender makes an opposed roll using d20 + the relevant save (Fortitude, Reflex or Will) versus the attacker's DC. If the saving throw is greater (or equal), then its success may reduce any effect, or even negate it entirely; if it fails, the attack has full effect.
Thus a saving throw always fails if DC > save + 20 (maximum d20 roll), and always succeeds if DC ≤ save + 1 (minimum d20 roll). Otherwise, the chance of success is as follows:
Difficulty Class - save | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
> 20 | 20 | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | < 2 |
0% | 5% | 10% | 15% | 20% | 25% | 30% | 35% | 40% | 45% | 50% | 55% | 60% | 65% | 70% | 75% | 80% | 85% | 90% | 95% | 100% |
For example, a Fortitude saving throw must normally be made at DC 30 if a Deadly Gas Mine is triggered: Fortitude save 9 or less means this throw always fails (maximum 20 + 9 = 29), always resulting in poisoning; however, if it's 19 then it succeeds 50% of the time (roll (11-20) + 19 = 30-39); and if it's 29 or more then it always succeeds (minimum 1 + 29 = 30), never resulting in poisoning.
Feats
If an attack with Critical Strike or Sniper Shot hits, the target is stunned for 6 seconds unless they make a Fortitude save at the following DC:
Critical Strike | Sniper Shot |
---|---|
attacker level + attacker Strength modifier | attacker level + attacker Intelligence modifier |
The target isn't stunned until the end of the attack round. This effect can also be negated by Immunity: Mind-Affecting or Force Immunity: Stun. Enemies with these feats may be encountered in the following locations:
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Force powers
Almost all offensive Force powers have DC 5 + attacker level + attacker Wisdom and Charisma modifiers + Force Focus:
Affliction has DC 20, Plague has DC 100 and no saving throw can be made against Force Suppression and Breach, or (Advanced) Throw Lightsaber (although Shields and Improved Energy Resistance can reduce energy damage).
- Stun and Fear, Horror and Insanity can also be countered by Immunity: Mind-Affecting or Force Immunity: Stun.
- Stasis (Field) can also be countered by Force Immunity: Paralysis.
- Affliction and Plague can also be countered by Immunity: Poison.
- Shock, Force Lightning and Storm can also be countered by Damage Resistance: Resist #/- vs. Electrical and Damage Immunity: 100% vs. Electrical.
All except Force Suppression, Force Breach and (Advanced) Throw Lightsaber can also be countered by Force Resistance or Immunity. Enemies with these powers may be encountered in the following locations (highest attacker and power levels and DCs only):
World | Area | Max Level | Maximum Difficulty Class vs Save | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fortitude | Reflex | Will | ||||||||||||
Taris | Sith Base | 12 | 20 | 20 | ||||||||||
Dantooine | Grove | 9 | 17 | 17 | 17 | |||||||||
Tatooine | Anchorhead | 8 | 20 | 22 | 22 | 19 | 19 | 22 | 19 | |||||
Kashyyyk | Great Walkway | 8 | 20 | 22 | 22 | 19 | 19 | 22 | 19 | |||||
Manaan | Sith Base | 18 | 18 | 21 | 18 | 20 | 27 | 27 | 27 | 27 | 21 | 27 | 21 | |
Korriban | Sith Academy Entrance | 8 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | |||||
Dreshdae | 8 | 17 | 18 | 18 | 18 | 18 | 18 | 18 | 17 | 18 | ||||
Sith Academy | 8 | 20 | 23 | 23 | 17 | 23 | 23 | 23 | 23 | 17 | ||||
Valley of Dark Lords | 14 | 13 | 20 | 23 | 23 | 23 | 23 | 23 | 23 | |||||
Shyrack Caves | 10 | 17 | 20 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | 17 | |||
Tomb of Ajunta Pall | 18 | 20 | 31 | 23 | 23 | 31 | 31 | 31 | ||||||
Tomb of Tulak Hord | 15 | 32 | 32 | 32 | 32 | |||||||||
Tomb of Naga Sadow | 15 | 100 | 28 | 28 | 28 | 28 | 28 | 17 | ||||||
Darth Bandon | Tatooine | 15 | 100 | 25 | 25 | 25 | 25 | 25 | 25 | 14 | ||||
Kashyyyk | 100 | 29 | 29 | 29 | 29 | 29 | 29 | 18 | ||||||
Manaan | 100 | 25 | 25 | 25 | 25 | 25 | 25 | 14 | ||||||
Korriban | 100 | 25 | 25 | 25 | 25 | 25 | 25 | 17 | ||||||
Leviathan | Command Deck | 16 | 14 | 14 | 100 | 22 | 22 | 14 | 14 | 22 | 14 | 22 | ||
Bridge | 16 | 100 | 22 | 22 | 22 | 22 | 22 | 22 | ||||||
Hangar | 13 | 21 | 21 | 21 | 21 | 21 | 21 | |||||||
Star Forge System | Temple Main Floor | 18 | 100 | 29 | 29 | 22 | 29 | 29 | 29 | 29 | 29 | |||
Temple Summit | 18 | 31 | 31 | 31 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 31 | 31 | |
Temple Summit | 20 | 41 | 41 | 41 | 100 | 41 | 41 | 41 | 41 | 41 | 41 | 41 | 41 | |
Star Forge | Deck 1 | 8 | 14 | 14 | 14 | 14 | 14 | |||||||
Deck 2 | 18 | 19 | 100 | 28 | 28 | 28 | 28 | 28 | 19 | 19 | ||||
Command Center | 21 | 24 | 100 | 24 | 24 | 24 | 32 | 20 | 22 | 32 | 32 | |||
Command Center | 15 | 24 | 100 | 28 | 28 | 24 | 24 | 28 | 28 | 28 | 16 | |||
Viewing Platform | 20 | 36 |
Force Resistance
Force Resistance offers some protection from direct Force power attacks of Jedi opponents, possibly negating their effects. Attacking Jedi make an opposed roll using d20 + their level versus the defender's DC. If the attacker's result is greater (or equal), the attack succeeds. If the defender's total is greater, the attack has no effect.
Thus some protection is only offered if DC > attacker level + 1 (minimum d20 roll): for example, Force Resistance 16 offers no protection if the attacking Jedi is level 15 or higher (although a saving throw can still be made). Otherwise, the chance of successfully breaching Force Resistance is as follows:
Force Resistance DC - attacker level | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
> 20 | 20 | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | < 2 |
0% | 5% | 10% | 15% | 20% | 25% | 30% | 35% | 40% | 45% | 50% | 55% | 60% | 65% | 70% | 75% | 80% | 85% | 90% | 95% | 100% |
For example, Force Resistance 32 cannot be breached at all until the attacking Jedi is at least level 12 (maximum d20 + 12 = 32); even at level 20, the chance of successfully breaching it is just 45% (roll (12-20) + 20 = 32-40).
Some enemies have natural Force Resistance, and others can acquire it by using Force Resistance or Immunity:
World | Area | Natural | Force Resistance | Force Immunity |
---|---|---|---|---|
Dantooine | Sandral Grounds | 32 | ||
Tatooine | Anchorhead | 18 | ||
Kashyyyk | Great Walkway | 18 | ||
Korriban | Valley of Dark Lords | 32 | 24 | |
Sith Academy | 24 | |||
Shyrack Caves | 26 - 32 | |||
Tomb of Ajunta Pall | 32 | 24 - 28 | ||
Tomb of Tulak Hord | 32 | 30 | ||
Tomb of Marka Ragnos | 32 | |||
Tomb of Naga Sadow | 16 | 18 - 25 | ||
Darth Bandon | 30 | |||
Leviathan | Hangar | 28 | ||
Star Forge System | Elder Settlement | 32 | ||
Temple Main Floor | 32 | 30 - 33 | ||
Temple Summit | 19 - 30 | 33 30 - 35 | ||
Star Forge | Deck 1 | 18 | 23 | |
Deck 2 | 33 | |||
Command Center | 24 | 30 36 | ||
Viewing Platform | 35 |
The two Force powers last 60 seconds but can be cancelled sooner using Force Suppression and Force Breach respectively, and since enemies normally only use them in the first round upon engaging in combat, debilitating them in that first round prevents their use, even when no longer debilitated (although this isn't always possible, if they're aware of you before you're within range to debilitate them).
However, since nothing can be done about natural Force Resistance, using (Advanced) Throw Lightsaber or other attacks is recommended.
Grenades
Grenade | Damage | Secondary | DC | Save |
---|---|---|---|---|
Concussion Grenade | Stun for 9 seconds | 15 | Will | |
Sonic Grenade | Sonic, 20 points | -6 Dexterity for 30 seconds | 15 | Will |
CryoBan Grenade | Cold, 20 points | Paralyzation for 6 seconds | 15 | Reflex |
Frag Grenade | Piercing, 20 points | 15 | Reflex | |
Ion Grenade | Ion, 15 points (45 points vs. droids) | 15 | Reflex | |
Plasma Grenade | Heat, 36 points | Horror for 3 seconds | 15 | Reflex |
Thermal Detonator | Energy, 60 points | Knockdown | 15 | Reflex |
Poison Grenade | Poison, 4 points every 3 seconds | Duration: 30 seconds | 25 | Fortitude |
Uncanny Dodge reduces grenade DCs by 2, while Uncanny Dodge 2 reduces them by 4. A successful saving throw halves damage (rounded down) and results in no secondary effect for all but Thermal Detonators.
- Concussion Grenades can also be countered by Immunity: Mind-Affecting or Force Immunity: Stun.
- CryoBan Grenade Paralyzation can also be countered by Force Immunity: Paralysis.
- Poison Grenades can also be countered by Immunity: Poison or neutralized afterwards by an Antidote Kit or Heal, while damage can also be significantly reduced or even negated by Improved Toughness and Wookiee Toughness.
Mines
Mines can be avoided if you or your party make a successful Awareness check to detect them, then move around them or use Demolitions to disable or recover them. Otherwise:
Mine | Effect | DC | Save | ||
---|---|---|---|---|---|
Minor | Average | Deadly | |||
Flash | Stun for 9 seconds | 15 | 20 | 25 | Will |
Frag | Damage: Piercing | 15 | 20 | 25 | Reflex |
Plasma | Damage: Energy | 15 | 20 | 25 | Reflex |
Gas | Damage: Poison | 15 | 20 | 30 | Fortitude |
A successful saving throw results in no effect for flash and gas mines, but only halves damage of frag and plasma mines.
- Flash mines can also be countered by Immunity: Mind Affecting or Force Immunity: Stun.
- Gas mines can also be countered by Immunity: Poison or neutralized afterwards by an Antidote Kit or Heal, while damage can also be significantly reduced or even negated by Improved Toughness and Wookiee Toughness.
On Hit
On Hit properties only apply their effects upon a successful attack roll to a single target, but these effects can be reduced or even negated if a saving throw is equal to or greater than Difficulty Class (some can also be negated by Immunity or Force Immunity, removing the need for a saving throw).
On Hit | |||||||
---|---|---|---|---|---|---|---|
Immunity | |||||||
Save | Reflex | Fortitude | Fortitude | Reflex | Fortitude | Reflex | Will |
World | Maximum Difficulty Class | ||||||
Taris | 14 | 20 | 100 | 15 | 20 | 20 | |
Dantooine | 15 | 15 | 30 | 10 | |||
Tatooine | 14 | 15 | 100 | 20 | 15 | 15 | |
Kashyyyk | 20 | 20 | 20 | 20 | 10 | ||
Manaan | 14 | 20 | 20 | 20 | 20 | 10 | |
Korriban | 30 | 10 | |||||
Leviathan | 20 | 10 | |||||
Star Forge System | 14 | ||||||
Star Forge | 15 | 20 |
Attribute Damage Dexterity
Targets have their Dexterity attribute reduced by 1 for 30 seconds unless they make a Reflex save at DC 14. This effect stacks, and is a property of all sonic pistols and rifles. Enemies with these weapons may be encountered in the following locations:
World | Area | DC |
---|---|---|
Taris | Davik's Estate | 14 |
Tatooine | Dune Sea | 14 |
World | Area | DC |
---|---|---|
Manaan | Hrakert Station | 14 |
Kolto Control | 14 |
Horror
Targets have 100% chance to be debilitated with fear for 3 seconds unless they make a Fortitude save at the DC. This effect can also be negated by Immunity: Mind-Affecting or Force Immunity: Fear, and is a property of the following:
Special weapon | DC |
---|---|
(Baragwin) Flame Thrower | 15 |
Special weapon | DC |
---|---|
Advanced Flame Thrower | 20 |
Enemy droids with these weapons may be encountered in the following locations:
World | Area | DC |
---|---|---|
Dantooine | Ruins | 15 |
Tatooine | Dune Sea | 15 |
Sand People Territory | 15 | |
Manaan | Hrakert Station | 15 |
Star Forge | Deck 1 | 15 |
World | Area | DC |
---|---|---|
Taris | Davik's Estate | 20 |
Kashyyyk | Lower Shadowlands | 20 |
Manaan | Sith Base | 20 |
Leviathan | Command Deck | 20 |
Instant Death
Targets are killed instantly unless they make a Fortitude save at DC 100, which is impossible without cheating: do not put yourself in a position where you can get hit! Enemies with this property may be encountered in the following locations:
World | Map | Source |
---|---|---|
Taris | Lower City | Sith soldier |
Blaster turrets | ||
Javyar's Cantina | Calo Nord |
World | Map | Source |
---|---|---|
Taris | Upper Sewers | Rancor |
Black Vulkar Base | Defense turrets | |
Tatooine | Sand People Territory | Sand People turrets |
Paralyze
Targets have a chance to be paralyzed unless they make a Reflex save at the DC. This effect can be negated by Force Immunity: Paralysis, and is a property of the following:
Source | Chance | DC | Seconds | ||
---|---|---|---|---|---|
Failure | Success | ||||
Lightsaber crystal | Crystal, Bondar | 25% | 14 | 6 | 0 |
Special weapons | Carbonite Projector | 100% | 15 | 9 | 3 |
Carbonite Projector Mark II | 100% | 20 | 15 | 9 |
Enemy droids with these weapons may be encountered in the following locations:
World | Area | DC |
---|---|---|
Taris | Black Vulkar Base (Garage) | 15 |
Dantooine | Ruins | 15 |
World | Area | DC |
---|---|---|
Kashyyyk | Lower Shadowlands | 20 |
Manaan | Hrakert Station | 20 |
Poison
Targets suffer damage or weakness unless a Fortitude save is made at the DC. Damage is suffered every 3 seconds for 30 seconds, while weakness results in the temporary but increasing loss of the six physical attributes for 36 or 72 seconds.
Damage | Points | DC |
---|---|---|
Mild | 3 (*10) | 15 |
Average | 4 (*10) | 25 |
Virulent | 5 (*10) | 30 |
Weakness | Attributes | DC |
---|---|---|
Mild | -1 every 12 s (*3) | 15 |
Average | -1 every 6 s (*6) | 20 |
Virulent | -1 every 6 s (*12) | 100 |
Both damage and weakness can also be negated by Immunity: Poison or neutralized afterwards by an Antidote Kit or Heal, while damage can also be significantly reduced or even negated by Improved Toughness and Wookiee Toughness. These effects are properties of the following:
Source | Damage | |
---|---|---|
Vibrosword | GenoHaradan Poison Blade | Mild |
Sword | Naga Sadow's Poison Blade | Average |
Source | Weakness | |
---|---|---|
Gaffi stick | Chieftain's Gaffi Stick | Average |
Enemies with this property may be encountered in the following locations:
World | Map | Damage |
---|---|---|
Taris | Undercity | Mild |
Dantooine | Crystal Cave | Virulent |
Tatooine | Dune Sea | Mild |
Korriban | Shyrack Caves | Virulent |
World | Map | Weakness |
---|---|---|
Taris | Undercity | Average |
Lower Sewers | Average | |
Dantooine | Crystal Cave | Mild |
Tatooine | Sand People Enclave | Average |
Kashyyyk | Lower Shadowlands | Average |
Upper Shadowlands | Average | |
Manaan | Hrakert Station | Average |
Kolto Control | Average |
Slowed
Targets have a chance to be slowed for 9 seconds unless they make a Reflex save at the DC.
This is a property of the following:
Special weapon | Chance | DC |
---|---|---|
Gravity Generator | 75% | 15 |
Special weapon | Chance | DC |
---|---|---|
Advanced Gravity Generator | 100% | 20 |
Enemy droids with these weapons may be encountered in the following locations:
World | Area | DC |
---|---|---|
Tatooine | Dune Sea | 15 |
Sand People Territory | 15 |
World | Area | DC |
---|---|---|
Kashyyyk | Lower Shadowlands | 20 |
Manaan | Hrakert Station | 20 |
Stun
Targets have a chance to be stunned unless they make a Will save at the DC. This effect can also be negated by Immunity: Mind-Affecting or Force Immunity: Stun, and is a property of the following:
Source | Chance | DC | Seconds | |
---|---|---|---|---|
Blaster pistol | Zabrak Blaster Pistol | 25% | 10 | 6 |
Heavy blaster | Cassus Fett's Heavy Pistol | 25% | 10 | 6 |
Hold out blasters | Hold out blasters | 25% | 10 | 6 |
Sith Assassin Pistol | 50% | 10 | 6 | |
Blaster rifle | Mandalorian Assault Rifle | 25% | 10 | 6 |
Stun batons | Stun batons | 25% | 10 | 6 |
(Elder) Rakatan Battle Wand | 50% | 14 | 6 | |
Rakatan Battle Wand | 100% | 18 | 6 | |
Vibro double-blade | Yusanis' Brand | 50% | 10 | 12 |
Lightsaber crystal | Crystal, Bondar | 25% | 10 | 6 |
Crystal, Bondar | 25% | 14 | 6 | |
Special weapons | (Baragwin) Stun Ray | 100% | 15 | 9 |
Advanced Stun Ray | 100% | 20 | 9 |
Enemies with these weapons may be encountered in the following locations:
World | Area | DC |
---|---|---|
Taris | Upper City South | 10 |
Lower City | 10 | |
Lower City Apartments (East) | 10 | |
Lower City Apartments (West) | 10 | |
Black Vulkar Base (Garage) | 10 | |
Sith Base | 10 | |
Davik's Estate | 20 | |
Dantooine | Grove | 10 |
Kashyyyk | Great Walkway | 10 |
Lower Shadowlands | 10 | |
Hall of the Chieftain | 10 |
World | Area | DC |
---|---|---|
Tatooine | Dune Sea | 15 |
Eastern Dune Sea | 10 | |
Manaan | Docking Bay | 10 |
Sith Base | 10 | |
Hrakert Station | 10 | |
Korriban | Valley of Dark Lords | 10 |
Leviathan | Command Deck | 10 |
Bridge | 10 | |
Star Forge System | Elder Settlement | 14 |
Star Forge | Deck 1 | 20 |
Deck 2 | 10 |
Special weapons
Damage is halved if a Reflex save is made at the DC.
Special weapon | Damage | DC |
---|---|---|
(Baragwin) Flame Thrower | Heat, 30 points | 15 |
Advanced Flame Thrower | Heat, 60 points | 20 |
Special weapon | Damage | DC |
---|---|---|
Carbonite Projector | Cold, 20 points | 15 |
Carbonite Projector Mark II | Cold, 40 points | 20 |
Enemy droids with these weapons may be encountered in the following locations:
World | Area | DC |
---|---|---|
Taris | Davik's Estate | 20 |
Dantooine | Ruins | 15 |
Tatooine | Dune Sea | 15 |
Sand People Territory | 15 | |
Kashyyyk | Lower Shadowlands | 20 |
Manaan | Sith Base | 20 |
Hrakert Station | 15 | |
Leviathan | Command Deck | 20 |
Star Forge | Deck 1 | 15 |
World | Area | DC |
---|---|---|
Taris | Black Vulkar Base (Garage) | 15 |
Dantooine | Ruins | 15 |
Kashyyyk | Lower Shadowlands | 20 |
Manaan | Hrakert Station | 20 |
Plasma mines actually inflict energy damage so an Advanced Flame Thrower can inflict the most heat or fire damage in the game (just as a Carbonite Projector Mark II can inflict the most cold damage) although, as can be seen, enemy droids that use them against you are extremely rare.
These droids can be prevented from using their weapons by debilitating them first using a Stun Droid power; otherwise, any combination of a high Reflex save, Shields, (Improved) Energy Resistance and Damage Resistance can significantly reduce or even negate damage entirely (Reflex > 13 and (Improved) Energy Resistance alone guarantee this for normal Flame Throwers and Carbonite Projectors).